Godzilla E-War Profile Topic

Profiles for the dead.

Godzilla E-War Profile Topic

Postby Legendary Elite » Sat Sep 08, 2007 12:18 am

Post your profiles for Godzilla E-War here.

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Human character sheet:
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Name: Fury Zilla
Alias: Jr (Junior) Zilla, TriZilla and G.I.N.O. (Godzilla In Name Only).
Height: The height of Zilla.
Weight: Average weight, same as Zilla.
Appearance: Looks similar but Green in colour.
Image
Powers: Atomic Breath (Green flame), Regeneration, Acid Cleave.
Origin: The second hatchling of Zilla who was killed after being caught in the wiring on the Brooklyn Bridge and was then shot down by the US Military. The remaining hatchling escaped and within a few days became an adult. Unlike the previous Godzila or Zilla (his parent), Fury Zilla is now free from the underground and now lives out on land, unlike Jr Zilla it's former brother, this one is more stronger and does not reproduce assexually (it reproduces with a female like most animals). This one can regenerate any wounds after being injured. He now roams the oceans and favors Sydney, Australia as his home.
Allies: Zilla Jr, Godzilla (even though both monsters hated each other in Final Wars), Baragon, King Ghidorah, Rodan, Anguirus, Megaguirus.
Enemies: Anyone against Godzilla.
Strengths: Water, Nuclear Energy.
Weaknesses: Chemical Weaponry, Fire, Electricity.
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Postby dinoman666 » Sat Sep 08, 2007 12:21 am

Name: Sangheilios
Alias: The Raptor of Death
Height: 2-100 meters
Weight: 500 pounds-50,000 tons
Appearance: A dark green raptor, basically. He also has red stripes going down his sides.
Powers: At first, he only has natural weapons (teeth, claws, etc.). Once he's killed and eaten enough, however, he grows to immense size and can shoot a beam of super-hot plasma out of his jaws, though this is usually a last resort. His main beam is blue, but he can use a weaker green beam, a more powerful red beam, and a super-powerful white beam used to attack only the most dangerous opponents.
Origin: He was originally a normal raptor that existed on Lagos Island with the Godzillasaurus that created Godzilla. After the bomb went off, he changed very little, except for the powers he has now. The explosion cause him to "hibernate," but he was awoken by visitors to the island. He was captured and taken back to Tokyo.
Allies: Bane and his allies
Enemies: Any enemies of Bane
Strengths: Immune to Electricity and heat
Weaknesses: Extreme cold and nuclear energy somewhat.

Name: Keizer Komodo
Alias: Nuclear Dragon
Height: 150 meters
Wingspan: 150 meters
Weight: 100,000 tons
Appearance: He is the basic shape of a wyvern, with a pair of wings that are bone white, with an orange and black eye marking on the outside of each. He has three claws on each wings. His eyes are orange, and he has coiling, ram-like horns that are the same color as his wings, as is his underside. The rest of his body is dark blue, and he has a black ridge of spines from the top of his head, down his back, and to the end of his tail.
Powers: He can breath a beam of flame (similar to Rodan's Uranium Heat Beam). He can also release pulses of electricity through his wings from touch or from a distance. He is a superb flyer, and an excellent close-combat fighter, using his tail, sharp teeth, claws, talons, and electric pulses to great effect. He also has a "rage attack" of sorts: he shoots an orange fireball from his maw, that is surrounded by electricity. It inflicts heavy fire and electric damage, but also moves with such speed and hits with such force it explodes as well, and is capable of knocking over even very large monsters. It is usually used when Komodo absorbs enough Nuclear Energy, but can be used by itself (albeit sparingly) as well. His eyes flash bright orange before using this attack. He has also recently learned to control whether or not to absorb (or, in Bane's case, lose) radiation from attacks.
Origin: A Space Dragon, like the Ghidorah's.
Allies: Other space monsters.
Enemies: Any who oppose him.
Strengths: Absorbs nuclear energy, and is nearly immune to heat.
Weaknesses: Edged attacks and Sonic/Concussive attacks.

Name: Mechagodzilla 2.0
Alias: Mechagodzilla "5" or simply Mechagodzilla
Height: 100 meters
Weight: 100,000 tons
Appearance:
Powers: Deadly missiles from "fingers," which can spin, close, or open wider, making them into hands or even drills. He also has missiles in his toes and shoulders as well. He can fire a yellow beam of energy from his eyes that rivals Godzilla's Atomic breath in power. His chest plate can open to fire a red precision beam that can slice a building in half. His most powerful ability, however, is his energy shield, which he can shut off or turn on at any time. It covers his entire body when active, but he cannot use any ranged weapons. However, it does inflict electrical damage when touching enemies. He can also fly at Mach 1 using the jets in his feet, and his Space Titanium armor is extremely durable. After his upgrade, Mechagodzilla was equipped with a much larger array of missile launchers, in his knees, hips, and back. All of these projectiles are capable of digging into the flesh of most monsters before exploding. In his mouth is a powerful green energy beam that can overpower even Godzilla's Hyper Spiral Ray. His "fingers" can now become enveloped in yellow energy, making them energy "blades." His jets are also now more powerful, pushing him to Mach 5, thanks to added ones in his back, near the missile launchers. Mechagodzilla's chest-mounted Smart-laser can divide into eight separate beams of lethal energy to attack multiple targets. Finally, in case of the scenario of Mechagodzilla's decapitation, the A.I. brain that controls the machine is contained in the neck instead of the head, and can fire a less-accurate, but more powerful, version of his green mouth beam. Most recent weapons: Whenever shield dissipates, it can instead be shot outwards in a sizzling wave of electrical energy for a distance of 200 meters all around Mechagodzilla. A wider variety of missiles, including freezing, incendiary, EMP, sonic stun, energy-draining (explosion drains energy from shields), acid-releasing, armor-piercing, and proximity-fuse, which explode at certain distances. These can all be changed with current missiles inside the mech. Simeon form of Absolute Zero cannon in chest, that is able to switch places with the Smart-laser internally. Space Titanium armor has been reinforced with diamond, making it more difficult to penetrate and only affecting Mechagodzilla's speed marginally. Energy blades on arms can shoot yellow bolts of energy in a rapid-fire style. Mechagodzilla can also project a hologram that can mimic any monster of similar mass and shape the mech has encountered before. This hologram is impenetrable by non-Simeon sensor scans, so it can even trick mechs. Finally, Mechagodzilla has nano-bots inside his structure that can repair him to a certain degree in the field, so he doesn't have to retreat every time he gets badly damaged.
Origin: Created by the Simeons (who created the original Mechagodzilla) made this new and improved version to combat Godzilla and the other monsters of Earth. He would act as a harbinger for the Simeon invasion, and was planned as the nearly perfect machine. But only against one monster at a time...
Allies: The Simeons and any monster who seeks the same prize he does.
Enemies: Everyone else.
Strengths: Atomic energy and edged attacks.
Weaknesses: Electricity and blunt attacks.

Name: Predator-1
Alias: Pred-1
Height: 100 meters
Length: N/A
Weight: 150,000 tons
Appearance: Similar to a yautja, though its made entirely of metal, and its head is just the helmet.
Powers: Has a retractable, double-tipped spear, wrist blades in its right arm gauntlet, retractable missile launcher in left gauntlet, maser cannon in "mouth," jets in feet and back, sonic ray in chest plate, extremely fast, retractable cannons on shoulders that can shoot rapid fire energy bolts or more powerful bolts of explosive energy, which are slower-firing.
Origin: Made by the GDF as a split from the usual long-range tactics used.
Allies: Global Defense Force
Enemies: Any specified target
Strengths: Radiation, heat
Weaknesses: Electricity, explosive

Name: Xenomorph-1
Alias: Xeno-1
Height: 50 meters (when in combat crouch)
Length: 100 meters
Weight: 100,000 tons
Appearance: Identical to a Xenomorph, but with a metallic sheen instead of a black exoskeleton. The front dome of the skull is vaguely translucent (where its visual sensors are).
Powers: Extremely fast and agile, incredible digger, teeth, claws, and tail blade, inner jaws and tail blade can inflict electric shocks on contact, inner jaws can fire red heat ray, missile launchers in back spines and retractable ones in shoulders, retractable double-barreled laser cannons (like those of Kiryu) in wrists.
Origin: Based off the vicious Xenomorphs that had temporarily plagued the planet, GDF created this mech to be used in a scouting role, though he's quite capable of defending himself and is often used as a backup weapon.
Allies: The Global Defense Force
Enemies: Any specified targets
Strengths: Heat, explosive
Weaknesses: Ice and acid

Name: Lord Ghidorah
Alias: The Planet Killer, Lord of Terror
Height: 150 meters
Length: N/A
Weight: 100,000 tons
Appearance:
Powers: Gravity Beams from all three mouths that can cause damage or lift enemies into the air, flight at Mach 5 (Mach 20 in space), central head controls outer ones, able to shoot electrical bolts from spikes in wings, mind control over lesser beings to some extent, has control over electricity, can shield self from powerful energy attacks and convert them into a powerful Energy Sphere attack, has a interestingly similar regeneration ability to Godzila, can release electricity through fangs, can absorb the life force from any form of organic matter, as well as solar energy, to make himself more powerful, can use electricity to form a variety of other attacks, can absorb psychic and mental energy to power himself, has minor psychic abilities such as telepathy. Special Attack: Vortex Blast: risky, but can vaporize nearly any monster on Earth, at the cost of most of Lord Ghidorah's life force.
Origin: Lord Ghidorah, easily equal to the legendary King Ghidorah in destructive power, is well-known among many races, mainly because the beast destroys whatever planet he sets his six eyes on. No one truly knows where he comes from, except that he seems to be the "natural" ending to planets in his path. Recently, he has made a beeline for Earth, ready to wipe the little blue sphere from the face of the universe, and woe to any who would try to resist him. Unusually, however, this isn't Lord Ghidorah's first visit to the little blue planet...
Allies: Other Ghidorah's
Enemies: Anything in his path
Strengths: Most physical attacks, as well as electricity.
Weaknesses: Acid, large numbers of explosives.

Name: Diablo
Alias: God of Decay, God of Fire
Height: 120 meters
Length: 150 meters
Weight: 120,000 tons
Appearance:
Powers: Control over fire, can breathe fire, incredibly strong and fast, jaws, claws, and tail, can teleport short distances in a plume of fire.
Origin: Diablo's origins are somewhat unknown. All that's known is that he emerged from the earth (possibly the very core) and immediately began setting about causing mayhem and destruction across the globe, until he was finally driven back by the GDF. The destruction-loving beast is currently looking for a good place to make a home, and is also seeking revenge on the foolish humans who had denied him his right.
Allies: None
Enemies: Anything he doesn't take a liking to.
Strengths: Immune to heat, nuclear energy
Weaknesses: Cold, edged attacks

Name: Barugaron
Alias: Acid Beast
Height: 120 meters
Length: 50 meters
Weight: 50,000 tons
Appearance:
Powers: Acidic bite, tail blade, and claws, can spit acid from his mouth, incredibly agile and quick (even for a kaiju), claws and tail blade are wickedly sharp.
Origin: Barugaron's origin is completely unknown, though thought to be a monster of legend, at one time fighting Varan. Barugaron seems to have an intense dislike for mankind, and has been a constant source of frustration for the GDF, as his attacks are devastating against their mechs.
Allies: None.
Enemies: Mankind, Varan.
Strengths: Acid, explosive (particularly against the blue and yellow armor plates on his body)
Weaknesses: Sonic, alien energy

Name: Mugar
Species: Simeon
Height: 7'2"
Appearance:
Personal Weapons: Immense strength, energy pistol, robotic arm can be used as club.
Origin: Mugar is one of the Simeons' most decorated generals, and the one who originally came up with the idea for a new Mechagodzilla, and is planning the newest invasion of Earth. It is rumored that Mugar has some latent psychic abilities as well, but this has yet to be confirmed...
Organisation: The Simeons.
Allies: His own kind.
Enemies: Most of mankind.

Name: Jyarumu
Alias: The Shadow Sentinel
Height: 100 meters
Length: 50 meters
Weight: 150,000 tons
Appearance:
Powers: Incredible physical power, armored hide nearly immune to most forms of physical attack, organic jets in back and stomach that allow him to fly limited distance, "Darkness Strike" from fists, Shadow Burst from mouth.
Origin: Like Barugaron, Jyarumu's origin is nearly unknown. However, he, as well as Barugaron, Varan, Manda, Baragon, and Balkzardan (Jyarumu's antithesis, in a way), he is likely a so-called "Spawn of Orochi," representing the element of Darkness, along with Balkzardan's Light/electricity, Baragon's Earth/fire, Varan's Air, Barugaron's Venom, and Manda's Water. Whether this is true or not is up to debate, but it is true that Jyarumu and Balkzardan hate each other with firey passions. Also, like Barugaron and Balkzardan, Jyarumu is a major annoyance to the GDF.
Allies: None.
Enemies: Other than Balkzardan and the GDF, Jyarumu has no enemies, considered little more than a force of nature like his presumed brethren.
Strengths: Most physical attacks, except truly powerful ones.
Weaknesses: Electricity, alien energy.

Name: Gyaos
Alias: Shadow of Evil
Height: 95 meters
Length: 80 meters (120-meter wingspan)
Weight: 30,000 tons
Appearance:
Powers: Incredibly agile fliers, Sonic Beam that can slice through flesh with ease, able to reproduce asexually in certain situations, teeth, talons.
Origin: Unknown, though suspected to be connected with Gamera somehow. All that is known is that they've become incredibly rare ever since they attempted to take over the planet through sheer numbers. It is highly unlikely that another plague of Gyaos will appear any time in the near future.
Allies: Other Gyaos.
Enemies: Everything else.
Strengths: Sonic, blunt
Weaknesses: Edged, heat

Name: Genocidal Recon Emergency Mech: Lifelike In Nature
Alias: GREMLIN
Height: 90 meters
Length: N/A
Weight: 100,000 tons
Appearance: Vaguely apelike, with long, spiky claws on its hands and feet, which are fully prehensile, as is the tail, which ends in a dish-shaped Hyper Maser, which can open and close at will. The Gremlin's head has a mouth, filled with sharp "teeth," as well as a visor where its eyes would be. Its entire body is silvery in color.
Powers: A specialized type of armor that can change color to match nearly any environment, Hyper Maser in tail, sharp claws and teeth, retractable missile launchers in wrists, jets in feet, incredibly acrobatic and agile, sonic ray in mouth, mainly for stunning rather than damaging foes, powerful scanner in visor to help discern strengths, weaknesses, and behavioral patterns of monsters and mechs.
Origin: The Gremlin was made by the GDF as a scouting mech, used to hide at a distance during fights involving monsters or PWNT mechs, to assist the GDF in finding out more about their enemies. Due to this dangerous line of work, the Gremlin is incredibly agile, has excellent camouflage, and can defend itself with its weapons if discovered. However, it'll usually retreat unless cornered.
Allies: GDF
Enemies: PWNT, monsters.
Strengths: Electricity, explosive.
Weaknesses: Blunt attacks, acid.
Last edited by dinoman666 on Tue Aug 10, 2010 5:21 am, edited 31 times in total.
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Postby Stallordasaurus Rex » Sat Sep 08, 2007 1:50 pm

Name: Cyber Zilla
Alias: Mecha-Zilla
Height: Zilla's height
Weight: counting the armor, I'd say allitle bit heavier then the real Zilla.
Appearance: If you've ever seen Godzilla the series: Mutant wars. Then you might've seen him. But if you havn't, heres a little pic for ya
Image



Powers: Sonic emitter. missle launchers, and blue atomic breath.
Origin: Cyber-Godzilla was created by a combination of human and alien technology. A cyborg created using the body of the first Godzilla, it is completely under the control of the aliens, with or without their tachyon emissions. Cyber-Godzilla has been seriously upgraded from its original form, and now possesses several weapons, such as a sonic emitter in its chest, eight missile launchers on its dorsal spines, and blue atomic flame breath. While a puppet, there does seem to be a tiny bit of the original's mind left, enough for it to dominate its own offspring. When Godzilla first met Cyber-Godzilla, he was extremely confused, unable to decide who his parent was; the aliens used this confusion to gain control of him.


Allies:(Since he isn't controlled anymore) Godzilla's allies.
Enemies: Aliens
Strengths: Nuclear energy
Weaknesses: Fire, a lot of electricity
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Postby TyrannoTitan » Tue Jan 29, 2008 12:32 am

Name: Aeonus
Alias: The Time Keeper
Height: 100 Meters
Length: 200 Meters
Weight: 50,000 Tons
Appearance: Link or link. First image is a non-shitty drawing made by KP to better depict Aeonus. Second image was a photoshop-made outline of the original shitty drawing I made, simply to show clearer details.
The majority of his body is a blueish silver color, while the markings on his main body are a whitish blue color. The markings on his head and legs, like the others, are whitish blue in color, but seem to snake across his body, and flair or dull depending on his mood. The jagged material lining his back are actually cyan flames which, strangely, emit no heat.

