Lore of Leyuna (FRPG) Profile Topic

Profile topics for all RPGs. Please enter the profiles you wish to use in the RPGs in the respective topics in this section. Do NOT post them in the RPGs themselves.

Re: Fantasy RPG Profile Topic

Postby slashmaster101 » Wed Aug 17, 2011 5:57 am

Name: Spike
Species: Dracolisk
Gender: Male
Appearance: http://fc08.deviantart.net/fs70/f/2012/ ... 4kxdr5.png plus a pair of large black wings concealed in his cloak.
Height: Six Foot Five
Weapons/Equipment: Carrie's the large sword seen in picture along with a bow and has basic training in healing magic. Resistant to disease and can breath underwater.
Personality: Kind, and good to have at your side whether in a fight or in a bar, he will always stand up for his friends.
History: Hailing from a small tribe in the tropical regions of aster, Spike is against slavery due to the history of his people being enslaved by the elves (of which kind he is uncertain but harbors a grudge against elven-kind) and is an expert at guerrilla warfare.

Name: Magor "Blood-horn"
Species: Minotaur
Gender:Male
Appearance: http://www.dualshockers.com/2014/04/08/ ... n-for-wow/
Height: 9 ft
Weapons/Equipment: Everything shown in picture. All in all he weighs about 500 pound's
Personality: Rather stoic outside of combat, which often makes others think he's brooding but once his axe begins to swing he becomes a deadly opponent which has earned him the nickname "Blood-horn"
History: Magor left his tribal, nomadic people and his tribal name behind, picking up an axe and a new name along the way, now all he wants to do is forget his past and make a name for himself which he is already doing quite well.

Name: Wulfgar
Species: Werebear
Gender: Male
Appearance: Human Form: Very well muscled and covered in scars received from silver weapons and other were-creatures. Rather tall as a human with White hair and a white beard.
Bear Form: A completely white bear with black claws resembling blunt meat-hooks, while not especially sharp they are used with such force that they don't need to be. Eyes glow a light blue as a bear and can shift normal eye color which is a deeper blue to this shade to intimidate opponents.
Height: 7 feet tall as a human and 6 feet at the shoulder as a bear when on all fours, 9.5 feet tall when reared of hind paws.
Weapons/Equipment: Carry's a large two handed axe with a curved blade, dubbed "Moon-Beam" because when immersed in moonlight the blade of the axe becomes coated in green flames. Wears a full set of steel plated armor, with obsidian inscriptions imbedded in the metal. The armor resembles a bear and expands when he changes.
Personality: Rather helpful despite the title as a "blood-thirsty" monster that many think all were-creatures are. Very honorable and follows a creed to the letter despite being a mercenary.
Last edited by slashmaster101 on Thu Feb 05, 2015 3:55 pm, edited 15 times in total.
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Re: Fantasy RPG Profile Topic

Postby Pyronychus » Sat Jan 28, 2012 3:23 am

Name: Myrn
Title/Rank: N/A
Age: 14 human years
Species: Raven/white tiger gryphon
Gender: Female
Description: (There will be a picture here) She is built much the same as a standard Eagle/Lion cross, but with tail feathers as well as a tiger's tail, and a white ring around her neck, connecting to a white diamond-shaped marking on her chest. Her feathers are glossy black, and have an iridescent shine in bright sunlight. Her beak is relatively straight like a raven's, not curved like most eagle or hawk crosses.
Height: 5'6" at the shoulder
Length: about 11 feet
Wingspan: 19 feet
Weapons/Equipment: claws, beak, a good amount of physical strength / a halter and saddle if carrying a rider, or a cargo pack if delivering a parcel
Abilities: Is quite agile in the air, and has the capacity to fly at high speeds due to the shape of her wings
Personality: Much of the time, she appears outwardly to be quiet, obedient and somewhat indifferent toward the gryphons she lives among and the humans she serves, with the exception of the stable Gryphonner. As long as she is under his watchful eye, she behaves well and does her job reliably. (She does have her stubborn moments though.) If he for any reason does let her out of his sight for too long however, she shows another part of her personality that is usually hidden; her independent, playfully mischievous side. Though she appears outwardly to be like any average gryphon, she is fully sentient and quite intelligent, and is even able to speak to a certain extent. However, she has chosen not to reveal this detail to anyone, and so never does speak.
History: All that is known is that the gryphon was found as a dog-sized juvenile attempting to raid a farmer’s hen house. Thinking she might have escaped her paddock, the farmer brought her to the town Gryphon stable, but upon arrival, was told by the Gryphonner who worked the stable that he had never seen her before. Since she was apparently without an owner, the Gryphonner agreed to take her on, and over the years, fed, cared for and trained her to be a passenger and cargo carrier like the rest of his flock. He was also the one who named her 'Myrn,' meaning 'dark' in Elvish.
Last edited by Pyronychus on Fri Mar 09, 2012 2:56 am, edited 7 times in total.
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Re: Fantasy RPG Profile Topic

Postby Ceratosaurus21 » Sun Feb 19, 2012 7:52 pm

Name: Welden Ancalímon
Age: 100 years
Species: Draconian, a species similar to dragons in almost every aspect. One of the only differences between these two races are that Draconians are usually smaller than most dragons and are bipedal.
Gender: Male
Description:Green scales, his eyes are a deep red. Welden has two large horns atoped his skull, and smaller spike like horns going down his back. He is basically a pure dragon save for the fact that he stands on two legs and carries weapons. His wings are also a lighter shade of green than his scales.
Height (If applicable): 14 ft
Length (If applicable): 19ft
Wingspan (If applicable):45ft
Weapons/Equipment: A great axe, and short bow/with 40 arrows. He also has heavy armor, even though his scales can usually fend off attackers.
Powers: Welden can breathe fire that is the color of his scales, and he has the ability to fly with his large wings.
Personality:Welden being Half Dragon Barbarian enjoy's the wilderness more so than most barbarians.
He is most at homes in the northern forests, where he may hunt the toughest of game. Welden is also quick to battle,
more so being that he grew up in a violent world. He thinks on his feet and usually will turn to a violent or rash aproach to problems. Without the back up of
a group Welden would simply get what he needs by force. Welden is only kind or warm hearted to dragons, being a Draconian he relates more with them.

Name: Jerrin SnowPaw
Age: 300 years
Species: Lycan, a werewolf like creature that may turn into a half man half wolf any time they please. Usually the wolf side shares the same color eyes and the fur is the same shade as the human sides hair.
Gender: Male
Description: Image
Wolf form: Eyes are crystal blue and his fur is pure white.
Image
Human form: Shares similarities with the wolf form
Height: Human form: 6'2 Wolf form: 8'2
Weight: Human form: 180 Ibs Wolf form: 300 Ibs
Weapons/Equipment: Jerrin carries a broad sword with him and a full suit of plate armor the armor is stained crimson to reflect his violent past. Jerrin uses armor and other weapons very rarely when in his wolf form for his speed and strength give him the ability to rip a man apart with ease.
Powers: Super strength (which is enhanced when the full moon is present, also his human form has super strength but less so than his wolf form.) Super Speed, shape shifting, Wolf senses and Fear Howling which is more of an fear factor than an actual power.
Personality: Jerrin is a warrior, he emits confidence and leadership most who meet him leave wondering what he is. When in battle Jerrin is savage, his form and dexterity puts fear into his enemies and rallies his allies. Jerrin has never been a kind person, this is because of his broken and traumatizing past.
History: Jerrin does not recall his childhood because of what had happened to him and his clan. Jerrin is a White Fang which is a specific sub species of Lycan that are born to grow into white wolves. They are larger and more powerful than their smaller cousins. Even still that did not save Jerrin's clan, when Jerrin was only about ten years of age his family and all who were related to him were destroyed by the White Fang's mortal enemies: The Forsaken, an enemy that feeds off the blood of humans and are as cold as ice. They are neither dead nor living but something in between they are creatures of the night and attacked at midnight. The creatures descended on young Jerrin's clan overwhelming the Lycan's with their superior numbers. Jerrin's father, Gladius fought bravely to defend his family but was soon brought down by a sword between his ribs. The scoundrel who had slain his father was known by many as Claudius, a ruthless Forsaken who had created the army of blood sucking demons. Before Claudius could kill Jerrin, his mother, Neliel swooped down and grabbed her son escaping into the surrounding forest. Distancing herself from the slaughter Neliel hide Jerrin in a village where his White Fang scent would be hidden. Jerrin was in shock and did not notice his mother leaving, unlike her young son Neliel had an obligation as a warrior to defend their land. Off into the darkness, Neliel shifted disappearing with the rest of the White Fang clan leaving Jerrin the soul survivor of the species and clan. Years past and after witnessing such horrible things at such a young age Jerrin did what most children would, he blocked them out. 290 years later, Jerrin has found himself hunting the very creatures that killed his family and clan. Even though his memories are suppressed Jerrin still gets glimpses and nightmares of what had happened that dark and horrifying night.
Last edited by Ceratosaurus21 on Wed Jun 13, 2012 8:27 pm, edited 1 time in total.
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Re: Fantasy RPG Profile Topic

