Temporal Rift RPG Profile Topic

Profile topics for all RPGs. Please enter the profiles you wish to use in the RPGs in the respective topics in this section. Do NOT post them in the RPGs themselves.

Temporal Rift RPG Profile Topic

Postby C S » Sat Sep 15, 2012 3:33 am

The place where to put your TR characters, so we can keep track of whose ghosts got beat up and whose vampires have been mugged or whatever

Explorer Profile

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Gender:
Age:
Height:
Weight:
Physical Description:
Equipment:
Personality:
History:

Portal Dweller Profile

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Wingspan (If Applicable):
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Re: Temporal Rift RPG

Postby C S » Sat Sep 15, 2012 4:34 am

Name: Kane "Hendrix" Henderson

Gender: Male

Age: 27

Height: 6'

Weight: 170

Physical Description: Image

Equipment: (http://fc01.deviantart.net/fs71/f/2013/ ... 5sdccy.png)The NT-SB MK II Environmental suit. Whether trudging across low lying sea beds or traversing the dead plains of Mars, the NT-SB and other heavy suits like it are the go-to gear for any harsh frontier. Offering protection and enhancement of the wearer's natural ability, these model suits have proven very effective in exploration terrestrially and beyond and will run their paces in the one place they have not been tested before: a new dimension. Built in are Anchor Points in the boots allowing stability in uneven terrain and Impulse Thrusters to handle long falls. Standard with the NT-SB is the utility tool, Phased Material Condenser. Nicknamed Tri-Blade, it is able to project three planes of super charged particles up to a length of 4 feet. The incredible heat breaks down molecular bonds, allowing it to cut through most substances with ease. In addition to this, an assortment of tools are stored within it and can be deployed to deal with a variety of situations such as impromptu repairs. Depending on modification, it can also be used as storage at the cost of increased mass and lesser maneuverability.

(http://compyscavenger.deviantart.com/#/d59m79p) Felicity, an unarmed yet decently reinforced, speedy transport. It will serve as the base of operations for Kane, acting as home and lab for the intrepid explorer. It sports several automated preservation systems, AI Auto Pilot and contains all of the things Kane will need in order to carry out his exploratory duties. Fitted with a Relativity Coil, it can bridge the gap between dimensions...

Personality: Kane is lively, witty and has a prying eye. This is reflected by his creativity and resourcefulness. He is known to modify and use his equipment as it wasn't designed for, meaning tinkering with his vast collection of toys is one of his favorite past times...

History: Kane doesn't find a particular interest in his past. He had a healthy home growing up and went through his schooling years as an excellent student but hardly a prodigy. Delving into the fields of practical sciences at the end of his university days, Kane eventually found himself with a new, daring research initiative called O.W.L; or Oracle World Laboratories. This fringe team, funded by several world governments and organizations are one of many interested in the distortion of space time. Not known to many are their own independent advances in the study of such things...




Name: Artyom Miradi (Now known simply as Private.)

Gender: Male

Age: 18

Height: 5'9

Weight: 125 pounds

Physical Description: Image

Equipment: Standardized nano-repair combat suit. Various military grade requisitions contained within the backpack. "Mono-Lens"; built in optics enhancing equipment used for scouting, scanning and sniping alike.

Alt-Fire Rifle: A strong rifle that can assemble and dismantle its barrel on a whim. It can be used to fire slugs at close to medium range like a powerful shotgun or as a long range sniper rifle. In addition, an explosive launcher mounted on the topside of the rifle can fire miniature laser guided missile attuned to an invisible frequency projected from the Mono-Lens.

Standard pistol sidearm. Fast, penetrating bullets. Relies heavily on precision to make up for substandard stopping power.

Personality: Level headed and professional, Private has taken to the rift with a methodical approach: if it doesn't die from afar, it will die up close. Analytical and cunning, he has survived thus far completely on his lonesome after the destruction of his unit...



Name: Azentoth

Species: Metal Muncher

Gender: Male

Species Info: Metal Munchers, like many creatures in the rift world, are not uniform in appearance or abilities. The only thing that defines them as a "species" is their similar trait of being able to consume and assimilate metal into their bodies. In actuality, they can vary drastically in habitat and behaviors. This is due to the fact that they, like most other creature types in the rift, contend with unnatural forces that drive a macroevolution unlike anything seen on Earth.

Age: Due to its nature, applying an age to a Metal Muncher is redundant

Description: Image

Length: 24 feet

Height: 10 feet

Weight: 3 tons

Not too large, not too small, Azentoth can pursue his prey with speed and power and his senses can match even the most perceptive of automatons...
Last edited by C S on Thu Mar 21, 2013 4:34 am, edited 16 times in total.
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Re: Temporal Rift RPG

Postby Godzilla Forever » Sat Sep 15, 2012 4:58 am

Name: Crom
Species: Revenant
Gender: Presumably male
Age: unknown
Description: http://i1229.photobucket.com/albums/ee466/Danzilla1996/Crom2.jpg
History: A foul undead creature that has taken a grim reaper like shape. Crom is, for lack of a better term, an eldritch abomination. Crom is believed to have formerly been a man who, somehow, was sucked into the Temporal Rift. Unfortunately, the rift's affects on his unprotected body were horrendous, turning him into a horrific monstrosity beyond classification. Crom now haunts the rift, seeking to afflict mortals with nightmarish ailments and drink their blood for his own sustenance. That is, if he does not simply murder any and all mortals he coems across on sight....
Height: 7 feet tall

Name: Damian O'Connell
Gender: Male
Age: 35
Height: 6'5"
Weight: 300 pounds
Physical Description: A big bear of a man, heavily muscled, though he has a bit of a belly due to age. Smooth of face and has his head shaved. He has tanned skin from years of hard work, and wears a big heavy suit.
Equipment:

Breaker Suit MK-II: http://media.moddb.com/images/mods/1/11/10527/ULAheavy-wip.jpg The suit acts to protect Damian from extreme temperatures and enhances his strength to be able to lift over 3 tons. It also gives protection against projectiles, but is not supposed to be used as military armor; it is more of a suit used like a power loader, to pick up and carry heavy objects and protect the carrier from harm.

Plasma Saw: http://media.giantbomb.com/uploads/2/22474/1692924-plasma_saw_super.jpg As one could guess, the plasma saw is meant to cut up larger objects... or be used on doors or walls that need to be cut down to move forward. The blade is surprisingly durable, but the energy used for the blade runs out very quickly, and will need to be recharged.

Centrifugal Resonance Hammer: This curious weapon operates by having a super-dense dual-headed centrifuge within the hammer's core, which spins rapidly before a swing, finally launching both masses in the direction the swing is aimed, resulting in multiple times the amount of damage a similar sized hammer could normally create. Very useful in demolition, and also a devastating melee weapon.

Oxygen-based Multi-purpose Grenade (aka the OMG bomb): No demolitions expert is complete without an explosive of some kind. These deadly explosives heavily oxidize a target before exploding with devastating force. These can easily blow an SUV in half from their power, and are also adhesive.