Powers: Can travel through time and space itself, though exact periods of time are impossible to hit accurately. Raised in harmony with time itself, Aeonus can emit energy that slows or hastens a certain object or living thing for a limited amount of time. Front tendrils act as energy siphons, draining creatures of both life and overall energy (Like beams and other projectiles for organic creatures), which can also drain electrical equipment of their power. Back tendrils are longer (Not actual proportional size in the drawing) then their counterparts further up his body, allowing him to use them as his "arms" or another set of legs, to stabilize himself. Can emit a "Mana Shield", which is a shielding that absorbs tremendous amounts of damage, but drains Aeonus' overall energy, which causes the shield to fall and weaken him at the same time, if the shield sustains too much damage. Can produce a stream of plasma-like energy from his crest, which ages anything it touches rapidly, as well as burning it with plasma energy. Can teleport long distances at will (But such actions make his presence very obvious to any energy-sensing creature or equipment). Has a form of telepathy as well as telekinetic abilities, which is primary source of movement. Aeonus possesses many unknown powers that center around the use of raw energy and mental manipulation.

Origin: A being beyond anything currently known on Earth, Aeonus and the few that remain of his kind move from planet to planet, civilization to civilization, to destroy those they deem a threat to the survival of the Universe, traveling back into the past to attack at their enemies weakest moments. As such, their exact planet of origin, or even what their "present" actually is, is impossible to determine. They are ancient, emotionless beings of untold power.

Allies: His own species (Which are currently unknown).
Enemies: The entirety of planet Earth, as well as countless civilizations in the Universe.
Strengths: A "Mana Shield" which absorbs all types of attacks, including melee attacks.
Weaknesses: After sustaining too much damage, the shield fails, leaving Aeonus vulnerable to just about any attack, should they hit their mark.



Name: Tyvexious
Alias: MechaGodzilla 4
Height: 156 Meters
Weight: 200,000 Tons.
Appearance:
Link or Link.
(First picture: awesome redesign of Tyvexious by KP. Second: Shitty, basic drawing by myself)

Weapons: Single Eye Hyper Maser, Thermonuclear - Hyper Maser hybrid beam from mouth, Blades on wrists (Can be electrified), Piercing cables fired from arms (Can be electrified), Hyper Masers fired from middle of hands, Absolute Zero Cannon (Located, on the drawing, right below the neck), paralysis missiles fired from shoulders, Shoulder Cannons (Mistake while drawing, forgot to draw these. Basically, its Super MechaGodzilla's shoulder beam cannons. If you don't know what that is, then its just really long "Cannons" that shoot blue masers), Missiles from knee's, toes, and neck, Missiles fired (Nearly 30 at a time) from back, Energy Katanna on edge of tail (Deployable, not always active), NT-20 Space Titanium Heat Shield (Armor), can rotate head extremely fast to generate shield (Cannot move or attack while shield is active), Limited flight using jets on back, can rotate head, body, and legs seperately, electrical pulse (Will be stunned for a short time afterward, however), claw like hands, tail.

Origin: Crafted from parts of all three MechaGodzilla's, MechaGodzilla 4, or Tyvexious, has obtained all of the strengths of the past MechaGodzilla's. He is an unstoppable force, able to rip apart monsters with ease, and is completely mechanical, the military not wanting to have the Kiyru incident happen again. After observing monsters such as Gigan, Destroyah, and even Godzilla himself, the military has copied theses monsters' weapons using human material and added them to Tyvexious's arsenal. His goal: Destroy all monsters.

Allies: Humans.
Enemies: All Monsters
Strengths: Completely resistant to heat and nuclear attacks.
Weaknesses: Acid and Sonic.



Name: Ravager Exterminator X
Alias: REX
Height: 100 Meters
Length: N/A
Weight: 160,000 Tons
Appearance: Large bipedal mech. Walks on two enourmous legs, retractable "claws" on feet, top half able to move separately, has oval shaped cockpit that is split into four panels, laser located in the center of the "mouth". Top of head is flat, radar disc located on its side, which is used for special optics, such as thermal vision.

Powers: Plasma turrets mounted on side of head, missile pods on shoulders, jets on back, heavy plasma mini-gun (positioned where the railgun once was, acting as a sort of 'arm'), mouth laser (Able to cut through most substances), piercing missiles (digs into metal or flesh before exploding, fired from ports on his mid-section), can anchor self to ground using metal "claws" on feet (Which can be used as weapons as well), very agile and fast, flexible legs, prototype energy shield (Experimental technology made by the GDF, generated by a small 'pack' on his back, covering his body, minus weapons, in a reflective energy field, which does little against physical attacks).

Origin: Another mechanical creation used to combat the monsters as well as anything threatening the planet. Global Defense made it to accompany their other mechanical units, made specifically for monster and machine extermination. Does not require a pilot.

Allies: Global Defense
Enemies: Any given target.
Strengths: Heat, Electricity.
Weaknesses: Sonic, Acid.



Name: Monster Attack Unit Leader
Alias: MAUL
Height: 50 Meters
Length: 300 Meters
Weight: 100, 000 Tons
Appearance: Large, four legged mech, has a body resembling that of a leopard, with a big cat-shaped head, two enormous saber teeth at the front of its mouth. Has a long tail, longer, in proportion, then a normal big cat's tail, able to use it as a weapon. Entire body is a mixture of red, orange, and yellow, giving it camouflage abilities. Has a large railgun mounted on its shoulder, capable of firing extremely high voltage shots.

Powers: Railgun on back (Can fold down so its less noticed), plasma repeaters located on sides of head, along with two small missle pods on its sides, able to move to face almost any angle. Saber teeth and claws on legs used for close range combat, as well as the use of its long tail. Space Titanium used to make its claws have been treated with special material, enabling them to withstand tremendous heat, said claws able to be coated in plasma for a time, to maximize cutting power. Can project reflective energy across its body, blending almost flawlessly with its surroundings, the illusion only slightly noticable while MAUL is moving. Any use of energy (IE: Weapons) reveals the mech. The cloak blocks most energy emissions. Can also tamper with radar systems, sending back false readings. Does not require a pilot.

Origin: Yet another mechanical monstrosity used by the GDF, it was created to assist G1 and Tyvexious, the Global Defense needing more mechanical units to combat the slowly increasing number of monsters and other threats.

Allies: Global Defense
Enemies: All Monsters and PWNT Mechs.
Strengths: Heat, Electricity
Weaknesses: Ice, Acid



Name: Biomechanical Weapon Adaption Mech
Alias: Crisis
Height: 120 Meters
Length: 370 Meters
Weight: 160, 000 Tons
Appearance: Therapod in appearance, it stands on two legs, resembling a Tyrannosaur, with an equally large head, but has an enormous tail, which takes up most of its body length, as well as longer arms, capable of using them to attack. Its "skin" is smooth and fleshy, and is a dull white color, where various lines now run up along the length of his body, tracing various body parts in the process, which glow bright red when enraged, the lines tracing over his eyes as well, which seem to disappear under the red glow.

Powers: Can absorb any type of technology or metal to add to own arsenal. Can fire a hyper maser from mouth, can use long claws on hands to attack, and can use tail to damage enemies as well. Can absorb metal and convert it to energy. Has AMAKO's harpoon launcher, which was lost when the cyborg died, only to be retrieved by Crisis. Can change the density of his armor, and can reinforce vulnerable points on his body, to protect vital areas. Can, if contact is made with an energy source (which includes monsters), siphon energy from said source. Has very versatile and quick-responding jets, which can propel him very quickly through the air, and can stop relatively sharply. Has sharp, serrated metal "fins" running down the length of his neck and back, which can be used as weapons. Has a maser on his non-harpoon wrist, which fires rapidly, but does little actual damage. Can use excess metal, even metal inside him used to rebuilt damaged parts, to create temporary weapons such as spikes to fend off attackers. Has a new "program", where excess metal, which would originally be used for reinforcement of damaged areas, is converted immediately into energy, sending Crisis into a frenzy, where the excess energy allows his energy attacks to inflict more damage, and his physical strength is drastically increased (which includes speed). Can not be used for long periods of time, and leaves him drained afterward. Does not require a pilot.

Origin: Global Defense's secret weapon, Crisis was put into production to make use of the many appearances of mechanical units along with the monsters around the world. Every time a mechanical unit is destroyed, it can absorb its weapons and become stronger. With the secret organization introducing more mechs and cyborgs, Global Defense believes this weapon will put an end to them completely.

Allies: Global Defense.
Enemies: All Monsters and PWNT Mechs.
Strengths: Heat, Alien Energy.
Weaknesses: Sonic, Acid.


Name: Shock Troop Indicating Next Generation
Alias: STING
Height: 50 Meters
Length: 250 Meters (Tail Arched) 350 Meters (Tail Flat)
Weight: 100,000
Appearance: Resembles a massive mechanical scorpion, with a large drill-like horn on its head, which is segmented from the rest of its body. Its tail is arched like a normal scorpions', but the stinger at the end can fan out, and enables artillery lasers to be fired from the tail. On the inside of STING's claws, the surface is jagged and constantly moving, like a chainsaw's blade. Is a mixture of tan and brown coloring, used as camouflage in some instances.

Powers: Chainsaw Claws, moderate strength, drill on head (Which can enable it to burrow underground), artillery laser from tail tip, missile launchers on back, small plasma weapons on the middle of its tail. Has jets lining its main body, excluding its tail, and does not require a pilot.

Origin: The newest mech introduced within the Global Defense Force, STING was created to assist the existing mechs, the GDF's need for such defenders higher than ever.

Allies: Global Defense
Enemies: All monsters and PWNT mechs.
Strengths: Heat, Acid.
Weaknesses: Sonic, Ice.



Name: Super-X5
Alias: None
Length: 42 Meters.
Weight: 250 Tons
Appearance: A basic craft, its front is somewhat pointed, the Fire-Mirror located there. The wings are large, having a Laser and Freeze cannon on each wing. It has a fin sticking out of the back of the vessel, loaded with various missiles. Its jets, located on its back side, are very powerful and enable it to dodge incoming fire. When combined with G1, the Super-X5's wings shift and move up, appearing over G1's shoulders, able to fire its various Lasers. The tail fin moves up as well, firing missiles from behind G1, able to guide them to a frontal target. Also, the vessel, with its jets and G1's own, give G1 a massive speed improvement, making it more mobile and agile.

Powers: Flight at Mach 4, sub-zero cannons on wings, Fire-Mirror on front, has a wide variety of missiles which include Cadmium Missiles, plasma cannons on wings as well, can combine with G1 to form a stronger machine. Flight and hovering modes are assisted by a small anti-gravity field surrounding the craft, which enables it to change directions quickly without losing speed, as well as increase its overall speed.

Origin: The next in the Super-X series, Super-X5 is a standard machine capable of holding its own against monsters despite its small size.
Allies: Global Defense, Humans.

Enemies: Monsters, PWNT.
Strengths: Heat, Ice.
Weaknesses: Electricity, Sonic.



Name: Vaporizer Alpha
Alias: VA Unit
Height: 50 Meters
Weight: 10,000 Tons.
Appearance: Resembles a cross between a tripod and a spider, having three legs on each side of its main body, which is a giant sphere. Each leg is thick and long, taking up 90% of the mech's actual height, while two smaller appendages are placed on its "head", under its eyes, which are simple reinforced glass plates used for optical equipment. On its "face" and "back", Fire Mirrors cover its surface, the only unprotected part of its main body being the top of its body and the bottom of its body.

Powers: Agility, a radar dish on the top of its body that can emit high frequency sound waves, flame throwers on the sides of its "head", masers on its frontal appendages, a large missile silo able to fire sub-zero missiles on its back, and finally a grappling-hook type weapon on the underside of its body, capable of hoisting it into the air.

Origin: Another Support Mech in the GDF's arsenal. It is never to be used without assistance from other units, but can assist in a variety of situations.

Allies: Global Defense.
Enemies: PWNT, Monsters, enemies of the GDF.
Strengths: Immune to Nuclear Energy and Sonic Energy.
Weaknesses: Extreme Heat and Extreme Cold.



Name: Zeligrav (Zel-i-grave)
Alias: The Lava Spawn
Height: 110 Meters
Weight: 100,000 Tons
Appearance: A Tyrannosaur-like creature, it's arms a normal length, it is covered in individual shells of stone, a scale like pattern made from them (Similiar to Gravious from Monster Hunter), one end of each scale is open, allowing a gas to expell from each shell, only the yellow glow of it's eyes visable on its head. It has a long tail, the end tiped with a Diamond, double bladed axe-like structure, the length of its tail making to able to strike opparents with it even if they were infront of it.

Powers: A powerful Lava Beam fired from it's mouth, a gas expelled from its scales, able to be set ablaze, resulting in a power series of explosions. Zeligrav also is immune to high temperatures and lava, preferring to live in volcanic regions. Zeligrav's roar is damaging itself, almost a high pitched sonic boom, getting deeper as it ends.

Origin: A natural beast, Zeligrav has evolved from normal dinosaurs, having to bare the high temperatures of its time, thus creating a hard shell, resistance to heat, and the ability to fire a powerful lava beam.

Allies: None
Enemies: Anything That Gets in its Way
Strengths: Resistance to Heat and Edged Attacks
Weaknesses: Ice and Water



Name: Vertigo
Alias: Goddess of Insanity
Height: 130 Meters
Weight: 120,000 Tons
Appearance:
Link

Powers: Jaws, claws, tail blade (Can slice through the hardest substances), paralyzing spit (The poison coats her jaws, so when she bites an enemy, they get a smaller dose of the poison. Effects of the poison include the inability to move, and numbness over the entire body. Only does the poison work if it is sprayed into the eyes, mouth, or any open wounds), hypnotic stare and tail maneuver (Powerful mind assault that would make any human's brain explode if they ever witnessed it), can teleport short distances, strong swimmer.

Origin: An ancient beast, Vertigo has been around for millions of years, hibernating until the rise of man. Awakening, she found herself the object of worship by a tribe of humans, giving her the title of the "Goddess of Insanity", after viewing her obliterating the minds of the lesser monsters living on the island. Vertigo didn't care for the humans, soon leaving the island in search of better things. The titled suited her well...all she sought was to cause destruction and chaos. With no real purpose, and the world being too distracting to hibernate once more, Vertigo attempts to make every monster's life a living hell, enjoying the insanity.

Allies: None.
Enemies: None yet.
Strengths: Immune to acid and poison attacks.
Weaknesses: Ice/Freezing attacks, strong Sonic attacks.



Name: Biovine
Alias: Living Jungle
Height: 170 Meters
Length: 100 Meters
Weight: 160,000
Appearance: Large plant-like creature, walks on two saurian legs, feet that end in root like claws (Which are able to stick into the ground), a long tail that resembles two roots twisted together and ends in a large fan like appendage that has five spiked angles, the tail being massive and thick and is dragged along the ground behind it. Biovine's chest and stomach are thin, with membrane stretching from its chest to its arms, its arms being long and ending in hands that are massive, which also end in root like claws, which can impale flesh and anchor themselves inside. The head of the creature is triangular, with a large eye on the tip of the triangle, six vines hanging from the base of the eye. On the creature's back, a large multitude of plants and other greenery grow, able to use it to blend into jungles, forests, and other patches of trees or plants. The creature is usually hunched over because of its massive hands, moving at a slow pace, but is amazingly strong. Its body, of course, is a combination of green and forest brown, and is seemingly made up of a multitude of plants.

Powers: Immense strength, acid secreted from its hands and body, able to shake a number of massive leaf-like structures on its back to make a sonic assault, able to use its tail as a weapon, able to make a cloud of poison via the vines that hang from its single eye.

Origin: Biovine was originally a creation of the GDF, as an alternative of Crisis as a biological weapon, but eventually grew out of control, bringing back horrible memories of Biollante. Biovine was forgotten almost completely, and has since rarely been sighted by humans, or seen fighting other monsters. It was usually sighted camouflaged among a forest or jungle, only attacking those who bothered it, but its attacks seem to be devastatingly effective, especially its acidic elements.

Allies: None.
Enemies: None.
Strengths: Acid, Nuclear
Weaknesses: Fire, Ice



Name: Varan
Alias: Demon of the Sky
Height: 100 Meters
Length: 145 Meters (When on all fours, including his tail)
Weight: 20,000 Tons
Appearance: Link.

Powers: Extreme agility and speed, can glide for fairly long periods of time, depending on weather conditions, sharp claws on hands, spikes on tail, raptor-like toe claws, can fire a plasma-like beam from his maw, which is classified as an alien energy weapon, and can create gusts of wind using the membrane on his arms.

Origin: Not much is known about Varan's origin, like his other counterparts, and very few has been learned over the years since his appearance. Unlike what was previously thought, Varan shows no compassion toward the Earth Defenders, or the world as a whole. Instead of seeking destruction like most rogue monsters, Varan will not aimlessly destroy, and would instead seek out things that could actually quench his thirst for power. Many have seen Varan's resilience against defeat...no matter who or what attacks it, it never seems to be put down for good...