Postby foxman666 » Thu Apr 26, 2012 8:13 pm

Name: Elias
Age: 21
Species: human
Gender: male
Height: 6’3
Description: Image black hair , black clothing with white trim , dark blue eyes , white almost grey bandages .
Personality: very relaxed and laid-back person. Can be sarcastic at times, and feels guilt over the lives he claimed in his father's name, and fury over his betrayal. As such, he has since taught himself to fight without killing, vowing never to take a life that didn't deserve death and has taken up a blade that is unable to kill
Weapons: Reversed blade sword, used broken dagger
Abilities: basic human abilities, skilled swordsman and self taught how to hunt
History: Elias was brought up as a duke in a noble bloodline, taught how to handle a sword by his father a former general who then became king. Elias’s childhood was very good he was raised to be polite and kind to others, but that changed when he learned of evils in the world when his father thrust him onto the frontlines of battle. A civil war broke out in his home land he fought to serve his father but lost his right eye in the final battle of the war. He returned to his home at the age of 19 and lived for 2 more years until war loomed on the horizon of his country once again. His father said he was going to sell his son Elias into slavery to the opposing land to avoid war. Elias got word of his father’s plane and ran with only the clothing he was wearing and his sword and dagger. He fled from his land never to return.
weapons: reversed blade sword http://2.bp.blogspot.com/_Taezh4ULlfw/S ... Demon2.jpg

dagger http://www.trueswords.com/cold-steel-p-1908.html
" Dear God the only thing I ask of you is
to hold her when I'm not around,
when I'm much too far away
We all need that person who can be true to you
But I left her when I found her
And now I wish I'd stayed
'Cause I'm lonely and I'm tired
I'm missing you again oh no
Once again " - avenged sevenfold dear god
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Re: Fantasy RPG Profile Topic

Postby Murloc Tyrannus » Sat May 12, 2012 2:41 am

Name: Icil Kennison
Title/Rank: Traveler, Explorer, Necromancer
Age: 21
Species: 84% Succubus, 16% Human
Gender: Female
Description: When studying necromancy she wears pants torn at the knees and a shirt with its sleeves ripped off. Despite the fact that she is a succubus, she is accepted into the humans' society, so she often wears human attire when not studying necromancy. She usually wears long pants and a sleeveless shirt when exploring or traveling. She also wears small glasses on her face at all times, except when she sleeps, obviously. Her hair is the color of obsidian, which is often in a ponytail, and her eyes are as orange as a tiger's pelt. Her wings are black, and their membranes are red with traces of scarlet in them. Her horns are a chalky black, and are straight rather than curved like common horns. Also, she has a somewhat Germanic accent.
Height (If applicable): 5' 5"
Wingspan (If applicable): 4 feet
Weapons/Equipment: A magical skull with the same effects of a staff..
Powers: Able to fly due to the fact that she's a succubus, and she has the powers of a necromancer and a demon. However, it is not a very good idea to anger her, as the two types of power can combine to make Icil corrupted by dark magic, which makes her almost unstoppable in combat, and her abilities increase in power.
Personality: Very calm and timid, unlike most succubi who are often... well... yeah, I'm not gonna say it for the children.
History: Orphaned due to a demon hunter, Icil's past is very dark and depressing. She roamed the world for 15 years, until she found a village to settle in. Although it wasn't easy, she was eventually accepted into human society and received necromantic training from a sorcerer whom which raised her, until his death when she was 18. She currently travels around the world with Rattlebones.


Name: Rattlebones
Title/Rank: Icil's pet
Age: 92 when he deceased, it has been 3 years since his resurrection.
Species: Skeletal wyvern
Gender: Male
Description: An average-sized wyvern that Icil brought back from the dead. Although he is a skeleton, he is still capable of flight, and thus is Icil's main use of transportation, and also her companion. His sockets glow with a blue tint.
Height (If applicable): 12' 1"
Length (If applicable): 23' 4"
Wingspan (If applicable): 26' 3"
Weapons/Equipment: His teeth, his claws, his tail, Icil, and he has ice abilities due to the fact that he was an ice wyvern when he lived.
Powers: Able to freeze things or summon blizzards.
Personality: Very protective and loyal to Icil, and is like a brother and best friend to her.
History: Rattlebones was named when he was summoned by Icil as a companion to cope with her loneliness when she was 19. Formerly an ice wyvern, Rattlebones roamed the mountains and tundras of the world until he died of an unknown sickness. He lived the normal life of a wyvern.


Name of Species: Vespasian
Description: A humanoid wasp-like race that is very whimsical, and yet very engineering as well. Comparable to this http://images3.wikia.nocookie.net/__cb2 ... /Drone.jpg, but without the plasma pistol and with a yellow and brown shell and large, translucent, green wings, similar to a wasp's.
Natural Abilities: They are usually either mechanics, magi, priests, shamans, or archers. The magi, shamans, and priests are obviously capable of magic and healing, while the archers and mechanics are usually building weapons, such as firehammers (works kind of like flint and iron, hitting together to create fire.) and explosive arrows (they work like an early firework, but are much easier to carry and can come in a quiver.) Also able to fly because of their wings, and can sting several times.
Intelligence: Very high. They are very wise and are capable to create machines.


Name: Yarith Kakuri
Title/Rank: Wandering Merchant/Engineer
Age: 23
Species: Vespasian
Gender: Male
Description: Average size for a Vespasian, and has a bluish hue to his exoskeleton. His wings are jade.
Height (If applicable): 5' 1"
Wingspan (If applicable): 3' 4"
Weapons/Equipment: He has experience with building machinery, like advanced weapons. He uses a miniature firehammer in combat.
Powers: Flight, able to sting, can build machinery. He rides on a domesticated cockatrice as well.
Personality: Yarith is polite with his customers, as he sells machinery and advanced weaponry.
History: Born in Hive Meta's slums, Yarith was raised by a hardworking yet poor family. After he left Hive Meta, Yarith became a salesman after finding a love for building machines as well as relationships. He also raised a cockatrice from the time of its hatching, which he now uses as a mount. Yarith is also a veteran, fighting against the orcs in a single war. However, he travels Aster to sell his devices to the people of the island...


Name of Faction: Vespasians of Aster
Leader/Governing Body: Vespan Queen, who gives birth to her own guards. (Currently it is Queen Arakthina)
Capital: Hive Meta
Description of Architecture: Similar to beehives or wasp nests.
Description of their land: Forested with a combination of coniferous and deciduous trees, which is the home of wolves, deer, bears, badgers; seemingly any forest animal the mind can think of.
Inhabitants: Vespasians
Armed Forces: The Vespasians Guards, who are larger-than-normal Vespasians that guard the queen at all times.
History: The wasp-like Vespasians had become civilized, and built a hive on the Tree of Titans, the largest tree in their forest. Hive Meta hangs from one of the great branches of the plant, and is home to many Vespasians. The Vespasians also currently live in different villages of other races, but most are from Hive Meta.


Name: Equinox
Title/Rank: The Exiled
Age: Believed to be about 12,000.
Species: Arcane Dragon
Gender: Male
Description: http://fc07.deviantart.net/fs70/f/2012/ ... 5k9fmr.png
Height (If applicable): His general size is comparable to a Fatalis.
Length (If applicable): See above.
Wingspan (If applicable): Also comparable to that of a Fatalis.
Weapons/Equipment: Claws, horns, teeth, tail.
Powers: He is able to shoot spears of magic at enemies, along with breathing a burning cloud of arcane.
Personality: Equinox is very tyrannic against his peons, and he treats anyone who enters his lair as if they were a mere trophy.
History: Banished to a cave in the Exiled Realm, Equinox made himself home before eventually going insane, spawning his minions to guard the cave and kill any who challenge his might. He currently is in search of the break to Aster which lies somewhere inside of his realm, but where?
Last edited by Murloc Tyrannus on Tue Nov 06, 2012 7:52 pm, edited 5 times in total.
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Re: Fantasy RPG Profile Topic

Postby Aragorn » Thu Aug 09, 2012 4:57 pm

Name: Nambar
Title/Rank: Nomadic forager
Age: 28
Species: Mûmak
Gender: Male
Description: Nambar is a robust male Mûmak, with a long trunk, two long tusk jutting out of his upper jaw, two shorter tusks in his lower jaw and two really short tusks on each side of it's head. It's ears are even though very large compared to other animals, they are small in comparison to his entire body. His legs are long and pillar-like, with padded feet and four nails on each of them. The tail is long with several dense hairs on it's tip, while the rest of his body is covered in relatively short hairs.
Height: 10,5 meters(35 feet)
Length: 18 meters from trunk to tail(60 feet)
Wingspan: N/A
Weapons/Equipment: Tusks, trunk, feet
Powers: Nambar can perform a charge attack, sweeping any smaller attacker with his immense tusks. He uses them in battling other male Mûmakil for supremacy over territory. He can also trample any smaller opponents with little effort.
Personality: A solitary animal, which is common for the entire Mûmakil species, Nambar roams the land in search of food, protecting the turf of the herd that he owns and who's females he mates with. He doesn't allow rival males to infiltrate his territory without a fight. And he also strongly resists being captive, because he is a purely wild animal.
History: Nambar was raised in the land of Far Harad, a land in the east, which is a lush tropical paradise, full of exotic wildlife and nomadic tribes, as well as factions. When Nambar was a calf, his herd was attacked by an army that wanted to train the creatures for war, but many of them resisted this. Some were captured, others like Nambar ran away. Now adult, he is searching the land for herds to which he can spread his heritage.