Pulse Plasma Revolver: A powerful, futuristic revolver that fires .45 caliber rounds tipped with pure plasma. Not very accuarte, but packs quite the punch.

Grenade Launcher: Serves as his main ranged weapon. This particular grenade launcher is modified to shoot adhesive grenades.

Personality: A relatively nice fellow, though he tends to stay quiet and avoids debates.
History: A hard-working man, Damian served as a laborer for most of his life. Born into a poor family, Damian served as a hard worker for many years before he joined an elite crew made for demolition and sabotage. Now, Damian joins the expedition into the unknown as a demolition expert.

Name: Grond
Species: Tigex
Gender: Male
Age: 40
Description: http://images2.wikia.nocookie.net/__cb20100604062556/monsterhunter/images/thumb/3/34/Tigrex-1.png/550px-Tigrex-1.png
Grond is missing one of his eyes, and his horns are much more robust than the tigrex pictured.
History: A massive tigrex, Grond rules the desert of the Temporal Rift. Like many Tigrex, Grond is extremely aggressive and attacks anything and everything he feels could potentially be a threat. With a roar that can shatter stone, claws that can cleave through steel, and teeth that can crush tank hulls, Grond is a fearsome, elder Tigrex; a very rare specimen amongst his kind, but one of horrifying power. He is not one to be trifled with.
Height: 10 feet at the shoulder
Length: 30 feet
wingspan: 40 feet

* The APC that Damian and co. have travelled in is a state-of-the-art military machine. The APC is equipped with the ability to hover above the ground, neutralizing many environmental hazards during navigation. The APC's armor is thick, created with an advanced compisite material with nanobots within said structure, allowing it to regenerate damage caused to the outer shell and also create more ammo for the APC's weaponry. The APC is armed with a main railgun, and 3 smaller turrets that can swivel up to 110* in any direction. The turrets use magnetic technology to propel their ammo, and are similar in fire rate and buller caliber to a heavy machine gun. The APC is equipped to carry up to 2 months worth of rations, and can protect the crews in any variant of temperature. It also has an oxygen supply, but it only has enough for 2 months. the APC is equipped with radar and sonar, and also has a scannign system, in order to examine the environment and to see what forms of lfie there are, and if said lifeforms are friendly, hostile, or neutral. The APC is also equipped to handle high amoutns of radiation and can detect "abnormalities" in the rift. Large thrusters on the back of the APC help give it a boost in order to help it cross chasms. The Scanners also act like a map; they will scan the environment and save the imagery into a 3-D image of the landscape, which can then be uploaded to the mechanical suits of the group and made into a 3-D hologram.
Last edited by Godzilla Forever on Sun Oct 21, 2012 10:44 pm, edited 19 times in total.
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Re: Temporal Rift RPG

Postby InfernalAngel » Sat Sep 15, 2012 5:30 am

Name: Seargant Andrew "Sarge" Hutcherson
Gender: Male
Age: 31
Height: 5 '11
Weight: 186
Physical Description: A white male with defined, tough muscles, blue eyes and short millitary-style buzzcut, and a U.S. NATIK OPS tatto on his right bicep.
Equipment: NATIK OPS Suit - http://img.dailymail.co.uk/i/pix/2007/04_01/robocop0904_639x800.jpg the outer layer of fabric is composed of Nueroplates that divert energy upon impact, sheilding the wearer from most inital bullets, explosives, or punches. The suit can change into a choppy stealth mode that is only most usefull while not moveing, or in low-light conditions. Built into the helmet is a target tracking system and a NATICK OPS Visor that enables the wearer to see in thermal imageing, and "Heatbeat" mode, wich displays the world in its natural light, but displays a targets pulse. Also equipped with cybernetics giveing the wearer three times the strength of a world class body builder. The NATIK OPS Suit is designed to function in space, and underwater. TANTO - 11 http://www.conservapedia.com/images/c/c1/Xm25-1.jpg A modular assualt rifle designed to fire in three modes, 12 Gauge Buckshot, 7.56 mm Assualt rifle, and .357 Magnum Sniper Rounds.
Personality: His sense of justice and morallity is strong enough to benchpress a tank, Andrew earned his reputation for leading missions no other commander would take.
History: Born into a millitary family with service for the United States all the way back from the second World War. Andrews started his carrer as a Millitary Police Point-Man, and was recruited by the U.S. NATIK OPS by the time he was 25.


Name: Major Sarah Hall
Gender: Female
Age: 37
Height: 5 9'
Weight: 150
Physical Description: Hispanic feautres. Hair usually held into a tight bun, Light brown hair and green eyes, she usally wears her officers garments, or standard civillian clothing.
Equipment: NATIK OPS Suit - http://img.dailymail.co.uk/i/pix/2007/04_01/robocop0904_639x800.jpg the outer layer of fabric is composed of Nueroplates that divert energy upon impact, sheilding the wearer from most inital bullets, explosives, or punches. The suit can change into a choppy stealth mode that is only most usefull while not moveing, or in low-light conditions. Built into the helmet is a target tracking system and a NATICK OPS Visor that enables the wearer to see in thermal imageing, and "Heatbeat" mode, wich displays the world in its natural light, but displays a targets pulse. Also equipped with cybernetics giveing the wearer three times the strength of a world class body builder. The NATIK OPS Suit is designed to function in space, and underwater. TANTO - 11 http://www.conservapedia.com/images/c/c1/Xm25-1.jpg A modular assualt rifle designed to fire in three modes, 12 Gauge Buckshot, 7.56 mm Assualt rifle, and .357 Magnum Sniper Rounds.
Personality: Tech-Savvy, catious, tacitcal and calculating.
History: A former Airforce weopons designer, Sarah was accepted into the NATIK OPS program to help develop and field test the NATIK suit, as well as multiple UAV's and Drone Fighters.


Name: Corpral Jurgen "Doc" Ilshstein
Gender: Male
Age: 23
Height: 6 '2
Weight: 215
Physical Description: A tall heavyset man, with hazel eyes, and short, blonde hair.
Equipment: NATIK OPS Suit - http://img.dailymail.co.uk/i/pix/2007/04_01/robocop0904_639x800.jpgthe outer layer of fabric is composed of Nueroplates that divert energy upon impact, sheilding the wearer from most inital bullets, explosives, or punches. The suit can change into a choppy stealth mode that is only most usefull while not moveing, or in low-light conditions. Built into the helmet is a target tracking system and a NATICK OPS Visor that enables the wearer to see in thermal imageing, and "Heatbeat" mode, wich displays the world in its natural light, but displays a targets pulse. Also equipped with cybernetics giveing the wearer three times the strength of a world class body builder. The NATIK OPS Suit is designed to function in space, and underwater. TANTO - 11Bhttp://www.conservapedia.com/images/c/c1/Xm25-1.jpgA modified Support version of the TANTO - 11, wich can fire frag rounds, 50. caliber machinegun rounds, or flechette shotgun rounds, it takes extensive training to use the support version of the TANTO.
Personality: Always trying to prove himself, slightly brash, but otherwise a smart, comoical guy who starts cracking jokes when pressure and stress gets high.
History: After his parents died at a young age, Jurgen moved to the United States to live with his grandparents. being raised in their strict but careing house, he was expected to pursue a medical degree, but when his grandparents couldn't help him fund his education, he joined the army to pay for his tution. After his education he was re-enlisted in the NATIK OPS Unit.
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Re: Temporal Rift RPG