Allies: None.
Enemies: Ancient hatred toward Barugaron, but otherwise has no true enemies.
Strengths: Fire, Alien Energy.
Weaknesses: Ice/Cold (Mainly because they slow him down, and thus make him an easier target), strong Sonic attacks.
Last edited by TyrannoTitan on Wed Feb 24, 2010 7:29 pm, edited 23 times in total.
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Postby Raptor Llama » Tue Jan 29, 2008 10:14 pm

Name: Megalon (Millenium)

Alias: The four drilled behemoth

Height: 120 meters

Weight: 55,000 tons

Appearance: http://www.tohogate.proboards49.com/ind ... 1194107693

Powers: Draining Tails: Megalon can drain energy from other monsters and convert it to his own using his tails and/or horn.

Electric shock: Megalon can use his tails and/or horn to electricute a monster.

Electric beam: Megalon can fire an electric beam at his foes through his horn and/or his two tails.

Nalpalm: Megalon can release a bomb from his throat which turns into a big fire on impact.

Burrowing: Megalon can burrow using his four drills.

Flight: Megalon's wings allow him to fly.

Chestsaw: Megalon has a saw on his chest (like Gigan's) that can slice through some kaiju skin.

Drills: Megalon can spin his drills to go into kaiju's skin.

Origin: The Seatopians mutated and modified a beetle who they offered sacrifices to.

Allies: Megalon will join with any force bent on the descruction of human kind.

Enemies: Anyone bent on saving the human race, mostly Godzilla FW, Godzilla '54, and Godzilla Heisei.

Strengths: Megalon can restist electric attacks to a point were they don't hurt him.

Weaknesses: Megalon is weak to fire attacks

Name: Titantosaurus
Alias: The walking hurricane
Height: 95 meters
Length: 110 meters
Weight: 90,000 tons
Apperence: Image

Powers:

Flight: Titantosaurus can use his flaps on his arms to fly over anything.

Wind: Tiatantosaurus can make extremely strong winds by flapping any of his flaps.

Swimming: Titantosaurus is an adept swimmer and can swim at over 100 knots.

A Tooth 'N claw Kaiju

Origin: A flying fish and eel got mutated together.
Allies: Megalon
Enimies: Enimies of megalon

Strengths: Titanto can resist most power attacks

Weaknesses: Titanto is sorta weak to hand to hand combat.
"Insert a really cool quote that makes me appear cool and wise and make it italicized to make it look quoteish here." - Raptor Llama
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Postby The Kingpin » Wed Jan 30, 2008 12:40 pm

Name: Bane

AKA: The Destroyer

Appearence: Similar to a Zilla. His back has 5 rows of spikes, instead of 3, the center row being fairly large, with the ones on either side of that row being smaller, and then the rows on the outer edge of them being massive in comparison. He is nearly twice the size of a normal Zilla and his head is Rex-like in appearance, 2 small nose crests in front of the eyes [like JP3 Raptors] and spikes along the edge of his eyes [where the eye-socket ends and "cheeks" begin], as well as along the back of his lower and upper jaws, and over his brows. his head is smoothly attached to his neck, with only a small increase in size on the neck due to the increased muscle mass, the entire thing covered in extremely hard, large, spiked scales, impenetrable to almost any weapon used against them. his dorsal spikes have thin grooves, through which white energy glows when he uses his breath weapons, depending on the power and his rage. in some rare cases, while enraged, the grooves will flicker a golden colour. any who see this are advised to retreat immediately, as it heralds an imminent black hole-like blast of energy, which will suck anything too close into it's center before exploding with almost fatal results to anything caught in it. if the grooves glow between white and gold at a regular interval, it's the sign of his energy being at it's peak, and an almost guaranteed blast from his super weapon, a massively destructive beam known simply as Hell Fire...

Species: Mutant Iguana+Mutant Gojirasaurus

Origin: After the defeat of Zilla by the US Army, Navy and Airforce in 1998, an Italian scientist with several friends in the US military and scientific fields, managed to get hold of one seemingly infertile egg in the nest at Madison Square Garden. he then injected it with DNA from extra Godzilla skin samples from the forensic work done during the cleanup of Japan in 1984; similar samples to the ones used in the experiment that resulted in Biolantte. Bane was a creature that nearly never was. once an Infertile egg, injected with the DNA of the mighty Japanese monster Godzilla, he has now become one of the many monsters to be found on the planet. after spending a long time monitoring the events between monsters and the humans, he has come to the decision that his best move to keep himself safe would be to avoid conflict with the now incredibly powerful GDF...

Height: 525 feet/160 meters tall [at the tip of the tallest dorsal fin. at the head= 427 feet/130 meters tall]

Length:1312 feet/ 400 meters long

Weight: 180,000 tons

Abilities: Capable of burrowing. is very fast both in and out of the water. has a regeneration rate close to matching Godzilla. Teeth, claws, axe tail and dorsal spikes are also usable as weapons. Atomic Flame Beam [similar to Godzilla's beam, but it also produces an atomic flame at close range, as well as the beam itself, which has quite a long range. due to a few internal reactions within Bane's body, the energy produced is highly unstable outside of his body, a fact that can cause serious problems to energy absorbing creatures. he has the ability to absorb nearby nuclear energy sources to speed up the healing process and boost his powers. can roll into a ball after leaving the ground, becoming a saw like form that can tear almost any target apart. he retains some of his adaptability, though through his hibernation, his body has adjusted to be more generally resistent and capable, and his adaptability attributes have deteriorated. it takes roughly a week for his body to adapt noticably to a new threat, and if it isn't a constantly present, considerably dangerous threat, the body may not attempt to adapt at all. he has an extremely powerful atomic pulse which can, in some cases, wipe out several city blocks, or even seriously wound small kaiju, sending most things flying for about a kilometer on impact with the pulse. although rarely considered a weapon, he can unleash roars of immense volume, audible for hundreds of miles if he's in an adequate area for it to carry over the distance. it's volume is such that most would consider it a sonic attack, though he doesn't use it much. a thick, scaley armour covers his body, making him difficult to injure. his back in particular, is practically impenetrable...

Special Weapon: Hell Fire: Similar to Godzilla's Spiral Beam, but it is also surrounded by black flames. it's a pure black beam at the center, with spiralling white electrical streams spinning around it, giving it the spiral effect, and producing a magnetic quality. the fire and beam feed off Oxygen, regardless of it's source [air, the ground, even water is flammable]. on impact, it produces an explosion which leaves in it's wake the black flames that earned it it's name. the beam can go for several kilometers. it's power is such that in several cases, it can cripple, or critically wound a monster, but only if Bane's had time to charge the beam properly. in other cases, it's only fractionally more powerful than his regular beam.

Allies: no true allies at the moment, though he is biased towards PWNT and acts as a free agent for them. his trust has become extremely difficult to win, and very easy to lose, so chances of alliances or even mutual friendships are slim.

Enemies: any who cross him. if attacked, he will not hesitate to destroy the attacker

Element (Strength): [Currently] he's currently immune to Fire and most other forms of heat, even to the point where he's capable of entering magma uneffected, and blunt weapons [as in things that could, for example, crush things]. atomic energy in general is one of his immunities, as otherwise, he would've destroyed himself with the immense amounts of it being generated within him...

Element (Weakness): [Currently] high explosives [which can, in some cases, actually crack the larger armoured plates] and acid [though it takes time to eat through the armour]




Name: Horus
Alias: The Guardian/ The Defender
Height: 40 meters when on all fours, 60 meters tall at the top of head when in combat.
Length: 200 meters
Weight: 95,000 tons
Personality: Generally calm and observing, but aggressive when defending his and his allies' interests. protective of the planet against anything that might threaten it...

Appearance: A large black Dragon with a moderately lengthened neck and surprisingly long tail. his head ends in a protective crest, similar to that of a Triceratops, though not long enough to jut really far above the rest of his neck plates and spikes. the head is covered in horns, the two longest of which grow as part of the crest and jut out of the back further than any of the other horns. they also extend in the form of ridges to a thick but narrow nose horn, which has shimmering yellow-white ridges in it. the horns contrast with his black colour by being a tan colour. the crest is made up of thick, space-titanium plated bone, covered by his natural skin, and links a set of 7 large horns which stick out of the crest to cover the neck. the neck itself is also covered in thick, sharp, space titanium spikes, which can be raised like a pufferfish's spines or kept in their natural swept back position, at will. spikes also jut out of the large wings' shoulder joints, making touching that area surprisingly dangerous, especially considering the fact they contain a highly corrosive, acidic, sticky venom. his back is covered in numerous rows of dimly glowing golden spikes, growing longer at the shoulders and hips, and again near the end of the long tail. they also jut out of the lower arms and legs, making an elbow or knee blow to an enemy a risky move to be hit by. the spines expand along the tail to completely cover the top layer of it, leaving only a narrow strip on the underside uncovered, and even that is plated internally with a thin layer of space titanium plates. at the very end of the tail is an almost explosive burst of spikes, jutting out towards the back, within which is a dangerous jagged pincer, which can be used like an extra hand. the outside edges of the pincer extend outwards to form an axe-like protrusion, completely edged in space titanium, and geared with energy receptors to amplify it's cutting ability if needed. the Dragon's torso is also plated in black scales, though these, as with the rest of his underside, are internally plated with space titanium, though the torso specifically is rather thick, making it very difficult for any kind of attack to get through. it's claws are all rather long, cat-like in curvature and plated with space titanium, all of which are geared with, like the axe-edges of the pincer, energy receptors, and are used to give the claws the cutting ability needed to slash through any surface it needs to when required. the hind legs are geared with a pair of particularly large sickle claws where dew claws should be, and give the Dragon's kick devastating damage potential. the torso appears to be natural, though internally, it houses two considerably sized missile storages. the spikes on it's back hide the silos which launch these missiles. on it's chest is a dimly glowing royal blue gem, similar to a sapphire, but massive compared to normal gems of the crystal, the gem being imbedded in a large gear-shaped protective case on his chest [imagine Ironman, but give it an ancient egyptian theme], the case and gem being indestructible. it's proportionately quite large, but still within believable sizes. it's wings are large, but easily pressed together and close. the 'finger bones' are blade-like in nature, flat and extremely sharp, and are thinly plated in space titanium. when the wings are closed, these finger bones overlap, forming a blade-like edge which can be used as an extra weapon in emergencies. the wing membrane itself is black and lined with royal blue iridescent stripes going from the main wing joint to the edge, expanding as they near the wing's open edge with large royal blue circles placed between the stripes, the circles having a black center. at night, these royal blue parts glow richly, which, when counted alongside the glowing golden spikes and horns along the Dragon's body, give it an impressive appearance in the night sky. below the back of the wings are a series of 10 powerful jets, 5 on either side, which the Dragon uses in combat to enhance it's natural speed. his jaws are filled with razor sharp, venom coated teeth, all of which are plated thinly in space titanium to enhance their already impressive strength. the nose horn, which is rather small and swept back enough to make the top of the skull streamlined, also grows downwards at the front of the snout, making the front of the Dragon's snout resemble a falcon's beak. this is one of the reasons he is depicted as a falcon in Egyptian artwork...

Weapons: a wireless connection to enable it to access internet, contact other mechs and cyborgs, and gain access to any unprotected digital information. it has a fair amount of information stored in it's artificial memory on various mechs, monsters and other details. it is capable of a top flight speed of mach 1, high speed movement on the ground and in the water. he can lift and handle twice his own weight, though it puts strain on him. his skeleton is externally plated with space titanium. space titanium spikes also cover his neck, his back and along the top and sides of his tail. the tail ending with a controllable pincer on the tail, with the two prongs being more like inwards curving fangs, and axe-like outside edges. the tail can be used like an extra arm, with the end as a third hand. it is extremely long, making up over half Horus' length. he is capable of firing a powerful plasma blast from his mouth, with immense kinetic force, capable of knocking very large objects over or blowing them off the ground if needed. he has very powerful, practically unbreakable claws and jaws. his hind legs are also armed with considerably large sickle claws, resembling that of a raptor's, but with shorter toes leading up to the claws themselves. a number of energy receptors built into the curve of his claws and axe-edged tail allow him to amplify their cutting strength a hundredfold if need be, the usually tan, space titanium plated weapons gaining a glowing white edge during this time. all his spikes are armed with a very powerful acid, capable of corroding enemy armour and organic body parts swiftly. the core of these spikes and weapons are made of his natural bone, which is uniquely resistent to this particular acid compound, and thus, ideal channels through which he can excrete it. it can also be fired from a special gland located between the pincer's prongs, allowing him to use it at range if need be. his fangs and the pincers themselves can be used to inject a highly toxic venom, which is capable of completely immobilising similar sized prey in a matter of moments. it's nose horn and main brow horns form another one of it's natural weapons. an impressively powerful electric charge can be produced through them which can, in some cases, zap an unprepared monster into unconsciousness, or otherwise immobilise them for a short period of time. however, it takes time to charge. this, alongside the venom and plasma beam, are among his original weapons, and thus, also make up his natural immunities. his torso, like the rest of his body, is black, though that's purely the colour. his chest scales are actually internally plated in space titanium, and his torso is majorly cybernetic. a pair of large missile silos are built into the armour, with it's openings being hidden among the spikes along his back. although the missiles stored within are small, they are far from harmless. EMP and HEAP missiles are stored within, alongside a storage of devastating Ballista missiles, which are very highly penetrative to any surfaces exposed to them, including space titanium, which, if thin enough, can be penetrated in a single shot. the Cyborg's weapons are usually only used to cripple targets, but, if need be, Horus can and WILL kill enemies without a second thought...

History: several thousand years ago, this Dragon was worshipped by the ancient Egyptians as Horus, the solar god, guardian and protector of Egypt. shrines had been built, his strange but nontheless remarkable gifts [which, unknown to the Egyptians, were fragments of the Duvan'Rah Ark which Horus was protecting] placed within for protection. the South Americans worshipped him by the name of Quetzalcoatl, and the Far Eastern civilisations revered him and sculpted statues in what they saw as his form; the Dragon. so many civilisations came into contact with the beast, and so many were inspired into constructing great shrines and monuments in his name, but it is the ancient Egyptians who remember him best. several centuries later, as time wore on, the Dragon finally went into hibernation, his purpose of ensuring the Duvan'Rah's protection for now fulfilled. what he awoke to were horrors beyond any he could imagine. He was imprisoned and awoken by the Free Revolutionary Army, a rival faction to the more advanced PWNT, their hopes being to turn him into a weapon to surpass any other. under them, the Dragon suffered severe treatment, put through countless painful operations to try and improve his combat capability. During one such operation, while he was under steady anesthetics and tranquilisers, the FRA were busy repairing and enhancing the mind control equipment they were using. however, mid operation, a monster attacked the facility, one of the blasts of it's weapons destroying the power generators, cutting the anesthetics and tranquilisers off. the Dragon's high metabolism burned through what remained in his system in a matter of minutes, the Dragon awakening. finally feeling his freedom for the first time in millenia, he wasted no time in escape. tearing a devastating path of destruction in his wake, he broke out of the facility and took off, leaving his accursed former masters behind him. 4 years later, after his former masters' organisation collapsed completely [with quite alot of 'help' from the enraged Dragon], he now watches over the events of the planet, deciding which side, if any, is worth standing with. with a wish to end the bloodshed, he intends to crush all who cause it. the GDF has long since fallen from his list of potential allies, due to it's increasingly cruel tactics, in particular their habit of using electronic mental manipulation, much like the FRA who imprisoned him... his kind would never be accepted among the monsters...he is above their general outlook on life....but he has yet to find his true allies...the ones he considers ideal. he cannot lead others very well, but will gladly fight for a cause he deems worthy [as was the case with the Duvan'Rah several centuries prior], even if it leads to his own death. his history reaches back to the creation of the earth, being the first monster of the earth and it's eternal guardian, with his only counterparts only appearing hundreds of millions of years later, said counterparts being the Kraken and Leviathan, both of which are believed to have suffered a bitter end at the hands of technology...but thanks to fate, he escaped a similar end....though at a severe price, and with some permanent scars. his personal mission now is to first ensure the Duvan'Rah are safe, and, should he find them being retrieved or revived, assist them if they prove benevolent, or destroy them if they prove malevolent. otherwise his goal is to attempt to return the planet to it's peaceful state, as it was millenia prior...

Allies: None at the moment, aside from the Duvan'Rah. apart from that, he has no true ally. the monsters are possible candidates. he wishes to end the conflict that has ravaged the Earth, but doesn't know how to end it, with the Monsters being seen as evil threats by humans and the GDF as tyrants who need to be toppled, to the Monsters and various other factions.