Name of Species: Mûmakil(singular Mûmak)
Description: The Mûmakil are large beasts originating from the jungles of Far Harad, and are used by native factions in battle. These gigantic animals can grow from 9 to 12 meters in height(30-40 feet), reach 20 meters(66 feet) in length from the tip of the trunk to the end of it's tail and weigh as much as 40 tons. Mûmakil resemble elephants, except they have six tusks instead of two. Two are on the bottom jaw, two larger tusks are where an elephant's would be, and there were two smaller tusks above those.
Natural Abilities: Despite being larger than almost anything on the island of Aster, these creatures can run at a fair speed, reaching 35 km/h in short bursts. They use their tusks in combat with other large creatures of the isle as well as in threat displays, while they use their feet to trample humans and smaller creatures. These animals are herbivorous and eat large amounts of food, as well as drink as much as a lake. They tend to use dirt to keep themselves protected from insects, and their ears to keep cool when the days are hot. They are social and live in small to medium-sized herds, with one male in charge of leading it.
Intelligence: Mûmakil are highly intelligent creatures who exhibit a wide variety of behaviors, including those associated with grief, learning, allomothering, mimicry, art, play, a sense of humor, altruism, use of tools, compassion, cooperation, self-awareness and memory. All indicate that elephants are highly intelligent; it is thought they are equal with dragons in this regard. Due to the high intelligence and strong family ties of elephants, the Shamans of Harad argue it is morally wrong for humans to cull them.
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Re: Fantasy RPG Profile Topic

Postby Kiryu Gwangi » Fri Aug 24, 2012 1:12 am

Let me know if I'm doing it right since this my first time at RPing.

Name: Kiryu
Rank: Chaos Spawn
Age: Several hundred years
Species: Chimera
Gender: Male
Description: http://fc08.deviantart.net/fs70/i/2014/ ... 73vnp5.jpg His voice.
Height: 7 feet
Weapons: His natural weapons are his teeth, claws, and tail. Kiryu tends to use his strength and mobility to his advantage, running and leaping circles around slower opponents, and being able to lift and throw opponents twice his weight.
Powers: Kiryu's presence can partially affect the surrounding environment, causing objects to float in midair, and changing the colors and texture of the ground and any nearby buildings. For combat, Kiryu can manipulate the energy in his body, primarily using orbs and beams, as well as fire and ice breath. He also has a healing factor, useful for healing severe wounds outside of combat.
Personality: Kiryu can be manipulative at times, choosing to try and freak out or annoy others when he can. He savors in driving others insane or making them perform actions that can be considered silly. Kiryu is completely unpredictable and can say the most random of things at any given point. He also suffers from a bit of insanity, acting crazed at times and saying things most wouldn't understand, and he constantly talks to himself like he's speaking to someone else. He also has a fondness of fighting animals, especially if they're large carnivores. He also has a curious obsession with cats.
History: Kiryu's history is a bit of an enigma, but generally its assumed that he first appeared several hundred years ago, and immediately shown his fondness for fighting creatures and annoying others. He hasn't caused anything shocking or cataclysmic yet, but the danger of such a thing occurring has always persisted, though by this point that fear has pretty much vanished.
Theme

Name of species: Dagar
Description: They are similiar in appearance to Godzilla, but they bear no dorsal spines, their heads are draconian in shape, and they have a pair of horns sticking from the back of their heads. They are usually black to gray in coloring, and possess eagle-like hands.
Natural weapons: They have their own teeth and claws to use for battle, and they can fire a bolt of lightning from their mouth. They can also glide short distances and have regeneration that heals non-fatal wounds as long as they're not being attacked.
Intelligence: They are quite smart, and use strategy before brute force. They usually think ahead of time, and can solve problems as fast as humans.

Name of species: Tyrallosaurus
Description: They stand in the classic Retrosaur stance, and have dark purplish-blue scales. Their jaws are tyrannosaurian in shape, and their arms are similiar to those of a spinosaur's.
Natural Weapons: They have their own jaws and claws to fight, and they posess a short-ranged spray of blue fire breathed from glands in their throat.
Intelligence: They have dolphin level intelligence, and use it to their advantage in hunting.

Name: Gwangi
Rank: Genie
Species: Unknown, perhaps an enchanted Tyrallosaurus, or a Genie
Age: Unknown, possibly 75 years old
Gender: Male
Description: http://fc07.deviantart.net/fs71/i/2012/ ... 4zswyf.jpg but without the mark on his flanks. His scales are a bluish-purple, his claws, dorsal spines, and quills are ivory white, and his eyes are fiery orange.His voices.
Height: 6 feet
Length: 8 feet
Weapons: Gwangi can use his teeth, claws, strength, and quilled tail to great use. He can also fling his quills at his opponents.
Powers: Gwangi can use strong levels of shapeshifting, able to turn into pretty much whatever he wants, and can use the little magic he has to summon up creatures to fight for him. He also has a healing factor that can repair severe wounds outside of combat.
Personality: Gwangi is much like Kiryu; He's psychotic, unpredictable, and enjoys the idea of tearing out one's entrails. Even when he's attacked does he always make jokes and such.
History: Gwangi appears to be a Genie having been locked away in an ancient temple for 10,000 years, having recently escaped. Since then, he has come under the protection of Kiryu, wishing to fight alongside him.
Theme
Last edited by Kiryu Gwangi on Wed Oct 08, 2014 3:25 am, edited 10 times in total.
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Re: Fantasy RPG Profile Topic

Postby Mr. DNA » Mon Oct 15, 2012 6:40 am

Name of Faction: Terahiel

Leader/Governing Body: Terahiel is governed by two emperors, a Thunder Dragon Emperor, and an Aerassar Emperor. Today, these two emperors are Emperor Garthron and Emperor Baldar, respectively.

Capital: Terahiel is a small kingdom. The entire country consists of one city built into, and around, a floating mountain. Thus, “Terahiel” refers both to the city and the mountain it is built upon.

Description of Architecture: Most of Terahiel’s buildings around the mountain are constructed of marble, or simply carved right into it. While this method may seem crude at first, the Aerassar have built themselves towering spires, great halls and temples, and lush courtyards. (Think of Gondor buildings from LotR.) Many, many bridges stretch between towers and across chasms. The inside of the mountain is hollow, with buildings built into the walls around it. (Similar to the sinkhole cities from SW Episode 3) A massive opening on the mountain’s underside and topside allows for dragons and rocs to enter and exit with much more ease than if they were to attempt to navigate the tunnels and halls that lead from the mountain’s inside, to it’s outside.

Description of Land: Terahiel is built upon a floating mountain, and resides above the clouds.

Inhabitants: Aerassar and Thunder Dragons coexist peacefully in Terahiel. The Aerassar also employ Rocs as mounts and heavy labor animals, the same way humans may use horses or oxen.

Armed Forces: Terahiel’s military is composed of both Aerassar warriors and Thunder Dragons. The Aerassar are famed for their use of twin sabers, repeating crossbows, and longbows. Roc mounts are often employed as living siege weapons, and an elite class of Aerassar warriors: the Terahiel Riders, are often partnered up with Thunder Dragons, who carry them into battle on their backs.

History: Terahiel has always been the capital of the Aerassar kingdom. Once there were many more cities, but their population has dwindled over eons. Now Terahiel is the last speck of the Aerassar kingdom. Five hundred years ago, the king of the Thunder Dragon race, Garthron, came to Terahiel, begging the Aerassar for assistance. A now forgotten human faction was apparently hunting the population of Thunder Dragons to extinction. The Aerassar had always held great respect for dragons, and they were outraged at this news. Together, the last remaining Thunder Dragons aligned themselves with the army of Terahiel, and together, they succeed in wiping out the faction of dragon hunters. With few of their kind remaining, the Thunder Dragons took refuge in Terahiel, and for over five hundred years, the two species have coexisted as one people.