Postby Giratina93 » Sat Sep 15, 2012 5:44 am

Name: Rebin Hobre
Gender:Male
Age:24
Height:6ft 2
Weight:195
Physical Description:Rebin is a tall, brown haired man of muscular build. He wears brown shorts and an olive-green shirt as his normal attire, and has an odd double scar running down his left cheek, as if a snake had dragged its fangs there. For work out in the field, he wears a dark brown suit of military-grade armor. This armor isn't meant to take the heaviest of hits, but is enough to deal with most blows and attacks.
Equipment: Rebin carries with him a specially-designed plasma handgun that fires energy bolts at the target. These energy bolts can scorch through most fleshy hides with ease. He is also equipped with a camera to document what he sees, espeically if it is sapient and non-human. He also carried with him an assistance bot to help him analyze data in otherwise dangerous areas. This bot can also perform minor repairs with the plasma cutter installed into it, or act as a turret to deter attack. Along with the suit, the helmet he wears also contains as HUD system, which can moniter temperature, oxygen levels, and ammo for the plasma handgun.
Personality: A rather charming person to be near, Rebin is a wiseguy who loves to crack jokes. He has a great sense of humor, and likes company. However, he also is keen on the aspect of finding otherworldly life in the universe.
History:Rebin was one of those scientists who always wondered if life exists in the cosmos other than Earth. As a child, he used to dream of visiting alien planets and encountering extraterrestrials. as an adult, he never did give up on that notion of finding life elsewhere, and this scenario has presented him with a once in a lifetime opportunity to find such otherwordly life... He has had military training in the past, and he worked at Area 51 before, which might explain his search for alien life. With this military training came several minor enhancements to speed, coordination, and problem solving.

Name: Yukari Omukay
Gender: Female
Age: early 20's most likely 23
Height: 6ft
Weight: classified.
Description: A fairly pretty lady, Yukari has a rather pale face, and long blonde hair that reaches past the shoulders. Standard/work attire is a form-fitting suit somewhat similar to Rebin's own, but lighter in weight, and more greyish black in color. Her helmet, like Rebin's has an active HUD built into it, made to moniter ammo, temperature levels, and hazardous gasses as well.
Equipment: Yukari carries with her a note pen and paper to help her jot down notes on what she finds in the other world. She has also taken with her a backpack to carry both Rebin and her own stuff in as well as samples of what they are to encounter. As for the more militaristic things she possesses, she carries with her a specially designed sniper rifle, capable of punching through most things short of tank armor, and has scope to allow for zooming in. This Sniper RIfle's design and use is similar to that of a railgun, firing superdense projectiles from magnetic rails, the speed of which turns the tip of the projectiles into plasma. Her secondary sidearm is a small handgun equipped with plasma-tipped projectiles with a burst fire option. she also is equipped with a pair of 6 inch plasma blades for self-defence, and for carving off larger samples. The suit that she wears for work helps augment her strength and speed slightly. Implanted into her eyes are opticals that allow her to see things that normal people cannot see, such as various spectrums of light, ghosts, and things far off in the distance. This gives her great scouting capabilities.
Personality: Carefree and lazy are just two of the words that describe Yukari. She is a rather mellow person who isn't afraid to go off and explore on her own. She's good friends with Rebin, and is more often than not with him, though she has him do most of the heavy lifting. At times, though, she tends to come off as a jerk toward him. Thanks to her knowledge on the supernatural, she has become something of a guide on the creatures found in the Lost Realm, someone who knows what they are, their weaknesses, and their patterns.
History: A fellow student at the college Rebin attended, Yukari was also interested in non-human life, but unlike the aliens that he perfers, she is more interested in the paranormal. She had even started a ghost club at that college, but it wasn't too sucessful... Not much else is known of her history, aside from her being in the military for a short while.

Name:Elly
Species: Revenant
Gender: Female
Age: Unknown
Description: Unlike her fellow revenant Crom, Elly looks more or less human in appearance. She has faded yellow eyes, short-brownish hair, and a black hood over her head. She wears a greyish-black dress as well.. She carries around a large scythe, the scythe's poll in around 6 feet in length, while the head masures 4 feet, and is sharp on both sides.
History: While she is a revenant like Crom, Elly is more... refined and civilized than he is. Not much is known on her past, but she arrived in this strange land over 10 years ago, with her master and the massive mansion she lives in. She now spends her days hunting for food to supply the both of them... Being a reveenant, she has physical strength above that of an oridnary human's, as well as all the other things reveneants can do.
Wingspan (If Applicable):None
Last edited by Giratina93 on Mon Oct 22, 2012 1:18 am, edited 9 times in total.
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Re: Temporal Rift RPG Profile Topic

Postby The Kingpin » Sat Sep 15, 2012 10:34 pm

Name: Jacob 'Cutlass' Spencer
Gender: Male
Age: Seemingly 25. Actually centuries old
Height: 6'3''
Weight: 88 Kgs / 195 lbs
Physical Description: tall, gaunt faced, black haired, lightly tanned Caucasian man. usually seen with sunglasses on. he has a short goatee, moustache linking up to it and curving along the jaw, kept clean cut whenever his situation allows. Usually dressed in a black trenchcoat and black synthetic muscle armour underneath. Being a cyborg on a cellular level, Jacob is considerably enhanced physically, capable of feats of strength impossible to normal human beings. He is faster mentally and physically. He is trained in numerous martial arts, and is trained in the use of most modern weapons, with the intent of being the ultimate super soldier. Physically, sheer muscle and cybernetic upgrades mean he is on the upper edge of what would be considered a healthy weight for his height. Despite this, he is very capable of working stealthily.
Equipment:

Primary Weapon: A multi-mode assault rifle equipped with an SBD Sound Suppressor, a Relativity Coil Field Emitter and a Grenade Launcher. Its primary ammunition is made up of 10mm rounds using a magnetic acceleration system [MAGCELL]. This allows the weapon to carry far more ammunition than a more conventional gunpowder assault rifle, as all the excess size of the unfired bullet wasted on the actual gunpowder and primer is removed. The weapon is almost completely silenced, making stealth operations much easier as nothing beyond 5 feet could hear the shot, even with enhanced hearing.