Enemies: None at the moment, though the GDF, due to their methods, are very high on the list of targets that Horus will willingly attack if provoked or encouraged to do so

Strengths: immune to atomic attacks and highly resistent to ice-based weapons


Weaknesses: sonic attacks, powerful blunt attacks
Last edited by The Kingpin on Tue May 04, 2010 10:47 pm, edited 19 times in total.
"Ah yes, organised chaos. the sign of a clever but ever-busy mind. To the perpetrator, a carefully woven web of belongings and intrigue, but to the bystander? Madness!"
–William Beckett, Lore of Leyuna RPG

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Postby Warlock93 » Thu Jan 31, 2008 2:02 am

Name: ARTHUR-B(not quite sure what it stands for yet, so bear with me.)
Alias: Arty, Arthur, Megabot.
Height: 60 meters
Length: N/A
Weight: 200 tons(500 w/full payload)
Appearance: Minorly different from Robo-47, if anyone has played war of the monsters.
Weapons Systems: Arthur isn't really just a robot. He's a complete system. His personal weapons array include various missiles primarily. He has hydraulic claws capable of crushing steel. He is equipped with a long-range particle solidifying cannon on his right arm, which flips and replaces the entire forearm. Its effective range is not known, but is, for the most part, unlimited. He carries a 10 megaton nuclear warhead. His most unique weapon, which makes him an entire operating system, is the use of "Glowbug" missiles. When fired, they function like a rocket-propelled paintball. It's what happens after they're fired what is so special. They contain a compound that is recognized by a satellite in space, which fires a pulsing bolt of engery that gains power relative to momentum. When it reches the Troposhpere, its area of effect is roughly a 1/4 mile. He remains impervius, because his depleted uranium frame renders him indestructible.
Origin: Created by rouge scientists. He has an extremely advanced AI, and, when conversing with humans, has a pleasant voice. Over his loudspeakers, however, he is very synthesised.
Allies: All non-monsters
Enemies: Monsters
Strengths: none, in particular.
Weaknesses: None.
Last edited by Warlock93 on Mon Apr 28, 2008 5:09 pm, edited 2 times in total.
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Postby Anaclagon » Mon Feb 04, 2008 12:48 am

Name: Hunter
Alias: The "hunter"
height: 150 Meters
length: 500 meter
weight: 300,000 tons

Apperance: A genetic clone look alike but the obvious differences easily show themselves. Hunter is much larger then his "father" and has a more muscular build to him, giving the appearance of a bulkier and heavier monster. His jaws are easily much stronger and larger, his larger head and stronger jaws making them a highly lethal weapon. His upper back and neck have grown to an armor like state which could protect it from most attacks. The clawed hands are also a lethal weapon as the claws have grown sharper and the arms slightly longer and can often inflict brutal slashing injuries to enemies that arent armored.

Powers: A gigantic monster, easily one of the largest in the ground. He has lost some speed due to his massive size but is ability to swim and burry underground remains to be a great way of transportation. If needed, Hunter can sprint for a short distance at a quick pace. His massive size and the speed he goes at makes him a perfect battering ram. While he still is a massive creature that is not as fast as he used to be... his highly advanced senses of sight, smell and hearing make up for this and in close range combat, he's truly a devastating foe to fight with.

Due to giving DNA of Godzilla as well as genetic anomalies, Hunter developed to use what is known as his atomic blast. Displaying itself in a green like fire, these atomic flames are known to be a highly dangerous threat against enemies not designed to deal with them. These flames can easily incinerate most substances in just a few seconds and if left uncheck can cause grow and ignite and become even stronger. The flames fan out, burning all in its path. While Hunter is capable of using this as a long,medium and close range weapon. Those who are not properly protected are bound to be injured..

Hunter can also use the his most powerful blast known as the Hyper Atomic Spiral Blast which engufles his enemy with atomic energy but it works like acid which easily "eats away" at almost anything, it really is a Oxygen Destroyer in form of atomic energy, burning right through flesh, then bone then to nothing in just a few seconds. Also as he uses his atomic blast, heat surrounds hims depending on how powerful he wants his blasts to be resulting in the Nuclear Pulse effect.

Origin: Only 1 egg was thought to have survived at Madison Square but the original zilla had other surviving eggs... one that was captured still as an egg, and was modifided to give it wings and other things by using DNA from Godzilla and by modifying the genetic structure at the same time, keeping the creature asleep. It was to be used as a weapon but the monster was to out of control and broke free through its captors young, killing them all and then hid and grew to its full size where its heads for Tokyo, following a monster that it fought as a youngling. As time went on, he's appeared on and off in earth, taking better shelter knowing that he is all by himself at the moment..

allies: Unknown

enemies: Arguably everybody at the moment

weakness: His size is somewhat an issue as smaller and faster enemies have a speed advantage. Powerful melee attacks are also somewhat effective in close range as well as poison.
Last edited by Anaclagon on Fri Oct 08, 2010 9:03 pm, edited 3 times in total.
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Postby Zephyr » Thu Feb 07, 2008 12:08 am

Name:Bahamut ZERO ( Zero for short)
Alias: Protector of Terra, Platinum Sentinal
Height: 200 meters
Length: 520 meters
Weight: 250,000 tons
Apearence: A massive cyborg dragon with six wings. Platinum armor plating covers an organic body. it can extend a massive scorpion like spike from the tip of its tail that injects victims of its strike with a numbing drug. A single column of spikes runs down its spine. Has a massive horn jutting out of his snout.

Powers:
Terra Flare: his main weapon, he charges a ball of energy in his mouth that fires out a turquoise beam of energy with the destructive force of a meteor.
Procaine Spike: injects a lethal dose of procaine that numbs the area on other monster's bodies where ever it strikes.
Arm-Blades: Admantium blades that swing out of his arms like switchblades.
PlasmaHorn: The horn on his snout charges and glows crimson red becoming searing heated. Penetrates through most substances.
Flies at mach 9

Origin: Bred and altered from the DNA of the original Bahamut dragon, which died out a millenia ago. This creature, altered by a secret organiztion of scientists was bred too be a super weapon to protect Earth. Despite the organization being destroyed the creature goes on with it command to defend Earth.

Allies: none yet
Enemies: anyone who threatens the human race or the planet Earth( Holy-Terra in his mind)

weakness: Electrical attacks, ( i figure a couple more but i cant think of any...help)
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Postby Stallordasaurus Rex » Sun Apr 06, 2008 3:33 am

name: Gargantuan
alias: The Hell King
height: 136 meters
length: N/A
wingspan: N/A
weight: 34,000
apperance: Image
powers:
Sorcerer Punch- A powerful punch filled with dark magic
Hell's Flame- Shoots a beam of over 300,000 degrees
Portalizartion- Creates a portal of which can take him to various places of his choosing
origin: Deep in the depths of the Underworld, a group of powerful monsters, known as the Knights of The Underworld, serve the powerful deity Hades. In the ancient times, they destroyed various cities and kingdoms. Until one day when they were locked away in the Cells of Tartarus. Gargantuan was the only to escape. And due to Hades being destroyed in the battle, he is now ruler of the underworld.
allies: Knights of The Underworld, Hades
enemies: Earth
strengths: Immune to Fire and Dark Attacks
weaknesses: Extremely High Sound, Electrical based attacks
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Postby C S » Wed Apr 16, 2008 10:02 pm

Name: Jackson Stritch
Height: 6,7
Appearance: Wears an orange uniform with two criss crossing black stripes on his torso and a black belt
personal Weapons: A black glock that he has holstered on his waist
Origin: Recruited to GDF to pilot the experimental mech, now primary assault force, G1
Organisation: Global Defense
Allies: GDF mechs
Enemies: Monsters and enemy mechs

Name: Monster Genocide 1
Alias G1, MG1
Height: 90 meters
Weight: 140,000 tons
Powers: A jet like vehicle with a drill mounted on the nose cone, laser weapons on the wings. Can transform to a tank and mech.
Buzzsaw, drills, flight and laser beam weapons, as well as missiles. In mecha mode, his jets can enable him to hover, strafe and fly foward. Hydraulics enable super strength to match and surpass monsters. Upgrades allow him to have a Hyper Maser cannon and a sonic gun. He also has a weapon called the AZM (Absolute Zero Missile) that can stop a monster instantly under normal conditions, even one radiating immense heat prior to the missile being administered. The missile has a blast radius of 300 meters and covers the area in a blue, almost glowing ice with a light pink snow like substance falling in the aftermath of the blast, which is a bright white light. Has maser and laser weaponry that are mounted on his wrists (hyper maser cannon on his shoulder and sonic cannon in his chest). Can launch missiles from his back (30 at a time) and a single, specialized missile from a silo. The mech is piloted by Jackson Stritch, who is protected by a shock abosorbing control rig. Can merge with the Super X5 to become the powerful Super XG mecha unit, effects are posted in the Super X5's profile. In tank mode, his jets can be activated at any time, even attitude thrusters for space flight, which can keep the tank leveled if it was blown off the ground, which would take a large amount of power
UPDATE: The Buzzsaw cannot be used in Tank mode or jet mode. It is now mounted on G1's right arm in mech mode, just behind the hand. Its plasma coated to maximize cutting potential. It can be fired at an enemy, a cable keeping it connected. Can replace his left hand with the jet's nose drill
Origin: The global defense force's attempt to help against the gyaos, after proving that it is quite effective at intercepting and battling monsters, G1 is now regarded as a Primary Assault mecha
Strengths:Fast in the air and turn on a dime controls, heat resistant armor, super strength
Weakness: Bombardment by alien energies and a small weakness to high explosives (see the next weakness). Is prone to knock back from enemy attacks such as high explosive beams, which doesnt really damage him, just disrupts the battle.
Enemies: Enemies specified by global defense
Jet Mode: http://img356.imageshack.us/img356/1497/48115131.jpg
Mecha Mode: http://img373.imageshack.us/img373/7369/g1mech.jpg
Tank Mode:
http://img44.imageshack.us/img44/9255/63296513.png

Name: Placentra
Alias: The Dead Gaze
Height: 3 Feet
Length: 8 feet
Weight: 223 pounts
Appearance: A large scorpian like machine. Placentra has blue shiney armor with cyan markings, most look like scratches, others seem to be heiroglyphs of some kind... (See my art topic for a picture)
Powers: Able to morph his shape easilly. Can build what ever he needs given the matierial. Can regenerate bioarmor, given matierial to convert into. Can lift, pull and push heavy things with Grav guns given to him by the Duvan'Rah builders Mekku and Rekku. Has miniguns in his arms. Their barrels slide out from between his pincers. He has a laser weapon in his tail, the beam can slice metal depending on the intensity of it. Has an array of cyber uttilities, such as wireless communications, able to hack into networks from incredible distances and so on.
Origin: Like all Duvan'Rah, Placentra was a fragment of the "Ark" He was part of its hull, able to change shape easilly, but could only make enough bioarmor for a small form. He was awoken by PWNT, who sent him to the Vortaak homeworld in the counter attack. Finding his way back to Earth with the invasion force however, he instinctively seeked out another of his kind, the Duvan'Rah Osiris, taking refuge in the PWNT facillity in the Sahara desert. Ever since they met, the two have been companions.
Allies: Osiris and Horus
Enemies: Setsus and Tundra
Strengths: Can adapt easilly. Is friends with a giant :P
Weaknesses: Intense heat damages his bioarmor. A powerful laser or explosion can inscinerate him because of his small form. If anything happened that made Osiris unable to carry on, Placentra would have to fend for himself.

Name: Anti Monster Amphibious Killer Orginism (Retired)
Alias:A.M.A.K.O
Height: 120 meters
Length: 150 meters
Weight: 200,000 tons
Appearance: http://s187.photobucket.com/albums/x189 ... nosaur.jpg
Powers: Lazer that comes through his cybernetic eye, can breath under water, Space titanium armor makes him extremely durable, can fire electricity through his biomechanical claw, has a missile pack in his back, which have heat seekers, electromagnetic trackers and timeed missiles that embed them selve in the monster's flesh before detonating. He can moniter a monster's vital signs
Origin: At first a monster let loose on the island, PWNT took him and made him a cyborg, and now after many DNA age enhancements, he is full grown.
Allies: PWNT and it's monsters and Mechs
Enemies: Any set target
Strengths: Lasers, strength, a tail that can cut through almost anything
Weaknesses: fast attacks, his slow speed on land, ice attacks.

Name: MG2
Alias: Vulpin Assault series
Height: 20 meters
Length: 100 meters
Weight: 200 Tons
Appearance: http://img49.imageshack.us/img49/7055/50241193yk5.jpg
Powers: Mounter maser cannons, mortar cannons, heat based lasers, missiles, monster tasers mounted on the hull and an absolute zero cannon mounted under the command sector that slides foward when the front of the craft is open.
Origin: A mecha created by the GDF to compensate for the shortage of anti threat mechs. MG2 (Monster Genocide 2) is the 2nd in a mecha series after G1's sucessful monster repelling record. MG2 alone is a support unit, but when it combines with Super X5, it becomes the Vulpin assault mecha unit. http://img66.imageshack.us/img66/5888/vulpinxgwe3.jpg
Allies: GDF forces
Enemies: Anything not affiliated with GDF
Strengths: Heat immunity, speed and duribillity and an arsenal of effective weapons
Weaknesses: Internal components are exposed when combining with it's partner mecha



Name: Spinnerax
Alias: The Defender
Height: 50 meters
Length: 100 meters
Weight: 100,000 tons
Appearance: Image
Powers: Almost unrivaled speed, Spinnerax reigns supreme in the skies and space. His powerful drills are space titanium and as such can sheer through almost any substance. He is a Keizer monster after a breif alliance with Keizer Ghidorah and can use the psychic energies within him with exceptional talent. His horn manifests energies that makes up a spiralling heat ray, the intensity of the beam making it glow bright red, or searing white. His visor eye can display information of targets. A cross hair serves as an aiming aperatus. The wasp's vision turns blood red when in combat and the target highlighted white. Spinnerax also has a shield that is able to block energy beams and ballistics.
Origin: A Vortaak and Xlien experiment gone awry. He was a wasp like creature just bigger than a moose, with a tribal intellect and a hive society. He was taken by the Vortaak and genetically engineered to become giant. Cybernetics were then implanted, making up for any reprocussions that come with his giant size. Metal plated bones, armor under his skin, and a super tough carapce. Now, with intelligence to match a human's, Spinnerax proclaims himself protector of the Earth and its sentient life forms, believing that any sentient beings have a right to life, and no other race can take that right, as the Vortaak had done to him...
Allies: GDF
Enemies: Space monsters and any target GDF sets for him
Strengths: Incredible speed and strength. Matched with extreme fighting spirit makes him a tough foe to face
Weaknesses: Now that he's a keizer monster, electricity can no longer hurt him, as he can divert the flow in a beam. However, concentrated plasma based weapons will affect him, and blocking them drains his shield faster than any other weapon. High explosive attacks also affect Spinnerax's fighting capabillity

Name: Carnax Repptious Arachnous
Appearance: Their heads are connected to their shoulders, tenticals hanging from his sides.The 8 legged monstrousities had a blend of reptillian and arachnid and avian features. It had sharp tips of black beak at the end of a short snout, it's head lined with jagged spikes moving from the nose, the top of the flat head, red eye crests, the eyes yellow with a blue pupil. The entire creatuure was black with a long reptillian tail
Species: Undefined
Origin: While PWNT was engineering the monster's latest test, they were unaware that a fewextra ingrediants were being added to the DNA mix....
Height: 50 feet (now, when he's an adult he'll be 140 meters tall)
Length: 100 feet(now, he'll be 240 feet long at adult hood)
weight: 5 tons
Abillities: Able to pile on to pile on tons of webbing onto enemies, can calculate coordinated assaults at enemies and can use their saliva as a corosive acid and are extremely duarable, their bodies as strong tough as space titanium
Allies: None
Enemies: Those who endanger them, at that, they go on the offensive
Strength: Speed, burrowing, and resistance
Weakness: High range areal assaults
Attack (1-10): 8
Defense (1-10): 10
Speed (1-10 9

Name:Tundra Escapithous Reallity 13 Entity 3
Alias: Tundra
Appearance: Image
Species: Reallity 13
Origin: Another Reallity 13 sample sensed the 2 already on Earth. Attempting to merge with them, it sought out a Vortaak ship enroute to Earth, detaching just before reentry. However, it swered North and into the North pole, mutated by the ions and solar radiation diverted there. Upon crashing in the snow, Tundra, as he calls himself, ha been changing shape, almost Saurian..
Height: 190 meters
Length: 140 meters
Weight: 110,000 tons
Strength: Ice breath, the abillity to change shape to a limited extent. Can strip weapons off of anything and use them as if he was born with them. Can remotely hack technology, and merge with Placentra/ deploy

Weaknesses: Extreme heat, Alien energies

Name: Experiment 498
Alias: Megamouth
Height: Currently, 100 meters. Adult: 100 meters
Weight: currently 100,000 tons pounds. Adult: 100,000 tons
Appearance: http://img143.imageshack.us/img143/4841/megamouth.png
Powers: A long tounge that be shot out like a frog and the saliva excreted can burn flesh. A head and mouth mouth that is 20 meters across when adult can rip the hardest Earthly substances. He can also digest almost anything, but preffers to be carnivorous. His stomach is a chamber where noxious flamable gasses are stored. By contracting muscles around the organ, the gasses can pass up the esaphagus and past a consiberable source of heat just at the top of MegaMouth's throat, where the gasses would meet with air in his jaws. The result is an explosion of flame that launches out with intense heat, but because the release is so fast, it cant concentrate into a stream without burning up all the bio-gasses. They replenish natrually after a while though
Origin: 1 of the monsters created by PWNT to see how baby monsters grow/ mutate. Each monster is tagged with a computer chip and camera that can allow PWNT to see what the monster is doing at anytime.
Allies: N/A
Enemies: Intruders on his turf
Strengths: Incredable strength at a young age. Strong bite
Weaknesses: Poison(he has built a resistance to it, seeing as his battles with the snake monster Sullphurious had him being bitten several times, and her venom being a cocktail of toxins), acid (Hardened scales of his now adult form is only weak to the most corrosive of substances)

