Second point seems like technicalities KP needs to smash his forehead against. I will let him do that when he gets the time.
The first point, on the other hand, is something I would be happy to explain. In Monster Hunter, people have managed to secure a foothold in a world populated by hundreds of different creatures, from the mighty and mysterious elder dragons to the diverse and spectacular wyverns.
I won't bother going into the categories in between. I'd be here for weeks on end and even then I couldn't account for the many theories pertaining to the branching evolutions between species. That, and so much more.
For a game series with such rich content, Monster Hunter hardly uses it. Its setting spans all kinds of landscapes, from tundras to volcanic wastes, but exploration of these places is limited to resource gathering and (as the name would suggest) hunting monsters. The game has many mysteries which have not been addressed at all over the years, such as a massive spire that pierces the sky yet no one knows who built it or why. Its in-game lore is determined by the science of the people who inhabit this world, and despite being exceptionally advanced for the implied time period, it is severely lacking.
So what does this mean for an RPG? The basis of a world ripe with stories to be told, that's what. You would not need the games to understand it; if anything the RPG's story could blow the games out of the water.
But what, exactly, is this world I keep blathering on about? Like I said earlier, it is a world that is vast and untamed. Jungles, swamps and forests; tundras and deserts, volcanoes and many other features make up its various terrains. Across the world, human settlements have developed, resulting in towns, towering castles and fortresses that stand against even the most ferocious of monsters.
Cannons and ballistae are powerful ranged weapons employed to fight monsters. The massive and devastating
Dragonator™ deploys gigantic spikes which impale titanic assailants that approach the walls of any stronghold. Ships sail the seas equipped with weapons to contend with the dangers of the dark abyss. Vessels skim across the desert sands, arid wind in their sails, armed to contend with the dangers that live beneath the hot sand. And last, but certainly not least, are the hunters, the brave souls who lay their lives on the line to do battle with the fantastic beasts, armed with all kinds of weaponry to do their harrowing jobs.
Because, as huge and varied as the world of Monster Hunter is, there will
always be a monster somewhere causing havoc. And so long as these threats remain, there will always be hunters willing to confront them.
But battling monsters is far from all this world offers. There are the adventurers who quest across sea and continent, discovering ancient secrets from years long past. Stories that the games do not tell, now given an outlet to take form. No matter how grand an RPG's premise is, its true strength comes from the creativity of those who participate.
Footnote: You just read 524 words.
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