Side-arm: A handgun equipped with ionic suppression generators that encase projectiles in an ionising field, which enables it to tear right through targets, effectively ignoring armour and other barriers. The projectiles themselves are only a fraction the size of the old 9mm ammunition in standard handguns, which allows the weapon to carry much higher volumes of ammunition. Additionally, the weapon is equipped with a SBD Sound Suppressor, which removes all threat of detection unless at extremely close range. It's equipped with an infra-red laser pointer, invisible to the unaided human eye. The weapon is held in a shoulder holster for easy access.

Additional:

1) Both arms equipped with weaponised versions of 'Tri-Blades', which are built into the gauntlets of his armour. These 'blades' are also modified to use a non-visible frequency spectrum, rendering them invisible to the naked eye. Also unlike the standard Triblade is its emission design; where the Triblade generates three planes of charged particles, these 'Monoblades' generate one.

2) Eyes equipped with Visual Augmentation Technology, equipped with the following features: HUD, complete with radar system and compass, locked onto the relative direction of the user when calibrated [This means that it remains stable even when magnetic interference attempts to throw it off, though a secondary pointer will appear on the compass to mark the shift], standard, infra-red and night vision visual modes, enabling him to see normally into ranges the average human cannot. This nullifies the need for a specialised scope on his assault rifle.

3) Atlas mk. IV All Purpose Combat/Recon [APC/R] Armoured Stealth Suit: Equipped with: A)Kinetic Dispersion Systems, meant to disperse gunfire and physical impacts of various kinds, including shock absorption from falls, which can be survived without injury up to a height of 50 feet. Jacob can additionally survive unharmed from a height of 20 feet without the suit. B)All Terrain Adaptable Traction System [ATATS], for movement on irregular, slippery or otherwise difficult to traverse terrain. C) Integrated Life Support System [ILSS], designed to both maintain hydration and nutrient flow to the soldier's body, and administer localised medical aid when injuries occur. The collective supplies in a single ILSS VITA pack is sufficient to maintain a soldier for a month if need be, though soldiers are directed to keep the system offline when not in use to preserve resources, as the packs are financially costly. Jacob has a 6 month supply of these packs. D) Built-in ReBreather System [BRBS], which allows him to function freely in toxic environments, and breathe underwater with little trouble. E) Engine/Anti-Gravity Assisted Landing system [EAGLE]. Uses a combination of thrusters and anti-gravity generators to reduce the speed of the user during freefall to within safe speeds. The Anti-Gravity systems are used when the soldier has already hit terminal velocity, to further slow descent in case the thrusters are insufficient in the distance to the ground available. F) Phantom Active Stealth System [PASS]. Sound suppressed joints built into the armour make sure that movement is absolutely silent regardless of speed or force put behind said movements. It includes an Active Camouflage system that can be activated for short stretches at a time. The periods which it can remain active for are extended by immobility. Aside from these systems, Jacob's coat and the various pouches and pockets in his suit are stocked with a variety of utility items and other options, among which is a reasonable number of specialised grenades, and tools serving a variety of functions.

On board the Felicity, a weapons locker has been stocked in advance with a number of things Jacob may need later in the mission. These include a MAGCELL-based F/O-20 APS (Armour-Piercing Sniper) Rifle, a MAGCELL TX-20 NESA [Nano-Explosive Semi-Automatic] Shotgun, ammunition supplies, weapons upgrades and replacements for his utility gear.

Personality: Calm, collected, refined, and tactically-minded. a quiet man by nature, he doesn't talk much. He has operated in various locations around the world, and has been serving in combat since the days of the days of Operation Iraqi Freedom. Formerly a soldier with the British Armed Forces, serving in the SAS, he now works as a freelance professional mercenary, specialising in everything from espionage and assassination, to full scale military ops.

History: His history is blurred by various layers of classification, as well as movements from one place to another, never remaining in a single place for too long, and rarely if ever speaking of his past. His files seem to have either been destroyed or are so heavily classified only a handful of people on the planet can access them, and what is available to lower ranking officials is inconsistent with his performance. All that is known officially is that he is a former British soldier and SAS member with a near perfect performance record and extensive combat experience [he is shown as having been appointed to several Code Ultraviolet NATO operations at the time of his apparent enlistment, something that is known to be impossible due to the ranking system], as well as having served in the Afghanistan-Pakistan war, the Australia-Philippines clash and the Franco-Germanic conflicts until they were resolved. The nature of these missions is classified by NATO and the respective governments that make up that organisation, and his actions since then are a complete mystery.


--------------------------------------

Name: Dietrich Dasler, Formerly identified as Obergruppenfuhrer Dasler
Gender: Male
Age: 29
Height: 6'2''
Weight: 72 KGs
Physical Description: Blond haired and silver eyed Caucasian male. His facial features are slender and gaunt. [Comparable to Christian Bale in terms of overall facial structure]. Usually clean shaven and well groomed, though that tends to disappear if the situation makes it difficult. He wears a form fitting combat uniform with extremely tough nano-tech armour, allowing for previously unthinkable protection while preserving mobile and operational efficiency, giving him an exceptional degree of flexibility. Over it he usually wears a long coat; a primarily decorative part of his attire, though it has served well in that it has numerous pockets, which Dietrich has used to carry things like tools and M/E Cells; the primary source of power for his weapons. the red armband that usually holds the Swastika has been flipped over, so the Swastika symbol is facing the sleeve underneath it, out of sight of the average bystander; a statement against his former leaders, who abandoned him and his men once their mission was complete. On his head is a wide peaked cap characteristic of the Nazi party. Around his neck is a gas mask with normally deep brown-gold reflective lenses, that glow a rich yellow gold when they are worn and active. Through them, a detailed HUD can be seen, pinpointing various targets and other information about the environment.

Equipment:

Primary Weapon: MX-22 Heavy Assault Rifle: A 6 barrelled assault rifle powered by Mass/Energy cells, which are basically reservoirs of super dense metals and a nuclear power cell, which are used to construct the small but immensely destructive semi-plasma rounds the weapon uses. they are also used, in conjunction with the Einstein-Tesla Field Generator to construct the Singularity Grenades the weapon's over-barrel grenade launcher fires.
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Secondary Weapon: M/G [Mauser/Glock] XXI ARES Armour Piercing Nano-Explosive Pistol: Quite simply as the title implies; It is a high calibre handgun using plasma tipped rounds meant to penetrate most armoured targets, before detonating on a molecular level, causing a devastating explosion. The weapon synchronises with Dietrich's suit and HUD in order to instantly identify where to detonate the round, be it in the target in front of him, or the man hiding behind the wall behind said target.
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Additional:

1) Nano-structed Plasma-edged Officer's Sword: Awarded to Dietrich once he had achieved his status as Brigadefuhrer (Brigadier [UK]/ Brigadier General [US]), this sword, when hilted, is little more than a hilt, pommel and guard. Nanites stored in the hilt use a Mass Energy Cell to construct the blade when drawn, forming a 40 inch long straight sabre with a plasma-lined edge, enabling it to cut through most materials. The nano-structured nature of the blade makes it extremely resistant to damage, and makes it easily repairable should it suffer any significant damage.
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2) Nano-weave Neuro-Synch Suit: A moderate form of armour worn directly against the skin, it allows the wearer to feel through it, while simultaneously protecting him from the environment. The armour is wrapped in synthetic muscle that, through neural implants connected directly to the suit, amplify his physical strength, speed and reaction times considerably. Sensory regulators mean that while he can feel his surroundings through the suit, it does not allow sensory overload to reach any part of the body, protecting him from harsh weather and otherwise agonising injuries. It is equipped with a built in First Aid system that seals off areas where the suit has been breached and administers morphine and cellular regeneration catalysts to the point of injury. Simultaneously, Nanites are sent through the weave of the armour to close the armour breach. Anti-Gravity pads line the undersides of the suit's boots, which, when needed, can cause a skating like effect to cover vast portions of land in a short period of time. Over this suit, Dietrich wears his uniform's coat, lined with several pockets and pouches in which various utility items are kept, including Nutrition Administration Cells, Nano-Reservoirs, and spare ME-Cells for his various weapons.