Name of Species: Aerassar

Description: The Aerassar resemble humans in most aspects, but there are some striking differences. They are known for their fiery eye color, which vary between shades of orange and bright yellow. Their hair is particularly identitive, mostly black, but with stripes of white throughout, often at random. A line of sharp quills extends from the spine of males. The single most distinguishing feature of the Aerassar is their large wings that sprout near the shoulder blades. Although the wings appear feathered from a distance, upon closer inspection it is revealed that these feathers are actually stiff, hair like structures, sprouting from a leathery membrane. These hairs are often clumped together, creating the illusion that the wings are feathered like a bird. These hairs are silver. The Aerassar are a delicate race. They are lightweight, averaging at 110 to 140 pounds, and average at a height of 5’5. Yet despite their small stature, Aerassar are notorious for their lighting fast movements, flexibility, and quick reaction time. Their wings however, are quite powerful. A physically fit Aerassar can maintain a slow flight speed or a hover for hours at a time.

It is common to see individuals with facial tattoos of varying colors. These serve no real purpose other than religious significance. They often wear fine cloths of silk.

Natural Abilities: As mentioned above, Aerassar are very light on their feet. Their speed, flexibility, and fast reaction time are necessary tools for avoiding obstacles while in flight, but it also makes a well-trained Aerassar warrior difficult to hit. Their powerful wings allow them to maintain a slow flight speed or a hover for a few hours at a time, or a faster flight speed for up to half an hour. These wings are powerful compared to their small body size, and can sometimes serve as last-minute self-defense weapons against physically stronger opponents. The orange/yellow eyes of this race are very sharp, allowing them to spot objects from a large distance, or view closer objects with remarkable detail. Their hearing is also above that of most humans.

Intelligence: The Aerassar are an intelligent race. Comparable to humans.









Name: Valeen Silverwhip

Title/Rank: Former Terahiel'Mali/Hunter

Age: 22

Species: Aerassar

Gender: Female

Description: Not particularly tall and thinly built, Valeen has wild, shoulder length hair, which alternates between stands of black and white. This seemingly odd hair color is standard for her species. Her irises are bright yellow, again, common for her species. Valeen has two, bright blue, oriental-designed tattoos on her cheeks, under her eyes. A third bright blue tattoo, vaguely shaped like the footprint of a bird, rests just above the bridge of her nose, on her forehead. The lower two tattoos have religious significance, while the third represents her status as a Terahiel Rider. Though often hid by her wild hair, she also wears earrings, hawk feather earrings to be precise. Feather earrings are merely a popular Aerassar fashion, and hold no real significance of any kind.

In the years since her banishment from Terahiel, Valeen has been forced to cobble together cloths for herself. Most of her cloths are all handmade, created from animal hides and furs. These cover her chest and lower body. She has also managed to fashion crude boots out of leather of her own making. She has also scavenged a few materials as well, namely a thick cloth wrapped about her waist that acts as a belt of sorts, a long and warm hooded cape, green to blend in with foliage, and armored shoulder and thigh pads made of hardened leather to provide minor protection. Handmade fur gauntlets cover her forearms. These often hide knives for emergency situations. Her fur clothing and cape are thick enough to provide protection from sharp rocks, thorns, cold weather, and other mild environmental hazards, but are lightweight enough to allow plenty of flexibility and speed.

Height: 5’5

Weapons/Equipment: Valeen carries with her two steel Aerassar sabers, a few hidden knives within her fur gauntlets, and a short bow, complete with a set of hand-made arrows. She also carries assorted traveling items on her belt.

Powers: Her training at the Military Academy has molded Valeen into a deadly fighter. The natural speed, reaction time, and flexibility of her race, along with years of intense training, have molded her into a skilled warrior. She attacks with lighting fast strikes, and while she may not be well armored, she is remarkably difficult to hit. Valeen is skillful in the use of duel sabers, hand-to-hand combat, and bows. She has also gained advanced knowledge of survival since her banishment, hunting and gathering her food, crafting clothing from fur, and even building a “nest” of sorts in the branches of a large tree. Like all Aerassar, she has advanced eyesight and hearing.


Personality: A very determined and tenacious individual, Valeen is known for her no-nonsense attitude, curiosity and desire to prove herself. She is a secretive person, and often hides her stronger emotions beneath a false mask, sometimes coming off as rather harsh, serious and even emotionless in extreme cases, although a perceptive individual may notice her eyes blazing with feelings her words never express. She can be especially harsh and/or critical towards humans… a species she harbors a deep dislike of. Still, she is a very curious person who loves to get to the bottom of mysteries and find answers. Valeen can become critical of others actions or achievements, especially if it contrasts with her own morals and beliefs, and beware if she is to become angered; Valeen can become vindictive in no time flat. She has a rather competitive nature, though this is because of her desire to prove herself. The humiliation of her banishment from Terahiel and the loss of her wings has damaged her self-esteem greatly, though of course, she often masks this aspect. She is highly religious, and follows the Aerassar religion of Kinmaki. She is very loyal and protective of friends and partners, but betray her in any way and you may find that she is likely to never forget or forgive.


History: Valeen’s parents passed away in a fire when she was only four years old, and she was taken in and raised by a the kind priests of the temple of Gahala, the Aerassar Goddess of Nature. She attended school at the West Tower Academy until the graduated at the age of 14, when Valeen enrolled for the Military Academy. After years of training, and after years of religious teachings from her “foster parents”, Valeen emerged as a Terahiel’Mali (, or Terahiel Rider), a class of elite warrior that flew and fought on the back of Thunder Dragons. Valeen was paired with her life long friend, the young Thunder Dragon, Zaylu.

But as fate would have it, her life would not continue on a positive note. When she took a rash action after learning of a terrible plot, Valeen was unjustly accused by the Dragon Emperor, Garthron, of attempting to murder the two Emperors of Terahiel. Valeen was banished from Terahiel… and suffered a fate worse than death to an Aerassar- the removal of her wings- to ensure that she could never return to the floating city of Terahiel. Forced to fend for herself in the wilderness of Aster, Valeen has spent the last two years in the wilds, forced to hunt for food and live off the land.








Name: Lestral

Title/Rank: Animal/Theif

Age: 2

Species: Red tailed hawk

Gender: Male

Description:
Image

Length: 47 Centimeters

Wingspan: 115 Centimeters
Weapons/Equipment: Sharp beak, long talons, and flight

Powers: NA

Personality: Lestral is surprisingly intelligent for a hawk, almost humanly intelligent, though he does not speak. He is rather lazy, and can be seen sleeping on Valeen’s shoulder most of the time. The only time he enjoys being active is when hunting or exploring. The hawk also seems to have a mischievous side to him, soaring over markets and stealing various items, which he may later return to Valeen in the wilds.

History: Lestral was found as a chick in an abandoned nest by Valeen, who took the red tail into her care and raised him as both a friend and a hunting partner. The hawk catches mice and other rodents for both himself and the Aerassar. This hawk is her only friend now, and the two are rarely seen without the other unless they’re hunting. (Or in Lestral’s case, when he’s up to mischievous antics.)
Last edited by Mr. DNA on Mon Mar 18, 2013 4:03 am, edited 8 times in total.
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Re: Fantasy RPG Profile Topic

Postby Pccles » Mon Dec 24, 2012 10:41 pm

Name: Romulus

Title/Rank (King, nickname, etc): Guardian
Age: 120
Species: Desolae Elf
Gender:Male
Description: Thin silver armor, with some cloth underneath. Cloth leggings, has a sheath for his sword and a quiver for at least twenty-three arrows. Has a strap on his back for the bow to hang off of. Black hair
Height (If applicable): About 6'2
Length (If applicable):
Wingspan (If applicable):
Weapons/Equipment (Equipment, natural weapons like claws, etc): Usually holding a sword and a bow.
Powers (What makes them unique. Martial arts training or fire magic, things like that): Has very good experience with swords, has a diverse ability for magic uses, and also has a very basic training in potion brewing.
Personality: A serious man, usually gets the job done in the most efficient way possible. Not one to joke around with, as his friends might say he doesn't have a good sense of humor.
History (Optional):

Name of Species: Desolae Elf

Description: A noble kind of elf race, usually posted out in the southern Hollow Jungles of Aster.