Megamouth roared and slammed his arms into the ground. A long lizard like creature with what seemed as barbs on his eye crests reared up and hissed. Megamouth balled his fists and slammed them down again, snarling, saliva foaming out. His lips curled, his eyes squinted. In another roar, the monster charged onto the lizard, punching it in the stomach and grabbing it's neck. It writhed and spat at Megamouth. The red creature roared and slammed his fists onto it's snout. While it was disoriented, the monster climbed up a nearby tree, jumping down, grabbing the lizard and pulling down on it's neck, ripping it off balance, slamming into the mud. The lizard bit down on Megamouth's arm around the elbo, in response, the massive creature bit on the lizard's backbone, blood oozing out. It shook rappidly. It let go an scurried into a clearing. Megamouth ran after it on all 4's, his rage peaked. He shoulder charged the lizard, knocking it over onto it's back. Megamouth jabbed his claws into it's underside and shredded it. The lizard kicked the monster in the snout, freeing itself of the claws. The lizard scurried off, bleeding. It wasn't likely to survive so Megamouth didn't chase after it. He knew he had now acheived his life goal, to have enough territory to grow. His origin came from the mixture of many modern animals DNA mutated. A trait he got from his DNA mixture was extreme territorial behavior.
Last edited by C S on Thu Aug 12, 2010 8:19 am, edited 46 times in total.
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Postby Iceking » Wed May 21, 2008 9:09 pm

Name:Mecha king ghidorah
Alias:The cyborg dragon, mecha ghidorah and mkg.
Height:140 meters
Weight:80,000 tons
Wingspan:175 meters
apperance:Image
Powers:Teeth, constricting necks, twin tails, claws on feet, can fire gravity beams from left and right heads, can fire triple laser beam from central head, space titanium armor on his chest and knee areas and his central head is created from that as well, can use an energy shield to block energy attacks, Capture cables and giant machine hand that can lift even godzilla, can send electricity through shock cables and machine hand to shock an opponent, from an area on his chest, he can fire tasers that drain energy from a target and make it unable to use energy attacks temporarily as well as stunning it, has solar pannel wings that allow him to absorb the heat from the sun and fly at mach 4 and has jets on back as secondary means of flight.
Origin:When king ghidorah fled into space to escape bane, one of his tails was cut off as it had been trapped due to a steel beam being tied around it. A group of pwnt agents later found the tail and using their rocket launchers, destroyed the beam until the tail could be retrieved. It was then taken to the pwnt mobile hq where AMAKO remains when not being used for a mission and scientists on board used the dna within the tail to create a clone of king ghidorah so they woudl have another powerful monster to use against the monsters that roam the world and are considered threats. However, the clone of the golden dragon attempted to break free and during the struggle to control it, one of pwnt's mechs was brought in to help and accidently severed the dragon's central head with a beam. Once the clone of king ghidorah was subdued and tranquilized, it was decided that it could be turned into a cybrog that would have both the natural abilities of king ghidorah as well as mechanical upgrades. A mechanical central head was used to replace the removed organic head and armor was fitted onto the monster's chest and knees, with solar pannel wings replacing the origional wings. Once the changes were completed, tracker bugs were placed into the brains of the two organic heads to ensure the cyborg wouldn't become a threat. After having been left to his own devices by PWNT and due to being repaired by a friend of Deadulus, MKG no longer views PWNT as allies, now desiring to live free of being used simply as a tool, although he willingly serves Deadulus and his friends due to the gratitude he feels towards them for repairing him after he had suffered severe damage from a fight with Spinnerax...
Allies:Megapede, Deadulus and his friends
Enemies:GDF, anything that attacks him or tries to prevent him from fulfilling the requests of Deadulus and his friends, any enemies of Megapede.
Strengths:Resistant to electricity and blunt attacks
Weaknesses:Acid on his organic parts and freezing attacks

Name:Ghost spine
Alisa:Albino zilla
Height:98 meters
weight:15,000 tons
apperance:An albino zilla with yellow eyes.
Powers:claws, tail, teeth, spines on back, can fire a beam of fire from mouth, can burrow, fast swimmer and can heal at a slightly slower speed than godzilla.
Origin:a fourth egg of the origional zilla survived the bombing of the nest and when it hatched, the hatchling was albino. It remained unseen by the world until it was fully grown and those that saw it thought that it was almost like a ghost from it's skin coloring.
Allies:None yet.
Enemies:AMAKO, any who attack him.
Strengths:resistant to fire and acid.
Weaknesses:Alien energy and sonic attacks

Name:Razortail
Alisa:Spike tailed dragon
height:110 meters
Length:130 meters
weight:169,000 tons
apperance:http://i56.photobucket.com/albums/g198/The_Cameraman/RazortailFinal.jpg Design of Razortail done by KP
Powers:Claws, spikes on tail, teeth, jets on wings allow flight at mach 8, Heat laster that can slice through space titaium, with the device located on the wrist of the right front leg, Missle launchers located in the amor on the front of his legs, Has a railgun on head that extends well past his snout, can have electrical current run through his front feet, capable of short circuting another mech's weapons if the claws touch the circuts, can fire cluster bombs from back, space titanium armor and wings.
Origion:Razortail is a dragon that was one of hundreds of giant monsters living on earth. He was eventually captured by the gdf and converted to a cyborg in response to PWNT's increasing number of monsters and mech's.
Allies:Gdf and it's units
Enemies:Pwnt, it's monsters and mech's and anything that he is ordered to destroy.
Strengths:Resistant to heat and acid
Weaknesses:Freezing attacks and a slight weakness to very strong alien energy attacks.

Name:Sauron
Alisa:God of hunger
Height:135 meters
Weight:126,000 tons
Apperance:http://typhoon89.deviantart.com/art/Domain-of-a-Deity-32638841
Powers:Sonic beam from mouth(Doesn't cut, unlike the beams of the gyaos), Sonic sheild(Doesn't deflect energy attacks back to their source), Claws on feet, tail and teeth.
Origin:An ancient beast that has existed at the time Diablo and vertigo existed, Sauron has recently awoken from his long slumber and having established a territory on java, his current goals are to make sure that he has a plentiful source of food whenever he feels hungry and the destruction of anything that he deems a threat to his territory or himself.
Allies:None
Enemies:Anyone that is a threat to the existence of his food source, himself or his territory
Strengths:Immune to sonic attacks, resistent to alien energy attacks
Weaknesses:Acid and nuclear attacks

Name:Orochi
Alisa:Eight headed dragon
Height:105 meters
Length:515 feet
Weight:80,000 tons
Wingspan:90 meters
Apperance:Identical to this, except for having four legs that look death ghidorah like and a pair of wings which are similair in shape to those of king ghidorah, but are red on the front side and yellow on the reverse side:http://kaijusamurai.deviantart.com/art/
Powers:Claws, tail, teeth, can breath beams of fire from all eight heads, flight at mach 5, hurricane winds from wings, constricting necks, nasal horns on two heads.
Origin:Orochi is yet another dragon that hails from outer space.
Allies:Other space monsters
Enemies:Those who get in his way
Strengths:Immune to fire, resistent to alien energy attacks
Weaknesses:Acid and freezing attacks

Name:Balkzardan
Alisa:Lightning creature
Height:80 meters at head, 95 meters at the top of both of the wing like projections on shoulders.
Length:86 meters
Weight:10,000 tons
Apperance:http://kaijusamurai.deviantart.com/art/Godzilla-Neo-BALKZARDAN-107142664
Powers:Very fast and Agile, able to make huge leaps, Claws, tail, teeth, Very sharp tusks on sides of lower jaw, Electrical beam from mouth, can send electical shocks across body, can briefly generate flashes of light bright enough to blind another monster temporarily.
Origin:No one knows where Balkzardan originated, except that he was first sighted in russia. Since then, he has been a target of the gdf due to his occasional rampages through cities. He has a deep hatred for Gyarumu.
Allies:None
Enemies:Jyarumu, Gdf, any monsters that attack him without a cause
Strengths:Absorbs and heals from electricity, resistent to acid
Weaknesses:Alien energy and a slight weakness to sonic attacks

Name:Whiteclaw
Alias:White dragon
Height:When he was first released onto the island:10 feet. Adult height:150 meters(Increased height result of mutagen mutating him. Without it, he would have grown to 140 meters in height.)
Weight:Juvenile weight:1 ton. Adult weight:86,000 tons
Apperance:Similair in apperance to this dragon, but without the red markings. http://monsterhunter.wikia.com/wiki/Ima ... efata2.png
Powers:Claws, tail, teeth, horns on side of skull, Flight at mach 5, Hurricane winds from wings and can fire an electrical beam from his mouth.
Origin:A dragon created by PWNT and let loose on the island to see how he would grow from a hatchling to an adult.
Allies:None
Enemies:Anything that attacks him or betrays him, Megamouth, all GDF units
Strengths:Immune to electricity and resistent to sonic attacks
Weaknesses:Acid and alien energy

name:iris
species:mutant gyaos
alisa:none
height:99 meters
weight:199 tons
apperance:Image
powers:retractable sword like arms, tentacles, bony spear heads on tentacles, can fire sonic beams from spear heads, saw edged plates on back, can drain energy from creatures and be able to use that energy weapon.
origin:a gyaos created by the atlanteans that mutated more than all of the others.
allies:Other gyaos
enemies:all non Gyaos creatures
strengths:resistent to plasma attacks and immune to sonic attacks
weaknesses:a slight weakness to alien energy and acid

name:fell beast
alisa:none
height:80 meters
length:200 meters
wingspan:80 meters
weight:12,000 tons
apperance:identical to the fell beasts from the lord of the rings films. however, the lead male is red and black with a brown stripe on his neck while his mate is gold and silver except for her belly, which is grey in color.
powers:flight at mach 7, hurricane winds from wings, tail, teeth, claws and can spit acid
origin:ancient monsters that slumbered in the mountains in virginia until they were awoken by a mining operation and escaped from the cave they had slumbered in.
allies:the earth defenders
enemies:komodo and any monsters that are enemies of the earth defenders
strengths:immune to acid, resistent to sonic attacks
weaknesses:edged attacks and high explosives

Name:Sindragosa
Alias:The frost queen
Height:140 meters
Length:210 meters
Weight:115,000 tons
Wingspan:60 meters
Apperance:Her body is identical to this, but covered in blue colored scales :http://www.wowwiki.com/Image:WotLKWyrmPose.jpg
Powers:Sharp claws, tail, teeth, large Blade on end of tail along with several smaller spikes, Ice beam from mouth, flight at mach 6, hurricane winds from wings and horns on skull.
Origin:Sindragosa is an ancient dragon that is the leader of a small clan composing of 7 other blue scaled dragons. She and her clan have been in hibernation for thousands of years, but they awoke from their slumber and made themselves known to the world not long before the humans began to rise up against the other monsters of the planet.
Allies:Her clan
Enemies:Anything that attacks her or her clan
Strengths:Immune to freezing attacks, resistent to electricity
Weaknesses:Heat attacks and somewhat weak to acid

Name:Megapede
Alias:Giant centipede
Height:(When on all of it's legs), 65 meters. When rearing up:150 meters
Length:240 meters
Weight:70,000 tons
Apperance:A massive centipede, it's carapace is a mixture of rusted brown anad dark orange with a yellow stripe running down it's back. 8 segments down the body, it has four insectoid arms, which end in 3, sharp claws and have barbs on the wrists. It's eyes are similair in shape to those of the tanker bug from starship troopers, but are a greenish orange color. It's mandibles curve in the same shape as that of a typical centipede, have teeth similair to those on the mandibles of a bull ant, are sharp and brown in color. On it's forehead, it has a stinger that injects poison into organic creatures. On the ending segments of it's body, it has barbs that can be flicked off. The antenna of the creature are large and look like segmented tentacles, although they lack a grasping part and their fuction is still the same as with normal centipedes. The legs are black in color, with two legs being on each segment. The last segment of the body ends in a long, scythe like blade that can inject a milder form of the poison found in the stinger.
Powers:Mandibles can penetrate space titanium, although they don't have the capabilities of slicing the alloy, can fire acid from a gland on forehead, stinger on forehead above acid gland, Claws on arms, can fire four barbs off of arms that deaden the area they hit, which can result in paralaysis of a limb if they hit the limb, can burrow, can swim similair to a sea snake, Tough carapace, Able to regrow barbs and legs, although it still takes a day or two to do so, can flick barbs filled with unstable chemicals off of end segments, the barbs with the chemicals will explode when exposed to air, Teeth on mandibles and large, scythe like blade on the last body segment.
Origin:Megapede is another creature created by pwnt scientists. When it was younger, it and another genetically created centipede were placed on the ship that spinnerax was on the very day spinnerax escaped and sank the ship. Megapede managed to break free of it's cell before the ship completley sank and it managed to swim to an island in the pacific ocean. Once it reached saftey, it called the island it's new home and has now grown to its full size. Now, the creature is simply living how it sees fit, living a life on it's island far from any human city. Recently, Megapede's life has changed in the way of gaining himself an ally in the form of a three headed, cyborg dragon...
Allies:MKG
Enemies:Any enemies of MKG, any who provoke him, Jirass
Strengths:Immune to acid, resistent to blunt blows
Weaknesses:Fire and freezing attacks

Name:Gorosaurus
Alias:Agile dinosaur
Height:70 meters
Length:110 meters
Weight:20,000 tons
Powers:Teeth, spikes on back, tail, tail blade, Kangaroo kick, claws on hands and feet, fast and agile, can burrow and able to make large jumps
Apperance:http://kaijusamurai.deviantart.com/art/Godzilla-Neo-GOROSAURUS-96962171
Origin:Gorosaurus is another dinosaur that has survived into the modern world. While the original Gorosaurus was an ally to Godzilla and the rest of the earth defenders, this Gorosaurus is more of a lone wolf and prefers to distance himself from other monsters, only intending to seek out Godzilla and his allies if he is truly in need of assitance against a threat.
Allies:Godzilla and his allies to a certain extent
Enemies:Anything that attacks him
Strengths:blunt attacks, acid
Weaknesses:Alien energy, powerful electrical attacks

Name:Acid fang
Alias:Acidic saurian
Height:130 meters
Length:200 meters
Weight:100,000 tons
Powers:Claws, tail, two rows of teeth in mouth,, able to spit acid in the form of either a sphere that splashes outward on contact with the ground or a stream, can burrow as well fast and agile.
Apperance:Similair in apperance to a normal carcharadontosaurus. However, His arms are longer, about half the length of a zilla's arms. He has two rows of teeth within his mouth, the first looking like typical teeth of a carcharadontosaurus and being in the front the second row looks slightly more greath white shark like, being saw edged amd more triangular in contrast with the front row of teeth. His scales are a mixture of yellow and brown in an army camoflauge pattern on the top with orange tiger stripes that begin at the back of his skull and continue running down his back and sides to the base of his tail. His belly is cream colored.
Origin:Razorfang is another creature that was created by humans before the military organizations began to gain power. After escaping from the humans that created him, Razorfang has been living in Africa most of his life, seeing the continent as a haven to avoid GDF mechs.
Allies:None
Enemies:All creatures that threaten him
Strengths:Immune to acid, resistant to freezing attacks
Weaknesses:Alien energy and atomic attacks

Name:Gamera
Alias:Guardian of the universe
height:80 meters
Weight:20,000 tons
Powers:Claws, teeth, tusks, Organic jets that enable him to fly at mach 1 by retracting his head and limbs into his shell, causing him to spin while in flight, Razors on shell, Blades on back of elbows, Plasma fireballs and mana beam from mouth.
Apperance:Similair to this, only with blades on the back of the elbows:http://kaijusamurai.deviantart.com/art/Gameranime-GAMERA-121462460
Origin:Unknown, although he is thought to have an origin connected with that of the Gyaos.
Allies:any who are against the Gyaos
Enemies:all Gyaos
Strengths:Absorbs and heals from heat attacks, resistent to acid.
Weaknesses:Ice and alien energy

Name:Komodithrax
Alias:None
Height:60 meters when on all fours, 80 meters when rearing up on hind legs
Length:100 meters
Weight:18,000 tons
Powers:Atomic fire breath, claws, tail, teeth, fast runner, has Bacteria in mouth that can cause infections in wounds, good jumper and moderate regeneration rate
Apperance:http://kaijusamurai.deviantart.com/art/Godzilla-Neo-Komodithrax-138064108
Origin:At first a normal Komodo dragon, Komodithrax is yet another of the many mutants created by man kind's recklesness with nuclear power. Not one of the more agressive monsters inhabiting the planet, she usually keeps to herself and prefers to fight only when the situation calls for it or those that disturb her.
Allies:None
Enemies:Anything that acts aggresive towards her
Strengths:Atomic attacks and acid
Weaknesses:Sonic attacks and a limited weakness to freezing weapons
Last edited by Iceking on Sat Jan 23, 2010 2:24 am, edited 57 times in total.
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Leviathan
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Postby Doc 42 » Thu Jun 12, 2008 2:10 pm

NOTE: PWNT is a PRIVATE organisation. If you want to make a character for it, you must ask for my permission first.