3) VEHICLE: P-XXV Streitaxt Main Battle Tank "Wustenfuchs" (Desert Fox)

The Main Battle Tank deployed to the Rift when the Nazi Federal Government first discovered the danger the Rift world posed, the Streitaxt is the very peak of the party's technological advancement. It is by far the largest tank in their force, and the only one that can fulfil all field roles on its own. It uses an ETF-Amplified Cold Fusion Reactor to power it, producing the unbelievable amounts of energy needed to operate all the tank's systems. The tank is primarily propelled via Anti-gravity generators surrounding the Reactor, channelled through pads lining the treads, creating simulated traction via flowing energy to various treads in series, allowing it to go much faster than traditional tanks, especially ones of its size. However, a backup system is employed in case the Anti Grav systems are damaged or otherwise inoperable, allowing the tank to run on the treads normally. However, due to it's size, it is considerably slower when moving this way.

Armament:

I) ETF Singularity Cannon (2): The tank's twin main guns operate using what is essentially the ultimate ballistic weapon: Using Einstein-Tesla Field Generators in coordination with LHC-Singularity Generators and state of the art Mass/Energy Cells generated by the tank's unique ETF-Amplified Cold Fusion Reactor, the tank fires what is essentially a controlled singularity to a distance of several dozen kilometres. Once the round reaches it's target, it's ETF Generator goes inert, unleashing the singularity upon its target with devastating results.

II) 100P20 Secondary gun (3): A multi-purpose cannon capable of reaching a range of approximately 1.5 kilometres, with numerous types of shot for various purposes:

A) Ausweider Anti-Personnel rounds: Scatter-shot-style shrapnel shavings from a high density alloy block generated via the ETF Manipulator. These serrated metal shavings can tear apart infantry and light vehicles it is fired upon, as well as punch holes in some walls. This particular round has an effective range of about 90 metres

B) T2 Schlag Adhesive Explosive Shockwave round: Jokingly called "Scheiße" [**** in German] by the German-speaking tank crews, this round is, simply put, a shell filled with plastic explosives and nanites. When fired, the shell collides with the surface of the target, spreading the plastic explosive across the surface, while nanites shape the explosive's interior into funnels. The rear end of the round remains attached to the explosive until it detonates, ensuring an inward-facing blast that, thanks to the nano-funnels, perforates the target, demolishing entire walls of solid concrete, stone and steel, or, in the case of heavily shielded targets, sends a shockwave through the target that tears the inner surface off of it, sending it flying inwards at tremendous speed, much like a HESH round's spalling effect. The resulting shockwave can seriously wound or even kill passengers of a vehicle hit by a Schlag round, in addition to damaging equipment and igniting flammable materials.

C) Hollenfueur Mortar round: Fired in the style of a grenade launcher, this round is used for hitting targets hidden behind heavy cover. Unlike this gun's other ammo types, this round has gained very little in the way of advancement since the days of WWII, with the notable exception being it's damage potential. One notable change however, is the large thermal signature it leaves in it's wake; on impact, a 15 foot wide fireball engulfs whatever is unfortunate enough to be within reach, and the heat can be felt even as far as 100 feet away.

III) The Streitaxt is armed with 2 plasma machine guns, and 4 triple barrelled Gatling cannons, for use on soft targets [infantry, light vehicles, most normal animals] and airborne threats.

IV) Morgenstern SAM System: A 4-rocket missile pod designed to shoot down airborne threats. Rockets fired are actually containers for smaller missiles located within the main, each carrying 4 missiles, each armed with an immensely powerful high explosive thermal warhead. Despite being a Surface-to-Air Missile system, it can be used to fire on ground targets as well, though there is rarely ever a need for it.

V) Oberherr Navigation and Sensor System: A comprehensive mapping system that tracks the magnetic shifts in the environment in relation to the vehicle's direction, as well as being a digital cartographer, creating maps for the surrounding environment and storing it for future reference. The vehicle's numerous sensors play a role in this, acting to mark locations of high Rift activity and energy output, as well as recording data on the environmental condition in any given area, such as elemental makeup of air in an area, toxic and corrosive materials in the air, water or ground, among others.

VI) Phalanx V armour: A composite of 12 different layers of composite alloys, Ultra-resistant ceramic plates, and an external barrier of electromagnetic reactive armour [which acts to diffuse the threat of energy weapons], which together with the tank's immense size, makes for a nearly impenetrable wall of armour. Additionally, the tank is equipped with a large reservoir of nanites, which are used as a Self-Repair system for the tank.

VII) T-II Kronos Proximity Shockwave Device: A powerful shockwave generator using ETF technology to amplify the centrifugal force of two massive plates of super-dense metals to several multiples their original power, before unleashing it, using a controlled ET-Field, into the surroundings, via hammering it down into a force absorption plate beneath the centrifuge. The result is a shockwave that flows outwards from the tank in all directions, obliterating any and all objects within a 50 metre radius of the tank.

VIII) T-X Schild Energy Barrier: A powerful ETF-Based energy shield meant to redirect the damage caused by both projectile and energy-based weapons. It takes a considerable amount of fuel to charge it, and thus, while it is a life saver in extreme combat situations, it is only used when absolutely vital.

Crew Accommodation: The interior of the Streitaxt is simplistic, but based around long term deployment. It has bunks in the rear end of the main chamber where the crew may rest. The walls are lined with a material that secures it against spalling, as is standard issue on tanks of it's calibre, and several weapons lockers are located within, one beside each bunk. State of the art filtration systems mean that the vehicle is always provided clean, breathable air and purified water. An ETF-Manipulator is kept on standby in the system, in order to, if need be, completely break down and reconstruct the air and water at a molecular level, to cleanse it of whatever contaminants cannot be removed by the incredibly powerful filtration system. Once inside, the passengers are entirely safe from all exterior threats, be they physical, biological or chemical. Heavy insulation means that it can operate in any temperature, without fear of damage to the crew or the vehicle. The tank generates, using the ETF Manipulator, Nutrient shots, using specialised catalysts and concentrated dosages of all the necessary nutrients, vitamins and energy requirements of a soldier in the field. It also generates Nutrient Cells, which are bigger, and designed to work with the more advanced armours used by higher ranking crew, such as officers. These can last months at a time, and so long as raw material is continually provided to the ETF Manipulator, there is no limit to how much it can produce. It can likewise produce an array of other things, including M/E Cells, or, should the case come up, any item within size constraints that is programmed into the system, so long as the specific mechanics and components of the item are provided. This essentially makes the tank capable of producing anything the crew may need.