Natural Abilities (What's typical for the species? Does not apply to every single member): A natural aspect is that they have an ability for good archery, since they spend most of their time hunting from trees.
Intelligence (If they are actual animals or are somewhat intelligent. Description of what their typical behavior is like, basically):
Similar to a human's behavior, other than it has a wiser ability to solve problems without too many conflicts. The race is one big unity, consisting of an ability to work together without fighting or arguing. The race has a personality trait that involves getting the job done as fast as possible.



Name of Faction (Zuppoland, for example):Desolae

Leader/Governing Body (Who leads the faction): The Guardians lead the faction. They are the top military command force and they serve the Royal Branch.

Capital (Capital city/dwelling): Deren, City of the Trees
Description of Architecture (Can be as basic as "wooden huts" or as descriptive as you can possibly think of): The structure of the Desolae are made from the leaves and wood of the trees in the Hollow Jungles. Their homes consist of multiple floors built upon the giant trees of the Jungles.

Description of their land (IE, what their land mainly consists of. Again, not exact dimensions or exactly how much of what is needed).

Inhabitants (What the people are [Elves, humans, whatever]): The Desolae Elves.

Armed Forces (Description of what they include in their armies. Not exact numbers): Mostly all of the Inhabitants have a part in the military, but the top branch are the Guardians. Their weapons are consisted of the flint-tipped arrows, stone swords, and the Guardians have silver armor.

History (Optional): Many raids hit Desolae all the time. Multiple people die as well. The northern elves are ruthless towards them, ever since the Guardians hadn't spared their leader for killing almost thirteen people in the last raid.

Name: Murania
Title/Rank (King, nickname, etc): Guardian
Age: 113
Species: Desolae Elf
Gender:Female
Description: Murania is a new recruit of the Guardian command squad. She was drafted when she was 94 years old, and spent the rest of the time in training. She wears silver armor with silk clothing underneath. Her long hair masks her in the darkness of the Hollow Jungles.
Height (If applicable): 5'7
Length (If applicable):
Wingspan (If applicable):
Weapons/Equipment (Equipment, natural weapons like claws, etc): Bow and a quiver full of 23 arrows, with two daggers and four throwing knives.
Powers (What makes them unique. Martial arts training or fire magic, things like that): Very good training in stealthiness and knife throwing.
Personality: She is an easy-going person, when she's caught in a problem shes found to be quite serious. She is very helpful, and she does have a trait that makes her very social. Many times she's seen talking to passerby's on the job.
History (Optional):

Name of Species: Huntera
Description: The Huntera, otherwise known as "The Shadows" have a very dark complexion, often found to resemble a shadow. When observed up close, they seem to have a dark, foggy aura around them. They feature similarities to a Sentinel, only much smaller and their appendages are connected. They feature a small purple crystal on their foreheads, and they seem to have spines sticking out of their backs and elbows. They are naturally found, not constructed out of metals. They are found in areas underground, usually found in large caves and in crevices.
Natural Abilities: They have spines sticking out of their backs and elbows, which they can use in a hostile way. They feature a small gem on their foreheads, which has semi-strong but few magical abilities, executed in Rune Circles. Rune Circles feature multiple runes inside a large circle area, with a second circle within the first, with a symbol in that. They are drawn with precise measures because the magic will backfire and harm the caster if not done correctly.
Intelligence:They are sentient beings, with knowledge of Rune Circles and magical abilities. They are often docile, in fact eager to meet new people, and seem to like saving people from major harm.
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Re: Fantasy RPG Profile Topic

Postby Blue » Sat Nov 16, 2013 8:24 am

Name: Blue.
Title/Rank: Lone wolf.
Age: 3. (Approximately 21 in human years)
Species: Wolf.
Gender: Female.
Description: As a wolf, Blue has blue eyes and dark fur. No distinguishable markings. As a human, she appears as a slender, tall woman with the same blue eyes and dark hair, with darker, olive skin.
Height: 3'9 (as a wolf). 5'8 (appearing human).
Length: 4 and a half feet. (as a wolf).
Weapons/Equipment: Only her claws and teeth.
Powers: Blue can appear human as a line of defense and for blending, if she needs to. It's more of an illusion, if anything, and whoever looks her way while it's in effect will think that she's a normal woman. She can speak to people while using this illusion.
Personality: Blue is very patient and easy going. She's not one to talk much, but she can hold a decent conversation, and she's very over protective and kind to those that she cares about. The wolf barely ever becomes angry--and that's only when her friends are threatened. She can be stubborn at times as well, especially over something that she strongly believes in. She doesn't like fighting much either, but will engage if her life is in danger.
History: Blue used to live with a man and his family as their pet, the family dog, but that was taken away from her at an early age. The town that she grew up in was burned to ashes by what her owner believes was wolves, and so she was used as a tracking dog to hunt them down as revenge. However, many events followed, and during those events, Blue found out that she had wolf in her, and so she ran away. Now she roams the land freely, searching for a meaning behind what happened to her village and whether wolves truly are the ones at fault.
"Only the victors are allowed to live. This world is merciless like that."--Mikasa
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Re: Fantasy RPG Profile Topic

Postby Anaclagon » Thu Apr 10, 2014 7:03 pm

Will be back up eventually
Last edited by Anaclagon on Wed Dec 03, 2014 1:05 am, edited 1 time in total.
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Re: Lore of Leyuna (FRPG) Profile Topic

Postby saurus172 » Wed Jul 09, 2014 1:16 am

Name: Thoran Galba
Title/Rank: A wanderer
Age: 20 years
Species: Urgal
Gender: Male
Description: He is a muscular man with light tanish-blue skin that is lightly covered in scars, little hair, and massive hohorns that go backwward curving upward in a sort of halfway straightened out S. His eyes are light, pale blue, ears are slightly pointed like an elves, his nose is pushed in, almost flat against his skull with large nostrils, a thick beard of of dark red-brown, his hair closely shaven to stubble, and a mouthful of slightly enlongated pointed teeth. He wears a mix of studded metal armor and light leather armor with a plain white tunic and pants under it.
Height: 7'10"
Weapons/Equipment: He usually has a black bladed 1 1/2 handed sword, a badly dented shield with an eye on it, and a small sack of assorted coins and supplies.
Personality: He is a kind soul who is curious of the world and its wonders. If he can help, he will and goes out of his reach constantly to fix a problem.
History: He had a simple life in his village, grew up in an average family, learned to fight with a sword and shield, and when he came of age, the village hosted a big feast in his and his family name in which their was much food, ale, and dancing. The morning after the feast he left the village, out to explore the world.


Name: Razex
Title: Protector, Provider, and Father
Species: Carnoequis
Gender: Male
Age: 31 years
Description: A preteen in the life cycle of his kind, he has a tiny bit amount of adorability from hatching, but is nearly gone, replacing it with adult features. Covered in centimeter long, dense quills that can be raised in defense, he looks somewhat furry, the only hair like substance is above his eye ridge, and circling his bull like horns. His head is extremely similar to that of a carnotaurus's, though slightly elongated and with canine like molars in the rear of the toothy mouth. He is quadrapedal, having long, lanky yet strong, weight bearing legs with feet a mix of lizard and horse, giving his feet power and deadliness at the same time. The legs join onto a muscular equine like body end in in a short, stumpy tail. He is colored in one of the rarer colorizations, being a light tarnish brown, dark brown stripes running down his rump, his chest having a white diamond speckled with blonde.
Height: 12ft at the tips of his horns, 10ft at the shoulder
Length: 25ft
Weight: 1,597lbs
Weapons: Just his teeth, powerful jaws, claws, and his horns.
Personality: Young in his kinds' life cycle, he is curious, wondering what everything is, wanting to know as much as his smallish brain can hold. Strong and fast, he loves galloping around, enjoying the speed of his body and hates the looks other species give him, his monstrous appearance causing most to think of his kind as monstrous abominations.
History: Once in a herd of 15 members of varying ages and sizes 10 years ago, he was the stallion's first born colt, his mother being the only other adult in the group, the rest the parent's hatchlings. When the old stallion was killed in a fight against a rival male, Razex's herd was joined by another herd, the new leader's 32 followers. He feared for his life, seeing how the younger stallion killing his father. Scared, he left the expanded herd at the dead of night, seeking refuge in the dangerous world. A few months after leaving, he met up with Yui, and has forever since provided for her, through finding fresh fruit, protecting her, and even completing bounties to buy her needed supplies.