Name: Mekrahn (A-MEC S.C.F.)
Alias: Preacher 6
Height: 75 metres tall
Length: 150 metres tall
Weight: 95,000 tons
Appearance: The basic shape of a raptor, though heavily modified and compact. His armour is dark grey and is oddly layered, as if added at different times. Legs are structured similarily to a raptor's only they have large tendon like hydrolics supporting and enhancing them beyond the original structure. The jets on the sides of his knees remain much the same, save for additional exhausts being added on and external fuel lines being drawn out up his thigh.

His arms have been reworked, being much more manoeuvrable. The shoulders and elbows have full rotation, using ball like joints. His hands are of a similar design, his 3 claws being organised into more of a talon than a hand. His arm jets are now embedded in his fore arm, running along their length. His right arm has a long electrified wire twisted around it, running down into a spike hidden beneath his palm. Has two Predator style shoulder cannons above his arms. His neck is normally arched back, placing his head almost directly above his shoulders. Eyes are pupiless and glow cyan in colour normally. Has a visor which slides down when needed to cover his eye as well as a special sensor beamer, a laser targeter like appendage which folds out of the side of his head. He also has a sensor bar above the visor, which can rotate fully around his head, to help with tracking numerous enemies. Has numerous flat spines which stretch down from the base of his neck all the way down to his tail blade. The spines flash numerous colours, depending on the fields he is currently manipulating. He has numerous other field attenna around his body which he can extend out to control the field, some of them are simple spikes which hinge out while others are almost like small tentacles.

He has an apartment built into his back just below the shoulder cannons, a blast door on his back controlling access to it.

Powers:
Field control system
A-mec is armed with a variety of utility fields which he can manipulate through his FCS. His FCS is mainly comprised of his spines and hands. His spines act as the amplifier for the field he is using, with them, he controls and filters the power and size of the field as well as its basic shape. He can also manipulate the field with his hands if he wishes to direct its full strength in any given direction.

His fields include:
An anti-gravity field which requires extensive power to maintain, but gives him access to full flight. The field encases him in a deep purple hue, especially visible around his hands and spines.

A 'Twilight' shield; a black hued field which masks everything within it, blocking almost all forms of energy from entering the field. This field is quite dense and encases A-mec in a smoky haze. Can be calibrated to allow a specific frequency, allowing A-mec to see through it.

A camo field which bends light precisely around itself, causing everything within to seemingly disappear.

An Electrical Soak field. This fields allows A-mec to both discharge excess energy as well as absorb power from unprotected sources. Field changes to a whitish colour when active

A ballistic shield, which can block several strikes before needing to recharge. The shield is hued yellow and is usually aimed rather than fully surrounding him.

A Mirrior field, which absorbs and redirects most energy forms that hit it. This field is quite energy extensive and so is usually aimed rather than fully surrounding him. The field works on light as well, thus, it seems reflective to the eye.

Plasma Caster
A-mec is armed with a shoulder mounted incendiary plasma cannon with a focus on heat and kinetic energy. The energy is released as a fast moving projectile which bursts on impact, releasing enough energy to knock most foes back as well as leaving it's remaining fuel to stick to the target and burn, the plasma fuel itself being cooler than normal, but still hotter than magma and capable of melting through most surfaces.

Bio Caster
A-mec's left hand shoulder cannon is different to the one on the right. Instead of firing plasma, it fires a corrosive ball of super heated green goo. The goo travels quickly and splatters into its target, coating a large area with spray and the leaving the main blob stuck in place. The goo which spatters retains its heat and corrosive nature and quickly eats into whatever its hit, however, the main blob quickly cools and begins to solidify. Within a few seconds, it sticks firm, almost like an instant cast. While it does less damage, due to losing its corrosive nature, it leeches into the surface it sticks too, leaving it extremely weak when the goo is removed. It also has the benefit of sticking any targeted joint in place. The goo is too sticky to be merely shaken off and must be scraped or blown off.

Comet Missile Launcher
This silo loads and launches a single powerful missile at a time, the missile is coated in plasma, giving it a bright green glow and high penetration power.
The missiles can be used conventionally, or alternately, detonate in mid air, separating the missile's explosive into 6 smaller charges which rain down as cluster bombs.

The launcher also holds a fuelling and connection dock for a much larger missile to be mounted, if needed, such as an ICBM or Cruise missile.

Armour
A-mec is lightly armoured, in general, however due to the disorganised plating along his modifications, some sections are much stronger. The armour plates are space titanium grade, with the armour inbetween being weaker, but much lighter and less brittle.

Tail Blade
A-mec has a curved blade at the tip of his tail. Due to his tails manoeuvrable nature, he can lash it out with surprising dexterity.

Claws/strength
A-mec's arms are supported by enhanced mechanical muscles and can support enormous weight.



Origin: A-mec has been part of PWNT since its creation, in some shape or form. Only recently was he christened Mekrahn. His exact purpose has always shifted and changed, from acting as a direct combat unit, to a manipulator, to a simple observer. An over riding goal influences almost every one of his actions.
Allies: PWNT, Bane
Enemies: None (He holds no grudges)
Strengths: Electrical attacks (he is equipped with PWNT standard electrical shielding)
Cyber Warfare (A-mec's advanced computerised mind gives him unparalleled control and flexibility, able to program and launch custom viruses within seconds)
Weaknesses: Jamming, electronic jamming frustrates and annoys A-mec, as it forces him to retract his favorite sensors.
Blunt strikes. A-mec's almost fragile structure in parts leaves him vulnerable to powerful blunt strikes.

Name: Rothgar
Alias: Tremor 2
Height:(When on all of it's legs), 70 meters. When rearing up: 150 meters
Length:240 meters
Weight:160,000 tons
Appearance: A cyborg centipede. Its carapace has been mostly refitted with black Space titanium armour.

There is a large 'hump' on his back, just behind his 4 insectoid arms. There are Space titanium plates welded onto the back of his arms, allowing them to block easier. Numerous Space Titanium plates are welded to his underbelly, armouring him further.

He has a black Space titanium mask, which connects at the back of his head to the plates running down the rest of his back. This mask covers the top part of his head and has two green visor/eyes, which Rothgar can use to view information provided by his cybernetic implants. When not in use, this mask splits in half and slides around to rest behind his head.


Powers:

Burrowing
The ability to burrow is one Rothgar kept even after being made a Cyborg, though its slower than it once was.

Dual Shock Rifles
Built into his hump are two large semi automatic shock rifles. These weapons use a gauss rifle to fire a ball of plasma (held inside a stasis field) at high speeds so that they hit almost instantly.
These weapons are quite powerful and their explosive force is enough to make most monsters stumble back

When in use, the weapons fold out of the side of the hump and then Rothgar grabs their controls to aim them, ending up with the weapons reaching around his side like the legs of a crab

Seismic Hammer Cannon

The weapon which enters his lower left arm looks quite strange. Instead of a barrel, it has a thick sledge hammer like head. That is because the Sesmic Hammer is intended for Subterranian warfare. It fires a pulse through the ground, which causes the ground to shake as it travels. When it hits a target, all of its energy is transferred to the enemy and a small earth quake occurs at where ever it hits, able to tear open armour or rupture internal organs. If used on an enemy at the surface, the ground would simply explode, throwing them into the air

This can be used from within the ground or directed into the ground from the surface


Freeze Ray
Exactly what it says on the tin.

This bizarre weapon was inspired by the GDF's AZC, it fires 3 beams in a spiral which suck heat energy out of whatever they hit, drawing it back into Rothgar, this way, it can freeze targets within moment.

The weapons tip is a large blueish sphere and is controlled by Rothgars bottom right arm


Comet Missile launchers
Rothgar has two Comet Missile Launchers built into the Hump, which when activated, slide out above his arms.

Each silo loads and launches a single powerful missile at a time, the missile is coated in plasma, giving it a bright green glow and high penetration power.
The missiles can be used conventionally, or alternately, detonate in mid air, separating the missile's explosive into 6 smaller charges which rain down as cluster bombs.

Flame Throwers
His ability to fire spines out of his wrists was disabled when he 'died' so the glands which held the spines now hold flame throwers. They fire the same flaming liquid as the bantha does, but can be charged up to fire a single ball at high speeds, like fireballs. These balls explode into a shower of smaller flaming droplets on impact. However, these are only built into his lower pair of arms. Tubes spiral around his arms up to the hump on his back, where the flame throwers fuel is stored.

Origin: Rothgar was Megapedes brother. After Spinnerax destroyed the ship they were in, Rothgar was trapped and drowned beneath it. Later, PWNT recovered his corpse and revived him as a Cyborg. He is a basic foot soldier, with little expectations in the way of achievements.
Allies: PWNT
Enemies: GDF
Strengths: Plasma weaponry, Freezing weapons (due to an extremely high body temperature)
Weaknesses: Blunt Trauma, Heat weaponry


Name: Bantha
Alias: Forester-3
Height: 80 meters tall at the top of his head, 90 meters tall at the tip of his tallest spine.
Length: 40 meters
Weight: 80,000 tons
Appearance: A large hunched mech with a tall bush of spines sticking out of the back of his neck, leading all the way down to base of its tail. It has a narrow dog like head with two large black eyes, the eyes actually just being massive visors with hundreds of different sensors beneath them. The visors are extremely strong, protecting them from light to medium attacks.

It has long arms ending in 3 long claws, there are spikes in the knuckles of these claws, being able to form into a fist and inflict blunt attacks if needed. Its fore arms are much larger than the rest of its arms, shapes like ellipses and having large circular saws embedded in them. These can be used as they are, making for good back slashing weapons, however, they are also connected to chains. With a good swing, the mech can hurl the saws out of their spinners and slash through the air with them at long range, or even just jab (God of War style without the crazy flying moves, if you were wondering :P )

Its legs appear short, as they are almost always bent, however they are quite long. This helps, as enemies often misjudge how long they can stretch, allowing the Bantha to strike out with fast round house or side kicks and catch foes off guard.

It's tail has 4 spikes, two on either side of its tip, like a stegosauruses.

The Batha's armour is a greenish tan colour, its spines being brown
Powers:

Strength
It may not look it, but the Bantha is extremely strong. One of the reasons for its high weight is the density of the mechanics within its limbs. The Bantha could probably lift a monster of equal size (not weight) with just one arm (though it would put considerably stress on the limb)
This also allows it to jump high for a mech of its size.

Kinetic Control Field
Similar to the S.O.B.'s KCF bracer, but on a much larger scale and less percise. The field's core is located on the Bantha's chest, however, its amplifiers which control it are located on the mechs hands. A number of purple pulsing metal lines wrap around its fist, weaving in between fingers and across its palm. When active, the mech's chest and chin are bathed in a purple glow, and its hands shine brightly, a purple outline generally surrounds which ever objects are being manipulated, a side effect of the sheer amount of energy being used.


In combat, the KCF can be used to send a shockwave out and blow enemies back, or suck enemies in, or even a one off block. Maybe out of a 3 hit combo, the KCF would nullify one punch, ramming against the incoming fist with just as much force, or in a longer combo of very light attacks, maybe block a quarter of the attacks. The KCF could even be used to stop bullets in mid air. However, as the KCF requires both substantial energy and the use of its hands, it stops the Bantha from fighting back during this time, reducing its effectiveness.

However, its main uses reside out of direct combat. The KCF can be used to add a boast to the Bantha's movement, maybe an even higher jump or slowing its fall.

Note: the KCF's are used with the Bantha's saws, helping to keep them moving. However, most of the power comes from the swing rather than the KCF's intervention. (although its activity is noticable in a wispy purple trail following the blades path)

Burrowing

Inserted into the Bantha's side are 8 spade like blades, at its whim, the Bantha can take control of these with its KCF and fling them infront of it, slashing through the air one after another in a circle. Against the ground, this is capable of ripping away enough soil for the mech to pass through. The blades whip past in a blur, moving at hundreds of miles per hour. While they would be extremely effective against a massive jellyfish, they would shatter or get stuck if used against anything tougher than soil (the rocks in the soil are too small to be of much effect.)

Quaker
The Quaker is an extension of the KCF. It is a back up power source kept aside from the main system until the weapon is used. First, the Bantha selects a target with the KCF, then it activates its 'Quaker' storage batteries, the KCF is flooded with energy and for a few moments, the amount of strength they can wield is amplified a hundred fold. Within this few seconds. The Bantha has two forms of attack.

It can take a single chunk of earth, split it in two, then slam those pieces back together, the result is a localised earthquake, it being so close to the surface that it retains the force of a full sized quake.

The second form of attack is similar to the first, only it targets a long line of earth close to the surface and then drags it downwards, compressing it. The result causes a fissure to rip open in the earth's surface, being enough to block key routes off from ground forces

Hornet Missile system
The Bantha is armed with two Hornet missile launchers on its shoulders, hidden under the spines. These silos are capable of loading and launching 12 Hornet missiles at once. The missiles are relatively small in monster terms, being the equivalent of a modern day Hellfire AGM. They are ment to be used in a shotgun-esque spray, used to knock back an opponent and set them up for a melée attack

Flame Thrower
The Bantha has a flame thrower within its mouth, but it doesn't use conventional gas. It uses a liquid, which while getting a good distance, falls because of its weight and burns for longer. It is also very sticky, meaning it will cling to whatever it hits, continuing to burn and increasing the chances of igniting the target.

Spines
The mech's spines serve two purposes. They make the Bantha look much fatter and slower, lulling enemies into a false belief that its slow, but are also quite deadly. Each spine is like a sword, incredibly strong and sharp. While most of the spines are simply blades, some actually contain venom, which will inject into any organic monster that comes into contact with them. Others secrete acid when their tips are broken, corroding the armour of mechanical foes. They are designed to prevent enemies from attacking the Bantha from behind.

Electrical Shielding The Bantha is armed with dense electrical shielding within its armour. This shielding effectively nullifies any external EMP threat while also masking the energy signatures from its powerful reactor.

Temperature regulation
The Bantha is like the desert, constantly switching between extremes of freezing cold and blazing hot. This can play havoc with communications equipment and sensors. For this reason, all excess heat energy is immediately ejected out of its armour through tiny vents. It never has to worry about being too cold as the heat provided by its reactor is enough. This also means that temperature weapons have very little effect on the Bantha. Trying to make it over heat will only mask it in a cloud of vapour as it releases the heat and trying to freeze it will just cover it in steam as boiling hot gasses melt any ice that forms.
Sometimes, when the Bantha has been at full power for a while, the gasses become visible due to their density, resulting in a mist gathering around the mech.

Origin: The Bantha was born from both the need for a powerful mêlée orientated mech and the logical evolution of the KCF. It is designed to be the first line of attack, wearing an enemy down and keeping them locked in place while its allies manoeuvre to strike the killing blow. Or the Bantha could claim the kill itself, as is likely considering its weaponry.

The Bantha is sentient, but is limited, much like the Slypher.

Allies: Whoever its controller tells it to befriend

Enemies: Whoever its controller tells it to kill
Strengths: Edged weapons and temperature orientated weapons.

Weaknesses: Stabbing weapons and any weapon in blob form (If in high enough quantity, blocks up the vents in its armour, causing an excess of heat in one area)


Name: Slypher
Alias: Midnight-1 / The Master Butcher
Height: 70 metres tall at the shoulder
Length: 340 metres long (from tail tip to nose)
Weight: 50,000 tons

http://i.imgur.com/Hd0V6es.jpg

Appearance: Best described as a huge mechanised dragon. Slypher's tail takes up most of his length at 250 metres long. The tail is comprised of hundreds of individual sections, all with long spikes sticking out of their sides, each segment being mostly flat. There is a large eliptical crest at the end of his tail, coloured like a peacocks feathers, at the tip of this crest is a large spike.

Slyphers body is amazingly compact considering his total length, it is only around 50 metres long. His stance is built like a raptors, with huge bat like wings sticking out of his shoulders, there is a large glowing blue orb embedded where the wing's 'hands' should be. His legs are quite different to a raptors, being much longer and having no sickle, in fact, they are so long that when the mech sits down in a crouch, its knees rise higher than its back. For feet, it has large eagle like talons.

Slypher's head and neck take up the rest of his length. His head is shaped like elongated triangular helmet, a black visor covering the top part of his head, no eyes visible, save for two glowing shadows beneath the visor. Two antenna stick up from the sides of its head.

LATEST CHANGE: Slypher's face was permanently scarred during his battle with Spinnerax, the right side of his head being permanently cracked in appearance, the armour burnt an obsidion black. However, it is just as strong as the rest of the armour. The change is only cosmetic.