Personality: Cheerful, alert and focused sum up his most dominant traits. Ever the optimist, he will usually be the first to bounce back after something goes wrong. That alongside his focused mind and strategically minded nature mean he is often an excellent commander to soldiers. He is also not one to look down on his subordinates, and is known throughout the faction's military for being a friend as well as a leader. On the flipside however, he dislikes being obstructed when working, and his intolerance for incompetence shows through whenever those around him do not perform to his expectations. This particular trait is a side effect of the harsh training he himself endured, where his forces were drilled until they operated with mechanical efficiency. Treachery and Indirectness can instantly shut off his cheerful demeanour, and when this happens, one would be wise to do whatever is necessary to reconcile with him, lest his training for eliminating the unimportant find it's place in the target of his ire.

History: The descendent of Nazi tank commander Erwin Rommel, expectations have been high for Dietrich since it was first discovered he had a knack for strategic and tactical endeavours. Shortly after finishing high school, he was drafted into the military and immediately taken by the Wehrmacht's Special Forces training program, and then taken into the armoured forces. Before long, he had climbed the ranks to the rank of Brigadefuhrer, and put in command of the fabled 7th Panzer Division. He excelled as both a division leader and as a tank operator, soon showing the same affinity for tactics that made his ancestor a legend in the Wehrmacht. After several successful missions and his promotion to Obergruppenfuhrer, he was given the mission to lead an expedition into the Rift once it was discovered. Primary probing revealed the Rift environment to be aggressive, and some of it's inhabitants even tried going through the portal into their world, and thus, Dietrich, along with his own expeditionary force, complete with an Engineering Battalion, were sent into the Rift to establish a foothold for a later invasion. The subsequent discovery of the Rift's cannibalistic nature and the destruction it was inflicting on the homeworld lead to the mission which subsequently ended in the government's betrayal of Dietrich and his entire force, calling them heroes and severing their hold on the homeworld, stranding them in the rift.


--------------------------------------


Name: The Decay
Gender: None
Age: Unknown
Height: Varies
Length: Varies
Weight: Varies
Physical description: To the eye it looks like black slime, which is alternately viscous and sticky, depending on its needs at the time. It is semi sentient and capable of moving as a living creature, with the additional capability to corrode or preserve what comes into contact with it, to the extent of preserving seemingly long-dead corpses or corrode its way through solid steel.

Equipment: None, unless those it can reanimate and take control of count.

History: Unknown. It is most likely not a native of the Rift Realm, and also unlikely to have been in this realm for long. Its highly expansive nature means that it can't have been in the Rift Realm for longer than a few days at best. Its relentless consumption also means that it likely is not a natural entity, but perhaps belonging to the realm of the supernatural.
"Ah yes, organised chaos. the sign of a clever but ever-busy mind. To the perpetrator, a carefully woven web of belongings and intrigue, but to the bystander? Madness!"
–William Beckett, Lore of Leyuna RPG

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Re: Temporal Rift RPG Profile Topic

Postby dinoman666 » Wed Sep 19, 2012 10:21 pm

Name: Promethean Knight
Species: Promethean automaton (possibly partially organic)
Gender: None known.
Age: Unknown.
Description: Standard Knight: http://www.halopedia.org/images/d/d5/H4-Knight.png Lancer: http://www.halopedia.org/images/a/a5/KnightLancer.png Commander: http://www.halopedia.org/images/8/8e/KnightCommander.png Battlewagon: http://www.halopedia.org/images/9/9b/KnightBattlewagon.png
All Knight variants are about ten feet tall and a little over 900 pounds, though their anti-gravity capabilities lower their overall weight. The "head" is actually a mask that can split in half, exposing a glowing skull of unknown origin (though humanoid in appearance) hidden underneath. A trait shared by all Prometheans is a consistent color pattern of either bright, fiery orange during the day or a colder blue at night or in the darkness of caverns.
Capabilities: Knights are fully weaponized armored attack platforms, equipped with an energy blade in the main left arm and one of several types of unique energy weapon in the right. They also possess energy shielding of varying strength (depending on class). They command both Watcher drones and Crawlers, and are the only Promethean type known to possess at least some level of sentience. However, they know only battle, and little else. Knight abilities tend to vary depending on class, but all types possess several consistent features:
Defenses: Knights have powerful recharging energy shields that provide them with excellent protection. Should this shield be breached by concentrated fire, it has a shockingly fast recharge speed, and a single translocation is usually enough time to rejuvenate them. The shields of Commanders and Battlewagons are significantly tougher than those of other Knight classes. Even if their shielding is breached, the large carapace of a Knight (which contains their Watcher drone) deflects most forms of light and medium arms fire, yielding only to heavy explosives. The rest of the torso is more vulnerable. A Knight's faceplate, which conceals their skull, also protects this critical weak point, and must be blasted off (or the Knight must be provoked into opening it) but a gunshot before a proper headshot can be applied.
Translocation: All Knights can "teleport" over short distances (30 feet horizontally, 10 feet vertically), often used to evade attackers when injured and without assistance from other Promethean forces, or to ambush unknowing opponents. A gif demonstrating the ability: http://www.halopedia.org/images/4/47/Promethean_translocate.gif
Watcher Compartment: Most Knights carry a single Watcher drone in their armored carapace, contained in a compact state and doused in a form of preservative fluid to keep the machine in pristine condition until released. The Knight's carapace can open, releasing the Watcher straight onto the battlefield.
Anti-Gravity Fields: Several areas of the Knight's chassis are held together by anti-gravity fields, and some of their limbs appear to be floating next to the automaton's body, rather than being physically attached to it. These anti-gravity fields also assist in the Knight's agility to some extent, allowing the heavy machines to hop, sidestep, and even leap down from higher perches with relative ease. The Knight Lancer is especially noticeable in that it can "overload" these fields to provide a brief, but incredibly powerful, boost of speed, allowing the Promethean to close with targets at speeds too fast for the human eye to track. In addition, Knight Commanders can displace their anti-gravity fields, turning it into a damaging energy shockwave that injures and knocks back nearby enemies. It can only do this once, and afterwards resorts to its standard blade in close combat.
Disintegration: When killed, Knights will disintegrate into yellow particles, eroding from the spot that took the killing blow and rapidly expanding outward. Few mechanical pieces of the Knight remain, though its ranged weapon usually stays behind (such weapons can even be picked up and used by other species, such as humans).
Sonar: Lancers function primarily as scouts or marksmen, and as such have several efficient ways of tracking enemies, known as the Z-5080 Short-Range Spectrum Augmenter/Vision Package, or simply "Promethean vision." This ability allows Lancers to track a target through infrared signatures, electrical signals (similar to a shark), pheromones or gas emissions, and even a creature's heartbeat. Battlewagons are also capable of using this ability.
Autosentry: In addition to the Watcher drone, Knight Commanders and Lancers have a single Z-2500 Automated Protection Drone, or autosentry, that hovers in a fixed position (deployed from the carapace like the Watcher). It possesses no programming beyond shooting designated targets.
Battlewagon Superiority: Knight Battlewagons are the most lethal Knight variant, and extremely rare, serving as a last line of defense when other forces have failed. They are more well-shielded and armored than other Knights, and exceptionally difficult to bring down.
History: Prometheans are a "race" of robotic entities that have an unknown origin. They seem to protect this alternate dimension as if it was their own, and will attack any creature they perceive as a threat. Prometheans possess no remorse or mercy, and will only retreat if it is strategically sound to do so. Knights are the most curious type of all, as they seem to possess several inherently organic qualities (their unusual skull, the fine manipulator arms, etc.), suggesting a cybernetic origin. However, whatever made them true organic creatures is now gone, and they have only a personality of a cold, heartless machine.