Name of Species: Carnoequis
Description: Massive quadrapedal predators, they live in herds containing at least one mated pair and their young, led by the stallion. They have long, powerful, muscular legs leading up to a giant equine body with a thick, stumpy tail and a massive fanged skull with a pair of upward curving horns, connecting it to the body with a thick, muscular neck. The entire body is covered in centimeter long quills, sometimes the quills are longer in some spot, their body colorations varying from one to another. They age slowly, reaching maturity at around 20 years of age, though they continue growing till they reach 50 years, which is their prime.
Max height: 25ft at the tips of the horns, 20ft at the shoulder
Max length: up to 50ft
Max weight: 7600 lbs
Natural Abilities: Powerful bite force, they can crush almost anything in their jaws. They are also wicked fast due to their long legs, able to reach speeds of up to 70mph.
Intelligence: Not very bright, they don't need much brain when they are powerful enough to take down dragons. Most are capable of speech, though rarely there are those that can read. Though being ruthless hunters, they have life long partnerships and both parents care for the young. In a herd, they have a strict hierarchy based on the strength and size of the fathers, the males' family getting at the same rank as the male.

Name: Yui
Age: appears to look like an 8 year old(has the mental capacity of an 8 year old), but is actually 152 years old
Species: Pixie
Gender: Female
Description: She has long, dark hair and bright black eyes. In her most common form, she wears a white one-piece dress. In her Pixie form she wears a long light-pink dress with detached sleeves and pink anklets. In both forms, she goes barefoot.
Height: 1/2 ft(Pixie), 4'2"(Human)
Wingspan: 1/2 ft(Wings disappear when she is human, though sometimes when she wants to she can have wings in human form, about 5ft)
Weapons/Equipment: In her human form she is known to carry a delicate looking, but lethal knife and a hairbrush made with Razex's shed quills. Both of which are perfectly hidden in her dress.
Powers: She has healing abilities, able to heal moderate wounds, but at the cost of sending her into a deep sleep. When she is alone, to protect herself she can create a small energy shield that shields her from most eyes. She is rather quick for her build, able to travel hundreds of feet with each stride, thanks to her magical speed enhancement. All these magical skills leave her physically weak, barely able to fight with her dagger.
Personality: As Yui was originally a girl without her memories, she felt insecure about not knowing who or where her "parents" were, so she assumed that Razex was her father, even though he was a completely different species. After the he decided to play along as the girl's idea due to the girl's psychological condition, she begins to be very cheerful and shows great affection for her so-called "parent". According to Razex, her behavior was like that of a baby, despite her young appearance. However she does not show any fear, regardless of the kind of danger she might be in and even shows signs of rebellion when Razex tells her that she has to hide when he's fighting, or with other people. When traveling with her "papa", she sits in the divot between the two horns on his skull. When going traveling bear towns, she is usually sent in to learn about the town and if an easy bounty was up, usually to buy food for her.
History: One day, a few months after leaving his herd, Razex came across an odd sight. A human child was being harassed by a group of marauders, each holding swords and intending to do harm to the kid. Razex charged into the fray and killed all the criminals, getting only a large gash on his shoulder. Yui hugged the beast and began to heal the wound, leaving no trace. She then began calling the carnoequis "daddy", due to his fatherly protectiveness that washed upon him during the fight.After a few minutes from healing, she fell into a deep sleep, leaving her to the mercy of a large predatory beast. But he didn't eat her, but carried her to a secluded spot and gathered nuts and berries for her to eat when she awoke. When she did awake, she hung around the horned predator, and after many years, considers herself the daughter of Razex.

Name: Tarnik
Title: Demon Hunter
Age: 27years
Species: Dhampir
Gender: Male
Description: A tall, muscular, dark skinned man with platinum blonde, almost whit hair, and piercing green eyes. Wears a black leather jacket with a white tunic underneath, dark gray pants and a pair of dragon hide boots.Wyvern Form.
Height: 6'4" (wyvern) 9'8"
Length:(wyvern) 28'10"
Wingspan: 56'11"
Weapons/Equipment: Carries a small, studded war hammer, perfect for demon slaying, strapped to his back. Has a three-hooked rope tied to his belt along with a couple of bags full of money, jewels, and supplies.
Powers: Able to wield a heavy weapon with ease and able to do a good deal of fire magic, the most powerful form being a small fireballs. His wyvern form is able to do that also, but much less capable, able to do simple fire magic like starting small fires and fire breath,but relies more on brute strength than magic.
Personality: Mysterious and step back, he is rather quiet and held back. When he does speak, he speaks with a deep, kinda commanding voice like a drill sergeant. He is rather u trusting of people, but when he does give you in his trust and friendship, he is a great ally in battle.
History: Years ago, in a great city called Ziplonia, where vampires and humans were actually friendly toward one another, the city having enough livestock to feed the blood lust of the vampires, allowing some to even start families with the humans, there was a guild of Dhampirs whose sole purpose was to protect the city from anything the world threw at them. Ten years ago, Tarnik was the newest member of the Saviors, the a guild known for their ferocity in battle. He was one of the better of the fighters they ever had, able to kill demonic beings with enchanted metal and fire. After a few years and many demon deaths, Tarnik gained the rank of commander. He grew cocky and sent his entire squadron, 200 skilled warriors, to take out a small group of demons, which looked like Carnoequis but solid black in color and winged. They were ambushed halfway to their goal. A group of powerful humanoid beings, dark in color and mind, attack. Tarnik's battalion was able to hold them off for a few hors, but their numbers were rapidly dropping. By the time Drake called a retreat, everyone else was dead. By the time he got back to Ziplonia, the city was destroyed by the rest of the demons that survived the battle while he was gone. He lost his family, his wife, his son and twin daughters, to the hands of the dark forces. He now roams the continent, looking for the perpetrators of his family's death and a new life.


Name: Seraphina Armings, though nicknamed "Sera" by almost everyone
Title/Rank: Cursed and banished princess
Age: Appears to look like a normal 16 year old, but is actually 390 years old
Species: Human
Gender: Female
Description: She is a thin, athletic female with a beautiful face and perfectly tanned skin. Her eyes are startlingly orange, her long, shoulder blade length auburn hair. She wears a blue frilly blouse and black pants that always reappear even if she wore something different, when she is out of her giant blue tiger body.
Height: 6'10"(tiger) 5'8"(human)
Length: 16'2" from nose to rump, 20'8" including tail
Weapons/Equipment: Nothing but her claws, fangs, and fists. Plus whatever she can scrounge up.
Powers: Cursed, she takes the form of a massive blue tiger which has almost enhanced speed, agility, and strength. When she is a human for a measly hour and a half, she has the ability of water magic, a trait that was passed down through the royal family's generations. As part of her curse, she can heal more quickly than most others, though she can easily die or get infection. The curse has made her age much, much more slowly than most people, making her have almost the same appearance as when she was cursed.
Personality: She is real quirky, with an easy going, funny smile. When she is around people in her tiger form, they feel happy and give the giant feline attention. During a performance, she is the life of the party, showing off and making a fool of herself just to make the people smile and laugh, but in the battle field she is deadly.
History: Many years ago, a king and a queen who were loved by their people, had a daughter whose smile made even the saddest of people smile and laugh. That was Sera. 16 years after her birth, she was entertaining the people of a village near the castle, juggling stones, if you could call it that as she kept dropping her rocks, and walking around the streets. When she took a turn, she slammed into an old man with a sinister face. Unbeknownst to her this old man was a warlock, a powerful magic user who had a terrible trick played on him by Sera's great-great grandfather who took the warlock's daughter as his bride. Trying to apologize her mistake, Sera never realized that the man wasn't caring until he spoke. "Your ignorance has cost you dearly, girl. You have soiled by robe and insulted me. You will pay." Saying words unknown to the girl but filled with power, he changed the princess into a giant striped feline, the most notorious livestock killing pest the kingdom has to deal with. Her fur turned blue, her favorite color, making the her recognizable. She ran to the castle, wanting her parents, but when they saw her they were ashamed and told the guards to send the beast away. A century after the castle fell in a civil war, Sera was the ruler of a jungle near the castle where she was feared and respected by the villagers and travelers. But she got trapped one day and sent to a circus, then another, then another, until she was sent from circuses across the continent, until she came to her current circus where she was treated as family by the whole menagerie of people who ran it. But until her curse is broken by finding that wizard again, she will forever be a princess in a tigers body.