Powers: Anti-Gravity; The two Orbs embedded within Slypher's wings generate an anti gravity field which keeps the machine afloat, this allows Slypher to fly with barely any effort, making it one of the most manoeuvrable aerial mechs ever. The glowing spots on its tail crest amplify the gravity field, ensuring that it surrounds the entire mech.

Pulse Thrusters; Large internal thrusters in conjunction with its AG allow it to reach massive speeds in seconds, control is provided by manipulating the AG field. The acceleration is so powerful that the Slypher appears to disappear and reappear in its new location, the only sign it moved instead of teleported being a blur and a wispy trail of vapour. The Thrusters are multi-directional and are only able to sustain such movement for a short amount of time before stopping, most of the time under half a second, although it can reuse the thrusters immediately after, often moving about in a start stop chain.

Electrical Shielding The Slypher is armed with dense electrical shielding within its armour. This shielding effectively nullifies any external EMP threat while also masking the energy signatures from its powerful reactor.

Stealth; The orbs providing Slypher's anti-gravity also enable a less obvious advantage. A second field which absorbs radar waves, making the mech invisible to radar.

Primary Weapon; Composite Pulse Maglaser Slypher is armed with two CPM's, both located within it's palms. These weapons are extremely effective and versitile. Their primary use is as a large blue beam, as long as energy is being fed into the CPM's, the beam grows in intensity, allowing it to gauge itself for the foe its combating. Slypher uses this beam by pressing both wrists together and using his claws to direct the beam. It cannot be used with a single hand, as recoil makes the weapon impossible to aim.

The CPM has three secondary modes. The first fires a slow moving plasma fireball which explodes on contact. these can be charged into larger shots. The bolts can be thrown with one hand in rapid succession, or charged together using both hands and either released in one large shot or a chain of smaller ones.

The 2nd mode is a two handed pulse, both CPM's are charged together and then fired in a similar manner to its primary mode, however, 90 percent of the Maglaser's energy is converted into a pulse of kinetic energy, capable of throwing monster's off their feet. The Maglaser's remaining power takes form of a ring of plasma which follows the pulse's cone.

The last mode is very similar to the 2nd, but the plasma ball charged between its palms is crushed before launch, the result is a searing hot wave of plasma fire. Extremely useful for burning organic foes or smaller enemies.

LATEST CHANGE: Data recorded in the battle against Spinnerax lead to an upgrade of the CPM. The ER-CPM. (Energy Repulsor Composite Pulse Maglaser) The ER-CPM adds a KCF bracer to the system, giving a purple tint to the weapon's passive state. KCF works with the CPM's own energy systems to form an energy control suite, capable of controlling and absorbing almost any kind of energy. The energy is stored in its original form, and therefore can't be harvested for use. Instead, it is used to manipulate and redirect D.E.W. attacks.
The ER-CPM also opens up a whole new tree of possible attacks, combining the use of Slypher's payload of conventional weapons along with the CPM's kinietic power.
'Comet' Missile Launchers
Slypher has 6 missile launcher's on his back, organised in a hexagon. Each silo loads and launches a single powerful missile at a time, the missile is coated in plasma, giving it a bright green glow and high penetration power.
The missiles can be used conventionally, or alternately, detonate in mid air, separating the missile's explosive into 6 smaller charges which rain down as cluster bombs.

Bomb Bay/Cargo
The Slypher has a shallow bomb bay built into its chest, the bombs within are held inside a stasis field. The bay can also be used to transport allied mechs, regardless of their weight. Just as long as they can fit mostly inside the AG field and have enough contact points for the stasis field to latch onto.

The Shroud The Shroud is a unique weapon for many reasons. The Shroud is fired by the Slypher dispensing a single Shroud bomb from the despenser embedded in its chest. It then catches the bomb within its anti gravity field and pours energy into it from its CPM's, the bomb takes the energy, storing it in a large ball of purplish energy surrounding the bomb itself. It is then dropped towards its target.

Once it reaches the desired altitude, the bomb explodes into 36 shards, which spread out evenly placed throughout a full circle, as they fall, the shroud's energy seeps off forming a large cage around the target, visible only as a purple tint in the sky. Once settled, no communications can get in or out of the barrier and communications within it will suffer great distortion (though will be usable) The shroud usually lasts about 12 hours, but the exact time depends on the energy put into the bomb. It is used to prevent targets from calling in reinforcements or in the case of enemies in constant contact with their masters, to prevent them from transmitting information about the Slypher or its allies.

BloodLust
Bloodlust is essentially an overdrive mode. The Slypher was originally supposed to run in constant Bloodlust, but it was found to be far too energy taxing to keep up, and was instead changed into a last resort weapon. When BloodLust is activated, the Slypher's main reactor goes into overdrive, pushing itself to the limits of its power and injecting a special type of fuel, capable of pushing the mech's energy capacity to breaking point. This special fuel causes a deep red glow to emanate from the Slypher, thus the name, 'Bloodlust'. This glow is brightest around its hands, which emit a special mixture of plasma and acid, a Vortakian technology improved by PWNT, allowing them to cut through even Space Titanium as if it was ordinary human metal. Unfortunately, once the supply of special fuel is cut, the mech instantly loses 70% of its energy storage and suffers from severe lag in its control systems for a short duration. While powerful, the fuel wreaks havoc on the stability of the Slypher's internal workings.

Cyber-Warfare
The Slypher has a built Cyber-Warfare suite which it can use to attack enemy machine's network, cutting them off from their commanders or even disrupting its systems. However, its most common use is simply in taunting its adversaries.

Origin: The Slypher was built with two objectives in mind. Fast response to new enemy threats and air superiority. It was the first PWNT next generation mech to be completed. The mech is essentially sentinent, it can think for itself and sample emotions, however, all negative emotions and negative thoughts are filtered out by its controller, preventing the mech from ever rebelling or questioning an order while still allowing it to carry out orders in whichever way seems most effective. If it were to be separated from its controllers, it would become like any normal monster.

Allies: Who ever PWNT orders it to befriend
Enemies: Who ever PWNT orders it to kill

Strengths: Resistant to High explosives and plasma based weaponary however...
Weaknesses: The complex reactive armour is vulnerable to both blunt and edged weapons.
The armour is designed to work to the Slypher's strengths, in that it should be able to avoid most meleé attacks while providing protection against long ranged ones. Unfortunately, this means that if the Slypher's manoeuvrability is compromised, a meleé attacker will butcher it in seconds.

Name: Osiris
Alias: Reality 13, as dubbed by pwnt scientists studying him
Height: 90 meters
Length: 75 meters
Weight: *Varies*
Appearance: Humaniod in appearance with a long tail, is completely covered with silver 'living' armour. Its appearance can change from time to time. His neck is hunched very slightly. A reptillian head, though is subject to change. Two bright green eyes evenly placed on his head and a beak like over lapping jaw, similar to a falcons, though has large teeth aswell. His shoulders are stocky stretching back behind him and forming into large 'tanks' It is assumed that these store energy of some sort. There are several peacock feather like attenas sticking out of his shoulders and out of the back of his head. These end in green quill like ornaments. there are smaller ones on his elbow and tail as well, but much much smaller in comparison to the ones on his shoulder and head.

He has three large claws on his hands. These have no fixed base and can rotate around the hand freely to form a three clawed grasper or a more dinosaurian like slashing hand. These claws are massive, often hanging loosely at his side like knives. His forearms are cylindrical, houseing several weapons. His legs are formed like a humans, just his toes have hook like claws and he has no sole, instead the back of his ankle and toes are in one larch arch.

A long row of sharp curved back spikes stretch down his spine, starting at the back of his head and ending at his tail. Further more, there is a single strange egyptian like ornament on his forehead, facing foreward and glowing with constant purple energy. Initial tests have shown this as unbreakable by physical means. Down his right arm are small crack like tubes, all glowing with blue light. These are built into the arm and as such wont break unless they were struck directly by something like a sword. Similar ones stretch down his left arm, just glowing with red energy. These cracks appear to link up with his left and right shoulders respectively

Powers:
Photosynthesis: He gains energy and sustenance through photosynthesis, only needing carbon dioxide and sunlight. While going through this process, his armour will turn a shade of green and will not have any particular properties.

Is made of 'living' metal. Dubbed reality 13 for the very reason that he shouldn't exist, he does not obey the rules of living creatures and neither does his armour, which boarders on disobeying physics. There are many weapons besides his own physical ones built into him, but the majority of these are hidden from view and protected by the bio armour. The bio armour around his claws has been known to change his claws shape and length at time, forming them into serated edges for cutting or extending their length tempoairly for stabbing.
However, there is a limited amount of this bio armour within him, thus he can only take advantage of its effects in limited parts of his body at once.

This armour can change its properties quickly, adapting to deal with different threats within a matter of hours. This particular function leads pwnt scientists to believe that the metal copy catted the traces of Banes dna that it was exposed to. However, it is capeable of changeing it in strange and inexpected ways, one of the most commonly observed one is its colour changeing to that of a chameleon or even light bending on extreme cases. This invisiblity is limited though and physical abuse coupled with extreme heat has been known to counter it and cause the armour to revert to its usual properties. Unfortunately, this seems to only apply to his stealthed form.

Mekku & Rekku:

Mekku & Rekku are Duvan'Rah as well. Osiris originally intergrated with their fragments, thinking they would become part of him, unfortunately, he only succeeded in waking them up. They are now bound to him, against their will.
Normally they take the form of two cogs resting on the backs of his shoulders, connected to his storage tanks. Each cog has a gem in its center, Mekku being orange and Rekku being blue. They were probably part of the Ark's utlities, and thus are quite versitile, but cannot create Bio armour on their own, relying on Osiris's.

Their main form is as two tentacles stretching out of his shoulders, coloured pitch black with lines of energy and various runes stretching down their length (the colour of the energy being the same as their gems)
These tentacles end in oval shaped heads, with two lamp like eyes making up the sides, the gem resting in the centre. In this form, they act as weapons, firing powerful cone shaped plasma beams with limited range. The beams carry alot of kinetic energy and can level whole structures. Mekku's beam is orange, and Rekku's is blue, like their gems.

They can also provide flight. Using Osiris's armour, the cog shapes stretch out until are more elliptical than circular. In this form, the gems provide anti gravity fields, and by manipulating their properties, Osiris can manoeuvre through air or space (assuming he can get them to co-operate), using the fields to drag him forward, strafe or simply hover.

Known weapons:

Dual pulse laser guns on the wrists of his arms. These are shaped like large cyclinders which are concealed in his arm and pop up when in use. One is orange, the other blue, both fire energy pulses capable of peirceing the strongest armour but not inflicting severe physical injuries on targets.

Railgun: Within the fist of his left arm is what seems to be a railgun, when used, the three claws all slide to the edges of the hand and the weapons barrel will slide out of the middle. For an unknown reason, this weapon seems to glow with blue light when active.

Anti-matter pulse: His most destructive known weapon. Pwnt spent much time and resources attempting to remove it and duplicate it but all attempts failed. Is located within his right arm, as a counterpart to the railgun in the other arm, opening up in the same way. When active, gives off a blinding red glow. When fired, a shockwave of red energy sears out like a tidal wave, incinerateing anything in its path. It is unknown what the original blast is made of, possible gamma rays, however, there is a cloud of anti matter in with the blast, meaning the shockwave can eat through almost anything. A method of countering this pulse has yet to be found. Though it is known by pwnt that Osiris tends to use this weapon in bursts, leaving it inactive for long periods of time and then fireing a reletively large amount of pulses within a short time. It is assumed that it must be charged up and then discharged quickly, unable to be stored for later use.

Wrist Sword:
A long blade held within his right gauntlet. The blade is extremely sharp and strong, special acid coating its edges.

Other, smaller weapons have been observed, such as chainguns on his hands, but are too small to be mentioned here. They have no real use other than for dealing with unarmoured targets, such as humans.

Origin: Osiris shouldn't exist. He simply breaks the rules of life and bends the laws of physics. He was created in an underground PWNT base within the Sarhara desert. The base was conducting expairments on various samples accuired from space and from monsters on earth. Osiris's existence begun as a strange Idol found hidden in an underground caveran which had been drilled into by accident. After many random expairments and tests something happened, and then and after an overnight powerfailure, the Idol seemed to take over the base and build itself up, creating a strange liquid metal to use as armour. Contact was eventually made with it via the internet, which it had apparently connected itself too. The liquid seemed to take everything it could find and then built itself into the best and most successfull Frame it could think of. In this, it apparently used samples of Bane, taken by A-mec, to further enhance its bio armour. As a result of its rather sudden appearance, very little is known about Osiris, other than that it is quite clearly inteligent and can communicate digitally. In ever sense of the word, it seems to be a living machine. Despite many investigateive attempts, its insides have never been examined. Many samples of alien technology within the lab were apparently stripped apart and salvaged on the night it took form. Contact with Osiris hasn't been made in a long time, it has been mostly silent, ignoreing any attempts to communicate.
Experiments on him have ceased as most of Pwnt's scientists are getting edgy with being around it. The name 'Reality 13' spoken with faces full of anxiety.

Fear of Osiris eventually reached climax when it was tested in the Pwnt war simulator. It slaughtered the captured Anguiruis within moments. Shortly afterwards, for the first time ever, the Simulator unexplainable crashed and failed to restart. It was originally intended to lock Osiris away under the desert and not pursue anything to do with him any further, but that opinion has changed now...

Origin of the Idol: Osiris is not a machine or a normal living being. He is a Duvan'Rah. A machine spirit. Millena ago. The Ark appeared on earth. A mysterious being, likely to be some sort of alien machine. Something happened to the Ark and it shattered into hundreds of pieces. These pieces were scattered across the globe and mostly have remained hidden. The Idol on Osiris's forehead was one of these fragments. Each one can give rise to a Duvan'Rah, if awoken. When PWNT experimented on the idol, then inadvertently woke Osiris up. Every Duvan'Rah resides inside a fragment of the Ark, no matter how big or small. The fragment is vital for many functions, most notably creating more bio armour and manipulating matter to build a frame. Not all fragments are equal however, and some have different inherent powers. For example, Placentra's fragment was originally part of the Ark's hull and is capable of changing the shape of its bio armour very easily, however, due to its size, can only make and hold a limited amount of it. Osiris's fragment, the Idol, is one of the few pieces that is largely complete and undamaged.

Allies: Placentra
Enemies: The Vortaak, Tundra, the GDF
Strengths: Physical battering has proven to be ineffective to the bio armour, it seems to just absorb the impact like a fabric would.
Explosions have given a similar result, damage has been delt persumabley from the extreme heat of certain blasts.
Weaknesses: Bullets and other foreign bodys lodged within the bio armour has shown to reduce its effectiveness and stop it from adapting, however, its only a matter of time before whatever is obstructing it gets removed.
Heat has proven to damage many aspects of the bio armour, however is not a true weakness as the armour can adapt to deal with heat specifically at the cost of something else.

Anti matter, while none has ever been tested against him, it is persumed that it is the only way to fully kill off the armour. Even then, it is unknown if this would destroy Osiris himself.


Name: Xolotl
Alias: The Shaman
Height: 130 meters
Weight: Normal-mode: 250,000 Tons
Weapons-mode: 400,000 Tons
Appearance: An enormous and bulky machine. Xolotl is a heavily hunched bipedal mech with a double knee leg structure. His head is shaped like a large thick disc, angled downwards so that it's 'chin' is level with its chest. At its front is a single glowing red eye, this being the only facial feature on Xolotl. On the centre of the disc is a large Aztec altar, holding a stone disc above it. The altar glows a faint purple and, despite its old and worn appearance, is indestructible.

A large cannon sticks up past his shoulder, pointing into the air like a radio antenna

Xolotl's arms are single-elbowed, the forearms being much thicker and shaped like semi circles, its hands being large with thick powerful fingers. His feet are made up of 3 'talons,' two facing forward, one facing back, and can rotate independently of his shin.

Powers:

Shruiken assault cannon A large assault rifle style weapon which replaces Xolotl's right forearm in weapons mode. The weapon is stub nosed with a thick barrel and a revolving clip. Has two firing modes; auto fire, for medium range targets, firing each shell one after another, or shotgun mode, firing a cluster of 5 shells at once, for targets at close range.

Sonic blaster A thick, cylindrical weapon replacing Xolotl's left forearm in weapons mode. After a short charge, the weapon releases an explosion of sonic energy out in a cone which lasts up to 3 seconds. The blast is powerful enough to blow buildings away and fling monster's off their feet.
Has a secondary fire, which launches rapid pulses of sonic energy for firing at distant targets or for lightly armoured vehicles.

Gauss Rifle
Located on his right shoulder, Xolotl's gauss rifle is his single most powerful weapon. He must crouch down to use it, in order to absorb recoil, the gun rotating to aim forward at his target. The weapon has extremely long range and fires semi-guided projectiles, allowing him to fire at targets out of his LOS.