Name: Promethean Crawler
Species: Promethean
Gender: None.
Age: Unknown.
Description: Standard Crawler: http://www.halopedia.org/images/b/b6/H4-Crawler.png Crawler Snipe: http://www.halopedia.org/images/2/29/CrawlerSnipe.png Alpha Crawler: http://www.halopedia.org/images/e/ef/AlphaCrawler.png
Crawlers are almost eight feet long and about 370 pounds. Like Knights, their orange glow can dim to blue in darker places.
Capabilities: Crawlers are fast attack Promethean units, used as cannon fodder by Knights. They are ferociously aggressive towards anything they perceive as a threat, and will swarm a target like a pack of wild dogs. They are capable of both close and long range combat using built-in weapon systems. Crawlers, despite their size, are incredibly fragile, only taking several shots from a light weapon to destroy them. All Crawlers have similar abilities:
Agility: Crawlers, despite their weight, appear to have an anti-gravity capacity that allows them to scuttle along walls and ceilings with surprising ease, attacking their prey from unusual angles (usually every conceivable one).
Weapon Systems: All Crawler weapons appear to be built into their skulls, with the standard Crawler having a semi-automatic weapon similar to the Watcher or the Promethean Boltshot. The Alphas have a fully automatic weapon similar to the Suppressor, and the Snipes have a single-shot weapon like that of the Promethean Binary Rifle. All Crawlers variants are equipped with deadly cutting mouthparts and sharp claws, which can slice through steel if given enough time.
History: See Promethean History in the Knight profile. Crawlers are asymmetrical defense constructs used by Knights to protect their dimension from encroaching threats (what defines a "threat" is only known to the alien machines themselves). They are fast, aggressive, and utterly ruthless in their pursuit of targets.

Name: Promethean Watcher
Species: Promethean automaton
Gender: None.
Age: Unknown.
Description: http://www.halopedia.org/images/7/7d/H4-SentinelWatcher-Requiem.jpg
Watchers are about 4 feet tall and 300 pounds, though their anti-gravity hovering capability renders their weight moot. Several of their component parts are attached by anti-gravity fields like the Knight's, allowing them to store themselves in far more compact forms. Like other Prometheans, they can switch between orange and blue, depending on the surrounding environment.
Capabilities: Watcher drones are exclusively used by Knights as combat support or lone scouts. They are equipped with a single, built-in weapon like that of the standard Crawler, and are even lightly shielded, but possess several unique abilities that make them surprising threats beyond that of a simple soldier:
Hard Light Shield: Watchers can produce a shield of "solid light" (produced through an as-yet unexplained interplay between coherent, high-energy light and gas particles, such as air) to protect Knights and Crawlers, called the Z-090 Photonic Coalescence Emitter/Aegis. This shield blocks (and in certain cases deflects) projectiles of any type, but eventually dissipates under concentrated fire, and the Watcher cannot use its own weapon while maintaining the shield. Likewise, the protected unit cannot fight back unless it fires around the shield itself.
Gravity-Displacement Field: Watchers can catch slow-moving ordnance, such as grenades, with a gravity-displacement field produced from the bottom of the drone. It often uses this to confound grenade attacks on its Knight overseer, and will almost always fling the explosive back a moment later (while caught in the field, the grenade's fuse is effectively suspended until released).
Reconstruction Beam: Watchers use a bright blue reconstruction beam for several purposes. Firstly, they possess the ability to draw raw materials from the ground itself and construct a batch of fresh Crawlers in only a few seconds. The drones only do this if current Crawler swarms are thinned by enemy fire, or if no Crawlers are present to protect the Watcher and Knight. For reasons unknown, Crawler numbers have a "limit," and Watchers will never exceed it, even if it would be a good idea to do so. In addition, this beam can use the same method to create medium-sized beam turrets, ovoid, hovering structures that float at a fixed position and fire a constant beam of energy at nearby threats (the turret must recharge after every burst, and has a distinct charging time before the beam actually fires). Finally, when a Knight is disintegrated for the first time, it leaves behind a glowing orb or particles (likely the Knight's "essence" of sorts). This orb eventually dissipates, but before it does, a Watcher is capable of reconstituting the defeated Knight and sending it back into combat. However, this only works once: when the Knight is destroyed a second time, it is gone for good. While a Watcher uses its reconstruction beam, it is stationary and unable to defend itself, and the time it takes to perform these procedures makes it vulnerable to attack. As a result, it only uses this ability before combat starts or when sorely pressed (i.e. there are no Promethean allies nearby).
Hovering: Though incapable of traveling on solid ground, Watchers hover constantly, and can reach an altitude of nearly 100 feet if the situation demands it.
History: See Promethean History in the Knight profile. Watcher drones are used by the Knights to keep an eye out for signs of potentially "threatening" activity or intruders, and support Knights and Crawlers in combat. Like the Crawlers, they appear nonsentient, built specifically to assist the Knights. Indeed, they may be directly connected to the Knights controlling them.

Promethean Weaponry:

All Promethean weapons appear to operate in a similar manner: particles of hard light or some other intense energy fired to pierce armor and flesh alike, with the Binary Rifle, Incineration Cannon, and Scattershot disintegrating their targets completely in a similar manner to destroyed Knights. Despite being energy weapons, they use some form of ammunition, but the technology is virtually unknown to humans, even in 2170. The weapons are capable of being used by other species, though not necessarily to an equal effectiveness. Though Crawlers and Watchers have weapons built into their bodies, they tend to shatter and fall apart when destroyed, revealing the actual weapon stowed within.