Name: Tanc Okami
Alias: Strong Wolf(by his cunning and strength)
Age: At least a millennia old
Species: Unknown. Thought to be a mixture of a minotaur and a werewolf.
Gender: Male
Description: He looks like a massive, muscular wolf like man with a short muzzle lined with long, sharp fangs, has elongated ears that look like a canine, and a pair of dark yellow horns curling outward and forward like a dragon or bull's, and has a large scar running down much the length of his right cheek. He is covered in shaggy, brownish blue fur from head to toe. His eyes are piercingly blue with predatory intent. His fingers are rather short, more like clawed paws and his feet are elevated, the toes having thick, hoof-like claws at the end. His arms are as long as his legs, giving him great mobility on four limbs. His birthmark,a crude dragonish shape on his left shoulder, shows in his a hairless shape on the left side of his spine where his shoulder blade is. Whenever in public, he is usually covered head to toe in a large leather hooded cloak. He prefers to walk quadrapedal, his legs being equal in length with his arms.
Height: 6'5"
Weapons/Equipment: He prefers to use his claws, teeth, and strength, but is pretty capable of fighting with a weapon of all kinds, owning hundreds of different ones from the years gone by, held perfectly secure with his shortish fingers.
Powers: Powerful bite, agile, sharp claws, acute hearing, eyesight, and smell, and immensely strong.
Personality: Protective and caring toward those he cares about, but sometimes a bit overdoing it. He has a bit of a temper which he can control mostly, but it can get loose. He is usually calm and collected, full of wisdom.
History: Thousands of tears ago, a beast was born from unknown parentage with horns of a dragon, claws and hide of a bear, and the snout and ears of a wolf. That was Tanc. He quickly matured and grew in only a few years and left his birthplace and wandered the lands, giving wisdom and help wherever he went. After hundreds of years of helping he went into solitude, back to where he was born. Many years past before he was sighted again, bit when that time happened, he was sighted with another. He was courting Saphera, an elf that has lived nearly as long as him. After a while they grew deep in love. They are currently married and living deep in a deep forest in a cavern under a giant pine.


Name of Species: Gigapyhticus
Description: They are giant, gorilla like creatures, females as large as Asian elephants and males being as large as bull African elephants. They have plates on its fingers for powerful punches, two large bottom canines sticking out of its lips, with females having smaller canines, covered in long, shaggy fur, and a sharp thumb claw. They are was mostly brown, male's backs a much darker brown, almost black while females are just a solid color. but some may be tan and gray in color. Its eyes were beady and golden.
Natural Abilities: Brute strength and power similar to that of the large construction vehicles. They are very dangerous in close combat where they use their armored knuckles to break bone and cause serious damage to enemies. But they are usually gentle.
Intelligence: They are social creatures, usually in family groups of up to 30 members of males, females, and young. They can use crude tools, using rocks to kill the prey that supplant their usual herbivorous diet. The family groups are usually led by a black back, a powerful male with a dark colored back.


A
Last edited by saurus172 on Sat Jan 10, 2015 5:51 am, edited 12 times in total.
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Re: Lore of Leyuna (FRPG) Profile Topic

Postby Lucianchildofthemoon » Fri Oct 17, 2014 6:51 pm

Name: Lucian Tremblion

Species: Human born with Lycanthropy

Age: 35 years

Gender: Male

Height: 6'4 human form 8'4 wolf form
Appearance:Image
As a man Lucian has dark brown hair and is heavily muscular, although being a Lycan allows him to move with speed and agility in his human form regardless of his muscular frame. Lucian has very angular shaped face due to his connection to the wolf, his ears are slightly pointed and his canines are longer than the average human. Lucian carries twin short swords and light tapered armor as to not restrict his accelerated abilities. In wolf form Lucian is a fierce bipedal monster, although he sprints and manuvers just as much on all four limbs as he does on two. Lucian's wolf form is black as night save for his glowing hazel eyes he would be hard to detect in the dead of night by human standards.

Powers: Lucian in human form is strong by human standards with great endurance and speed. His strength and speed come at price however, if he tries to use too much of his werewolf side he will be forced to transform l. He also has accelerated healing allowing him to recover from severe wounds in less time than a normal human. . He can also produce the death howl a bone chilling howl that puts fear in beings inclined to lose themselves in terror. Lucian can produce this sound in both wolf and human form. Lucian can also shape shift certain parts of himself such as growing claws if needed so he may scale surfaces or teeth if he is without a weapon. This is a very risky trick that he hasn't fully learned how to control having a multitude of accidental transformations.

Personality: Lucian is a hunter and exploerer of Asters forests, towns, cities, and forgotten lairs. He is courageous and curious, always looking for creatures and men who can challenge him in battle. Though his species feeds off of the living every full moon, Lucian is inherently good due to the clan he hails from being freedom fighters and defenders of the weak. Due to this he will go out of his way to defend those who cannot do it themselves. He is a calculating warrior, but lacks little to no knowledge of formal education and that of magic. Lucian struggles with his past most of the time and making sure he doesn't lose control. Most people that live in Aster do not accept his kind for what they are, and will gladly try and kill him if they knew what he was. That is one major reason his clan lives so far in the mountains, to stay as far away from people as possible until they are truly able to control themselves enough to keep the beast from spilling the blood of innocence and the truth about them.

History: Lucian was born to a Lycan clan of human descendants deep in the mountains north of Asters great cities. There at a very young age Lucian was taught the way of his people and the skills to be a warrior. The clan, Cante Shungmatitu or " Heart of the Wolf" strive to keep good order within there lands and anywhere their people travel to. Because of there love of battle and defending the weak, Lucians Clan fought in many wars and battles that raged through Aster defending villages and even peaceful cities caught in between. Due to the whole clans affliction towards Lycanthrope the oldest and wisest of the Lycan's spent centuries honing self control. It took the clan many tries, they even had to relocate their village due to werewolf raids to finally have some semblance of control. They rely on meditation and believe that their will is stronger than that of the wolf. Still most of the clan, save for the eldest of the group change on the full moon regardless of training.Lucian after receiving his training as a warrior excelled greatly, quickly becoming one of the best warriors the clan had ever seen. But the skill came at a price. His strength as a warrior only came from his lack of training in self control. He skipped most training sessions in meditation, to train more with his blades than anything else. He, though his family will never tell him the truth is the reason the clan had to leave their lands for fear of what the vengeful townsfolk and villagers that lived at the base of the mountains would do. Early in Lucian's training one night he lost control. After a heated sparring match Lucian was slashed across the face. Enraged, he took the form of the wolf escaping down the mountain to the awaiting villages below. After the night was spent and the wolf was satiated, Lucian awoke with little memory of the nights events and of the lives he took. Now nearly 20 years later his control over the beast within is better but far from where it needs to be. After such a long time out in the lands of Aster Lucian has learned to control his anger in most situations relatively well, however sometimes in battle he can feel the wolf within him howling to be let out just to spill blood once more. When he was younger Lucian did not remember what his wolf did when it took charge, as if they were two separate entities. but now since he has lived for quite some time the memories of what the wolf does and has done echo in his dreams opening up windows to the past in his mind.

Name: Bjorn Einar

Title/Rank: The Wanderer

Age: 22

Species: Human

Gender: Male

Description: A man of medium height and build, Bjorn has light blonde hair that falls in droves down to his shoulders. His eyes are a vivid blue and he has an impressive amount of facial hair.He is dressed in large brown cloak used to protect him from the harsh environment that is Aster. He also carries a small satchel of sorts carrying any personal belongings he may obtain in his travels or decides to bring with him. Bjorn is not a warrior however, that does not mean he doesn't have a weapon. He carries a medium sized hammer used to defend himself if need be.

Height (If applicable): 5'10

Weapons/Equipment: Medium sized war hammer he acquired from his late grandfather when he past away many years ago. Bjorn is adept at using it but he is no expert. In his satchel Bjorn carries many pieces of parchment and pens to write down what he sees, who he meets, and what cities he visits. He also carries a backpack filled with tools to build a fire, food and water, and currency so he can refurbish his supplies when he's running low.

Powers: None.

Personality: Bjorn is a even tempered, kind human being. He does what he can to be respectful when meeting people for the first time, and will continue to do so even after they become acquainted. Although that doesn't mean Bjorn is devoid of fun, he enjoys corny jokes and tales told of wars and battles fought across Aster. He is a historian by his own choosing, he did not receive formal education due to his families background. However for not having gone to school he is quite intelligent and insightful.

History: Bjorn was born to a small family residing in a small village located on a river just outside Draxons borders. His family were fishermen by trade and made quite a good living at it. Bjorn enjoyed working in his family business for most of his young life, even if it was just gutting fish and selling it to the villagers. Everything seemed to be pointing the young man into the fishing business, until he showed up. One day while he was running his fathers fish stand Bjorn saw him, he was massive. From all he could tell he was a man, at least that's what his eyes told him. The man was dressed in fine armor and looked to be a knight of sorts. Curious and excited Bjorn asked the man who he was. To the boy's splendor the knight was an adventurer who had just crossed the dangerous wilds of Aster and came out in one piece. After a brief meeting with the man Bjorn decided he did not want to live the mundane life of a fisherman and instead travel the lands Aster expanding his knowledge and awareness.

Name of Faction: Creeoth or "The Skeletons Finger Tips."