Z-040 Attenuation Field Generator/Localized (Pulse Grenade):
http://www.halopedia.org/images/3/37/H4-Z040PulseGrenade.png
Surprisingly simple in design, the Pulse Grenade is thrown by Knights to root enemies out of cover or to deny them access to certain locations. Upon being thrown, the grenade forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying nearby targets. The sphere can disable vehicles, and damage shields or erode flesh. The sphere lasts for a short period of time, effectively taking a small chunk out of a given area of the battlefield for a limited time.

Z-110 Directed Energy Pistol/Exotic (Boltshot):
http://www.halopedia.org/images/d/d5/H4-Z110BoltshotPistol.png
Normal Boltshots are never used by Knights, though the weapon appears to be built into both standard Crawlers and Watcher drones. It is a semi-automatic, close-range precision weapon with a 10-round clip. At extremely close range, the weapon can be charged up and fire several rounds in a single shot, like a shotgun blast. This capability is occasionally used by Watchers, but not Crawlers.

Z-130 Directed Energy Automatic Weapon (Suppressor):
http://www.halopedia.org/images/7/79/H4-Z130SuppressorRifle.png
The Suppressor is an automatic weapon used by standard Knights that fires bolts of hard light in rapidly accelerating succession. It is inaccurate at long range, but can cut through swathes of enemies at close range thanks to its 48-round clip. Alpha Crawlers have this weapon built into their bodies, making them far more lethal than their standard brethren.

Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator (Scattershot):
http://www.halopedia.org/images/c/cc/H4-Scattershot.png
The Scattershot appears to be the Promethean equivalent of a shotgun. It is extremely dangerous in relatively close quarters, though its most remarkable attribute is a schismatic dispersal effect that can cause hard-surfaced corridors to ricochet with its energy beams. Curiously, despite its advanced technology, the Scattershot utilizes a breech-loading system to hold its ammunition, and can fire five "rounds" before needing a reload. This is the staple weapon of Knight Battlewagons.

Z-250 Directed Energy Engagement Weapon (Lightrifle):
http://www.halopedia.org/images/d/d0/H4-Z250LightRifle-Side-Render.png
The Lightrifle is a semi-automatic marksmen rifle used most often by standard Knights and Lancers. It is a scoped, mid-range to long-range weapon that has a built-in 3x scope. It fires bursts of three shots at a time, but Knights can use the weapon far more effectively, combining all three rounds of the burst into one single shot, doing significantly more damage at far greater ranges. When dropped by Knights, there is no known way to replicate this ability. It holds fifteen shots per clip and fires luminescent orange hardlight rounds.

Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle (Incineration Cannon):
http://www.halopedia.org/images/4/4e/H4-IncinerationCannon.png
Used almost exclusively by Knight Commanders, the Incineration Cannon fires multiple streams of explosive particles that detonate and spread upon impact with a target. The additional explosive projectiles generated at the site of impact spread out in tall but short arc trajectories. It internally holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. This weapon is absolutely lethal to infantry, and the full power of the main burst plus its additional "cluster bombs" at ground zero can vaporize large vehicles.

Z-750 Special Application Sniper Rifle (Binary Rifle):
http://www.halopedia.org/images/f/fb/H4-BinarySniperRifle.png
The Binary Rifle is a Promethean energy channel weapon similar to an anti-materiel sniper rifle. The rifle uses two core-mounted particle accelerators to accelerate its projectiles to high speed, killing targets with one shot. Despite its incredible power, its two-round clip and noticeable laser sight limit its use. Lancers tend to use this weapon, and Crawler Snipes have it built into their chassis.
Last edited by dinoman666 on Tue Jul 23, 2013 12:03 am, edited 7 times in total.
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Re: Temporal Rift RPG Profile Topic

Postby Kiryu Gwangi » Sat Sep 22, 2012 10:12 pm

Explorer:
Name: Jake Nevun
Gender: Male
Age: 31
Height: 6 feet
Weight: 135
Physical Description: He has a slim build, with toned muscles and dark brown hair, blue eyes, and tan skin. He wears a suit of rubber-like blue scale-like armor which covers his entire body except for his head, which wears a helmet shaped like a T-rex skull.
Equipment:

Plasma Handgun: Pulled from a pocket on his right thigh, this handgun can fire off concentrated shots of plasma energy that briefly stun the opponent. After up to 5-6 shots, the handgun must recharge.

Rocket Launcher: Strapped to his back is a large rocket launcher which can fire rockets filled with explosive liquid. Upon impact with a target, the rocket sends burning shrapnel flying everywhere that can reach up to 2 feet. Jake has up to 12 rockets at a time.

Armor Suit: Jake's suit is well protected against fire and slashing attacks, and allows him to move through contaimenated areas.

Portal Dweller:
Name: Gwangolord
Species: Possibly therapod
Gender: Male
Age: 175 years
Description: He has a body shape like a T-rex, and has allosaur-like arms. He stands semi-vertically, and he has bat-like wings sticking from his back. His eyes are red coals, and from his chin protrudes a goatee. His tail is crocodilian in appearance, but ends in a scorpion stinger. His entire body is volcanic in appearance, his skin like lava and burning rock, and he has a lion-like mane made of fire.
History: Gwangolord appears to have been born from a giant volcano that erupts once every month. He was possibly formed when lava from the volcano engulfed a partially destroyed T-rex skeleton, bringing it back to life as Gwangolord.
Wingspan: 15 feet
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Re: Temporal Rift RPG Profile Topic

Postby weecam27 » Thu Oct 11, 2012 8:14 pm

Name: Grim Bartholomew Grantz.
Species:Vampire
Gender:Male
Age:18
Description:Looks like a normal human but with abilities far beyond human power. Although labeled as a Vampire he is different from the Vampires of Human legends in the way that he can be killed with normal weapons. The way that he uses his power is also dangerous as to use any of his powers he has to sacrifice his own blood abilities like stopping aging don't use much and can be used for a long time without feeding ,However Healing what should be life ending wounds takes a lot and after using it twice he would need to feed, Using it four times without feeding would leave him weak and easy to kill. However with above average intelligence and careful use of his abilities he is well adapted for survival.His prefered diet is that of Predatory creatures and humans don't interest him much but he can work with/ kill them as is necessary.
History:Born a Vampire, Parents where killed when young leaving grim to believe that he is the only true born Vampire left in the world. He now wanders alone looking for any signs of other Vampires.
Wingspan (If Applicable):Can unleash wings but not for long wing span is 12ft

(Hope this is ok)
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Re: Temporal Rift RPG Profile Topic

Postby slashmaster101 » Tue Nov 06, 2012 8:20 pm

Name: Ag-Ahkrin-Ah ( Burning- courageous-Hunter)
Species: Balrog
Gender: Male
Age: 1000
Description: http://www.google.com/imgres?um=1&hl=en ... ,s:0,i:251
History: Still considered young by Balrog terms,
Wingspan (If Applicable): 30 Feet
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