Leader/Governing Body: The High Masters of Creeoth

Capital: Orthun

Description of Architecture: Each Island of Creeoth is comprised of a large central city where the noble men of Creeoth stay. The cities look almost roman in design, with great pillars and large coliseums dotting the outer ring of the cities. Most of the cities were built at the base of volcano forming a half circle. Every city-state in Creeoth has a three layers of walls separating the lower, middle, and upper classes. Orthun is the only city-state that differs. It is the largest city and is actually built into the volcano its surrounding. The High Masters palace is within the seventh wall of the city making it almost impenetrable to attack. The High Masters palaces appear to be giant Pyramids in the center of the city surrounded by an interior wall to defend them from attack. The Pyramids are decorated with a wide variety of dark colors such as purple, black, and maroon. The cities themselves are primarily colored black and purple with little variation from the two colors.

Description of their land: A group of large islands in the southern sea off a few hundred nautical miles off the coast of Germania. Creeoth is the name of all five city-states, with Orthun being the capital. Orthun, Orgoth, Runkai, Haulfast, and Treumpth are the individual names of each city state. The waters in and around Creeoth team with fish and other creatures making it a very fertile trading port. Each city-state is takes part in the slave trade and sends out fleets of Slaving vessels to bring back all sorts of races that live off the coasts of Aster. The High Masters are aware if they were to go further inland when raiding they would face the wrath of many powerful countries that would be best left alone. Geographically the lands are fertile for farming due to the volcanic soil created over centuries of volcanic activity.

Inhabitants: More than half the population of Creeoth is slave workers and pit fighters. The Upper class is the second largest due to the large amounts of gold acquired from buying and selling slaves and the expansive sea full of fish. The Upper class is primarily composed of humans but a few Orcs and even Lizardmen have been permitted to hold lands within the Upper levels as accordance with the Orc treaty signed ten centuries ago. Slave races vary, but the most common slave races are human, elf, and dwarf. Centaurs, Minotaurs, Cyclops, and fawns are a few other races that make up the slave ranks. Unlike the slave population the Nobles are comprised of humans, Slave Orcs, Trolls, and Lizardmen.

Armed Forces:The City-States defenses are composed primarily of Slave Orcs, Trolls, and the Runkai Warriors with Lizardmen being the elite guards due to their superior speed and strength. The walls are manned by ballista, trebuchet and catapult along with long bowmen. The ground forces are composed of Slave Orc swordsman, Warg riders, Lizardmen, Armored Slave Trolls, Runkai swordsmen, spearmen, and Knights. The Slave Orcs, Trolls, and wargs are all bred on Orgoth

History: The History of Creeoth is an old one dating back a thousand years when the Runkai humans invaded the Orc islands now known as Creeoth. The Runkai was a small country and due to their extreme usage of slaves for manual labor and pit fighting were driven from Aster by surrounding countries. Faced with certain death the Runkai abandoned Aster, boarded their ships and sailed into the Southern Sea in search of lands were slavery could be utilized without persecution. They traveled for days, than weeks when finally they stumbled on what would be Creeoth. The native inhabitants Orcs fought against the Runkai for many months until finally the Runkai bested the Orcs by decapitating the Orc king Gormog. Once defeated the Orcs quickly joined the Runkai ranks to form a deadly alliance to the innocent people of the world. After the war a treaty was signed by the Orcs and Runkai to insure they were pledged to one another until the end of time. The treaty stated that the Orcs would form the body of the army and would become the retrievers for the new Empire of Creeoth. In return and Orc would be present on the High Council and the Orcs would be able to reproduce freely in Orgoth. The agreement was sealed and the Orcs kept there agreement building substantially on the Runkai armies and setting to work the capture and return of slaves all across the Asters eastern shores. Centuries past and the Empire of Creeoth flourished on the volcanic islands bringing in slaves from all across the world. Over time the Runkai of Creeoth formed an alliance with an island tribe of Lizardmen and brought the to the Capital city of Orthun. There the Lizardmen trained and became the most deadly warriors of Creeoth defending the High Council from any threat. In Creeoth the blood sport grew in popularity and now is the source of entertainment in the city-states. Hundreds of fighting pits are spread out in and around the major cities where Runkai and Slave Orcs alike watch slaves slaughter one another.



Species Template:

Name of Species:
Description:
Natural Abilities:
Intelligence:
Last edited by Lucianchildofthemoon on Sun May 24, 2015 3:58 pm, edited 2 times in total.
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Re: Lore of Leyuna (FRPG) Profile Topic

Postby Ailuromancer » Fri Jan 09, 2015 1:48 am

Name: Za'ar

Title/Rank: Wanderer and Headhunter

Age: Young Adult

Species: Panthereon

Gender: Male

Description: ((http://tinyurl.com/kt5svab))

An eruption of a flowing ebon mane poured from this hunter's head and neck, decorated with seven braids in total. Two of these braids were on his beard, dangling as he moved his head, and the other five were on his mane, each sporting a falcon's skull. The lion's ears were slightly tattered from previous strife, and somewhat pointed at the tips, armed with a keen sense of hearing. They would usually shift to match his current emotion. Below his brows were the residence of dual spheres of forest green, glaring daggers into prey and allies alike. Under a pinkish nose, a maw of carnivorous teeth would hint to his meat-eating nature.

A muscular body allowed him to hunt with ease, protected with light steel plates and leather padding. His shoulder carried the skull of a great beast, a trophy and shield at the same time, thick enough to stop arrows but light enough to avoid slowing his motions. His burly arms trailed into four-fingered, paw-like hands that ended with a curved, retractable claw. Another sharp and retractable feature on his arms were his wrist blades, carved from bone, and surprisingly sturdy despite their material. His legs were like his arms in build; muscular and clawed. They were strong, and had to be seeing how he could sprint, leap, pounce, and chase. Finally, a tufted tail swayed about quietly behind him.

Height (If applicable): 7'3"

Weapons/Equipment: Both of his bracers are equipped with a retractable, bone-carved blade, two feet long and very durable. These blades rest beside his forearms when not in use. He keeps a small machete hidden under his shoulder skull, and while it is more suited for carving than fighting, he will use it when his wristblades are not available. He is never truly unarmed, as his teeth and claws are in his arsenal of sharp objects. Finally, he always carries a small pouch of bolas, made with a thick horsehair rope with an elephant tooth (not a tusk!) on either end to act as the weights.

Powers: Za'ar has the aspects of a true beast. He is strong, quick, agile, and strikes savagely. His eyes have a sort of night vision, his nose can pick up scents from miles away, and his ears are quite useful in detecting attacks from all around him. Za'ar is also capable of sprinting at about 35 miles per hour (56 kilometers per hour) for short distances, which helps him chase down his quarry. The hunter's strength is fearsome alone; Za'ar can carry prey almost twice his size into the trees, and seeing that he is 7'3", that is some raw power. His agility is capable of launching him through the treetops, scale walls and cliffs, and even fall from great distances without a scratch.

But with strength comes weakness.

Za'ar's ears are quite sensitive, and if his nose or eyes are damaged, he is greatly hindered. He also lacks any long ranged weapons that can inflict actual damage to their targets, seeing as bolas are made to trip or bind, not to kill. In gaming terms, Za'ar can easily be kited, so to speak.

Personality: Za'ar is a brave and bold hunter who does not let anything get between him and the prey. This can also be a weakness, as Za'ar could possibly bite off more than he can chew when it comes to combatants. He has a strong sense of honor, and does not prey upon the weak unless needed. Za'ar will sometimes fight completely unarmed for the sake of honorable combat, which could lead to defeat.

History: Za'ar is said to have been banished from his clan due to his melanism, which was said by his tribesmen to be a curse from the gods. Since then, Za'ar has been on his own around Aster, hunting and roaming at his own free will.



Name of Species: Panthereon (Plural is same as singular noun) (Pronounced: pan-THEER-ee-on)

Description: The Panthereon are a strong race of feline hunters with a strict honor code. Their appearance can resemble lions, tigers, leopards, and occasionally even house cats. They stand tall, both males and females ranging from 6 to 8 feet in height. Their eye color can be orange, blue, green, yellow, and even white, but regardless of color, they all have circular pupils. Tail length varies in individuals, as well as tufts. Male Panthereon usually sport luxurious manes. Females, as with most humanoid mammals, have breasts.

Natural Abilities: Panthereon have night vision, retractable claws on their hands and feet, superb hearing, and their sense of smell matches that of a domestic cat. They are also very fast.

Intelligence: While they are indeed of a primal and savage mindset, Panthereon are sentient beings. Their speech skills are various, some speaking with broken grammar and others able to speak in several foreign tongues. Panthereon also have their own language, called "Hunter Tongue," which is a combination of words and sounds such as growling, roaring, hissing, and so on. These people are also self-aware, can solve problems, and write if they know how. However, they are nowhere near being an urban race, living in large villages at the most.
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