Hyper laser
The upper rim of Xolotl's head is actually a powerful weapon. When activated, the entire rim begins to glow orange, the energy then circles around and collects at a single point, usually right above the eye, and fires out in a concentrated beam

Missile launchers
Mutiple missile launchers on Xolotl's back fire storms of small missiles, designed to swarm targets

Wrist-blades
Xolotl holds a pair of predator style wrist blades in his right forearm, these blades are mainly designed for stabbing, but can slash effectively as well.

Jump-jets
Xolotl' has twin jump jets attached to his back, when in use, these slide out on square wings and can usually lift him over obstacles, albeit, slowly.

Weight displacement
Xolotl can shift between normal and Weapons mode. When in normal mode, his much quicker and more agile, however, has no access to his long range weapons. He must enter weapons mode, significantly increasing his weight but upgrading his firepower.

Origin: Up until a few months back, Xolotl laid dormant at the top of an Aztec temple. By chance, a destroyed Vortaak warship crashed into the temple, decimating it. The impact woke Xolotl and over the next few weeks, scanning through the information in the ship's databanks, Xolotl determined the best possible frame to serve him and then stripped the wreckage of all usable parts, nano-morphing them into what he needed to build his body.
Allies:
Enemies:
Strengths: Electrical attacks, heat weaponry
Weaknesses: Acid, ice weapons

Name: Setsus
Alias:
Height: 12 meters tall
Length: 14 meters long (tail)
Weight: *Varies depending on current load-out* Is usually quite light, less than 50 tons
Appearance: A slender monkey like machine with two large red eyes. Long dark gray strands of fur jut out in various parts of his body, such as around his wrists and shins, and around his head. Has a long, very flexible tail, built out of telescopic rings with red lights dotted down its length.

Is generally dark grey with blue in parts. Has a small figurine built into his forehead, which glows an ominous purple
Powers:
Interface Attack and Communication Array
Setsus's IACA is based within his tail and performs many different functions, mostly revolving around interfacing with computers or other cybernetic entities. The tip of his tail can open up to reveal a spike like probe which can stab into and connect to most electronic systems. It can also fold out into a satellite dish, for interfacing at range. The IACA also serves as powerful sensor system, able to detect activity through walls and from great distances. (though it must be pointed in the right direction)
Setsus can even intercept enemy communications in secret.

Claws/Teeth
Setsus has razor sharp claws within his fingers, which can be extended out like a cats when he wants to climb or fight. His teeth are also extremely sharp, though he rarely uses them.

Auto-Cannon
Setsus's primary ranged weapon is an auto cannon built into his right wrist. It fires explosive shells in short bursts

Pulse blaster
A laser like weapon which fires a concentrated beam of energy over a tenth of a second, causing it to strike with explosive force. The weapon is located in his left palm, in the shape of a glowing purple circle.

Heat-laser
Similar to the predators plasma caster, this weapon is built into Setsus's left shoulder and pops up when in use, firing a super hot beam capable of cutting through almost any materiel given time.

Saw blade
Setsus has a deadly circular saw concealed in his right fore arm. By flicking his arm out, he can extend the blade on a smaller mechanical arm, so that it swings up just next to his palm. With enough force, it can lop whole limbs off or slice through girders.

Skates
Setsus has small wheels built into his feet which he can extend at any time, allowing him to skate along even ground quickly.

Origin: Setsus was assumed a small idol built to worship the same god as Xolotl. After the crash, Setsus awokened, having been thrown into the jungle, surrounded by pieces of wreckage. Examining the local flora and fauna, he determined the best frame for the area and then constructed the monkey like machine he uses today. Soon after he began exploring the site of his awakening, Xolotl rose from the wreckage, Setsus felt compelled to speak to the giant and made contact with him. They both shared the little knowledge they had and then set off into the world, intent on discovering more. He has been his companion ever since, working with his larger friend to pursue common goals.
Allies: Xolotl
Enemies: Placentra, Osiris
Strengths: piercing attacks, edged attacks
Weaknesses: Heavy weapons, high energy weapons (ie: plasma)


Name: Marcus Hari

Height: 6'2"

Appearance: Varies. Wears clothes depending on where he is going. However, on a normal stealth or assault mission he will wear an Adaptation war suit. This suit is extremely tough with black armour all over it. (this armour's colour can be changed at a whim) The feet have mechanical toes, allowing for much better grip than normal shoes. The suit has a green visor, but its colour can also be changed. This suit greatly alters his natural abilities, allowing him to run much faster, jump much further and withstand great pressure. Nicknamed "Shell suits" They have been known to survive monsters steping on them. There are jump jets built into his shoulders, allowing for limited flight.

He has wavy black hair and green eyes, though an almost permanently tired, uninterested face that rarely changes with his emotions. Even during an Adreniline rush he looks almost sleepy.

personal Weapons: Barret REC7, usually with an aimpoint scope and sound supressor attached. There are several modifications to this weapon includeing an underslug greande launcher.

Silenced Socom pistol.

Combat Knife, Throwing knives.

Numerous devestateing explosives and detonaters.

Kenetic control field bracer. Not so much a weapon as a tool. This futuristic and physics bending creation spawned from captured Vortaak technology to do with force fields. the KCF bracer is shaped like a normal brace, fitting over his arm in the form of a metalic mesh and stretching over his fingers aswell. Useing this he can create powerful force fields at will. Aswell as the obvious uses of createing shields, this has the much more destructive use as almost telekinetic powers, capeable of throwing barrels or crates away with increidible force.

It has been fine tuned enough for very percise movements such as duplicateing a key in a lock or twisting somones arm behind their back. However, there is a limit to the amount of energy the KCF bracer can call forth, as such, feets such as holding up building will drain it within seconds. After this it must rebuild up poitential energy which can take more than a few hours at times.

Origin: was entered into PWNT as an orphan, as were most of PWNT's secretive Special Operation Backups
Organisation: PWNT, the Special Operation Backup branch. They are mostly used alone and in operations merely to ensure success. Often used to weaken a monster for capture or to make it easier for the mech or monster sent to kill it.
Allies: Pwnt and its mechs
Enemies: Most of the worlds monsters, the Vortaak.



Name: Deadulus

Height: 6'4"

Appearance: brown hair held in check by a head band, clean shaven. usually wears a brown trench coat, a black suit below it. He wears very important set of red tinted ski goggles on his head at all times.

personal Weapons: 45acp Pistol
A powerful fold up sniper rifle able to hold different types of rounds and a similar fold up grenade launcher.

Combat Knife

Numerous devestateing explosives and detonaters.

Kenetic control field bracer. Not so much a weapon as a tool. This futuristic physics bending creation spawned from captured Vortaak technology to do with force fields. the KCF bracer is shaped like a normal brace, fitting over his arm in the form of a metalic mesh and stretching over his fingers aswell. Useing this he can create powerful force fields at will. Aswell as the obvious uses of createing shields, this has the much more destructive use as almost telekinetic powers, capeable of throwing barrels or crates away with increidible force.

It has been fine tuned enough for very percise movements such as duplicateing a key in a lock or twisting somones arm behind their back. However, there is a limit to the amount of energy the KCF bracer can call forth, as such, feets such as holding up building will drain it within seconds. After this it must rebuild up poitential energy which can take more than a few hours at times.

Origin: was entered into PWNT as an orphan. He was given his name after displaying exceptional creativity and slyness. Perdix, his guide of sorts, was originally one of his trainers, who he killed. Perdix's mind was transfered into the ai of a cybernetic wasp scout, who has acted as Deadulus's guide ever since then. Deadulus renamed his trainer Perdix after the event out of the irony surrounding the two names.
Organisation: Former Pwnt SOB agent, now acting with several close freinds.

Allies: His freinds
Enemies: Any one who threatens earth and its people.


Name: Vasra
Alias: The Psyker
Height: 81 meters
Length: 64 meters
Weight: N/A
Appearance: Essentially an inter-dimensional parasite which broke it's way into the world during Aeonus's assault, taking advantage of it's weakened state. Vasra is essentially a psychic bipedal dragon. Coloured purple and black with long, stocky limbs. It has strange rigid purple fur in some parts of it's body but it's skin becomes scale in others. For example, fur rings it's wrists's like gauntlets. It's arm's end in 5 fingered clawed hands and it's feet in 3 heavy clawed toes. It's tail is thin and very flexible. Vasra is also covered in strange bandage like rags, banding together over it's toes and hands as well as across it's right shoulder. It's head is triangular in shape, with a mouth full of sharp teeth. It has long pointed ears, which are ridged and almost horn like.

However, as Vasra is mostly incorporeal, he is almost never in his true form as described above. When he is strong enough to remain corporal, his body is often cloaked in shadowy energy, with little features discernible. Dark purple lightning often crackles around him when his powers are active. Most of the time, he does not even have enough strength for this, however, and his body is little more than a shadow. When in this form, often he will collect objects to fill in for his physical body, like a golem.
Powers:

Psychic bolt
Vasra can charge and launch bolts of kinetic energy, charged into spheres of the shadowy substance surrounding him. He can fire them like lightning bolts, striking instantly with high penetration, or as 'energy balls'; being slower but striking with more explosive force.

Telekinesis
Vasra has telekinetic powers, which are limited by his concentration. These powers usually take form in a telekinetic shield, deflecting projectiles fired at him, or through directly influencing objects. He can throw and catch even large objects, or clusters of small ones, but only in one direction at a time.

Teleportation
Vasra can teleport short distances instantly. He cannot teleport near dense objects. He can escape from enemies, but not approach them. If here to try teleport next to or into another monster, his portal would collapse and turn him inside out as he appears.

Hypnosis
Vasra can project a hypnotic beam at his enemies, firing a white disc of energy towards their head (or wherever their sensors are)
He must maintain eyecontact for the attack to work, but if it does, he can transmit any amount of sensations into the target's sensors. For organic targets, he can simulate pain or exhaustion. He can also project images to their eyes. He can also trick mechanical sensors.


Energy Drain
His being naturally drains energy into himself. While Corporeal, he can control it, and prevent himself from trying to absorb too much energy, but while in his wisp form, any large source of energy runs the risk of destabilising him and destroying his hold on the planet.

Flight
Vasra is essentially weightless and only ever bothers to walk if it pleases him. However, when in golem form, he generally sticks to the ground, to conserve his energy.

power scale
All of Vasra's attack's increase in strength as he does. when at his weakest, he can still fire psychic bolts, but most monsters wouldn't even feel them. When at his strongest, he could vaporise skyscraper.

Origin: When Aeonus arrived into our world, he tore a rip in it's fabric which healed soon after. Vasra, managed to slip through this rip while weakened. As a result, Vasra is always on the brink. Present in this world, but risking being ripped out of it and lost between dimensions. For this reason, he must consume energy to build himself up and anchor him in this dimension.

Allies: None
Enemies: None
Strengths: Physical attacks, Acidic or corrosive weapons
Weaknesses: High energy weapons, High yield explosives.
Last edited by Doc 42 on Tue Feb 23, 2010 9:00 pm, edited 46 times in total.
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Postby Stallordasaurus Rex » Fri Nov 07, 2008 4:28 am

Name: Black Mechagodzilla
Alias: Onyx-Godzilla
Height: 120 metres
Length: N/A
Weight: 150,482 tons
Appearance: Image
Powers:
Flight
Flamethrower
Lazer Eye Beams
Missile Claws
Electrical Beam
Forcefield
Mega Buster
Plasma Grenade
Maser Ray
Absoloute Zero Cannon
.:Custom Weapon:.
Plasma Bombs
(All improved and weapons upgraded)
Origin: After many years, the humans copied the blueprints of the original Mechagodzilla, and rebuilt it from scratch. They equiped it with the latest weapons and technology, but due to some difficulites, it relies of a pilot to guide it through battle.
Allies: N/A
Enemies: N/A
Strengths: Can wishstand high amounts of heat
Weaknesses: Due to not having the original space titanium armor, he can't take as much damage as before.

Human character sheet

Name: Tessa Ladel
Height: 5'5"
Appearance: Tessa
Personal Weapons: A pistol
Origin: Unknown, hidden by the leaders of Hercules. Only thing known is that she pilots the "Onyx-Godzilla"
Organisation: The Hercules Project (A Member)
Allies: N/A
Enemies: N/A


Name: Huge Hermit or TankHermit
Alias: Giant Enemy Hermit
Height: 118 Meters
Length: N/A
Weight: Several hundred thousand tons
Appearance: Image
Powers:
Nearly invulnerable shell/hide
Cannons on top of 'shell' fire extremely powerful missles
Powerful claws
Origin: The frequent nuclear testing on the shores of California resulted in mutations of nearby living creatures. One of the result from this mutation is TankHermit. This beast has terrorized the coast of California for some time now, even feasting upon the residents.
Allies:
Enemies:
Strengths:
Weaknesses:
"I attack you: You did something wrong. You attack me: ...You did something wrong."
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Postby chook151 » Sat Dec 20, 2008 5:33 am

Name: Fatumovenator(Made up dinosaur)
Alias: Doom hunter, Monstrosity.
Height: 134 meters
Length: 400 meters
Weight: 20'000 tons
Appearance: Pitch black, black eyes, horns on side of head, resembles a mixture of carnotaurus, spinosaurus' arms, and t-rex.Arms almost as long as legs, four claws on hands with baryonyx hook claws. 4 toes with raptor hook claw.
Powers: Extreme strength, Horror roar: makes creatures minds fill with fear, also stops flying vehicles/monsters from flying, forcing them to stay on the ground or fall to their doom(the ground).
Origin: Unknown to present. Maybe the result of a monster breeding experiment gone wrong.
Allies: None yet.
Enemies: None yet.
Strengths: Flying creatures, slow moving, immune to fire and gravity disruptions.
Weaknesses: stomache, not very intelligent but still sentient.
.................
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Postby Godzilla Forever » Fri Sep 18, 2009 11:35 pm

Name: Kori Kahn
Alias: The Arctic Destroyer, Lord of the North, glacialis rex rgis (latin name)
Height: 100 meters (300 ft.) (while on his hind legs)
Length: 150 meters (450 ft.)
wingspan: 200 meters (600 ft.)
Weight: 60,000 tons
Appearance: A great ice dragon, with massive spikes on his tail and a single horn from his nose.
Powers: Can spit freezing vapor from his mouth that can freeze any substance. His tail has spikes that break off in a foe's hide. Kori Kahn also can heal from most injuries quite quickly. However, while the wounds heal, if the wound is deep or strong enough, there will still be a scar left behind.
Origin: Kori Kahn has been around since the early time of man, being worshipped by early humans in the north as a fearsome and vengeful god. He has been ruling his domain as a god for many years, but his worshippers have all been destroyed in the monster wars. Angered at the loss of his only allies, he now marches to war with any monster in his way.
Allies: Once humans, but now has none.
Enemies: Any monster that gets in his way. Also has become enemies with GDF.
Strengths: Has incredible resistence to nearly all conventional weapons and his hide can only be penetrated by incredibly powerful attacks. He also is immune to all freezing and cold related powers. Instead, they actually make him more powerful.
Weaknesses: Has a great weakness to fire. He also has a fear and weakness towards electricity. It isn't quite as damaging towards him as fire is, but he fears it.

New Character (plan to use him soon):

Name: Neo
Alias: Doppleganger, Godzilla's "twin"
Height: 50 meters (150 feet)
length: 150 meters (450 feet)
Weight: 25,000 tons
Appearance: Looks like godzilla, only more theropod-like instructure, with the iconic spikes on his back. He also has a forked tongue, unlike godzilla.
http://media.photobucket.com/image/godzilla%20reborn/lesen02/Godzilla_Reborn___GODZILLA_by_Paleo.png
Powers: Neo can do most of the things that godzilla can do, but is much faster, and is also physically less powerful. He can spit fire, unlike godzilla, who fires a radioactive "beam".
Origin: Neo was created by scientists who were experimenting with godzilla's DNA, and was created when the genes were spliced into a lizard. Neo eventually escaped and aided the monsters destroy tokyo in the great monster wars.
Allies: He is allied with anything that will help him kill the humans.
Enemies: Anything that will prevent him from killing the humans.
Strengths: very fast and agile, immune to the effects of fire.
Weaknesses: He is every weak against cold attacks. He is also uncapable of taking much physical injuries.

Here are some cheap meatshield monsters:
name: The kryll
alias: the swarm, gnats
Height: between 5 feet to 20 feet
length: between 15 feet to 80 feet
weight: between 1500 lbs. to 5.5 tons
appearance: They looks somewhat like giant locusts.
Powers: They can fly, and often congregate in swarms. they spit acid.
Origin: It is unknown how the kryll formed, but it is known that they appeared shortly after the monster wars broke out. they were probably mutated from radioactive waste.
allies: Other kryll.
enemies: humans and monsters. They eay everything in their way.
strengths: Numbers. There are sometimes so many of them that the sun gets blotted out.
Weaknesses: They are weak against advanced weaponry, cold, and heat.

Name: The Kryll Queen
Alias: Motherbug
height: 250 feet
length: 350 feet
weight: 50,000 tons
appearence: Looks like a cross between a locust and a wasp, with a grasshopper body and torso and wasp abdomen, stinger, and wings.
Powers: She can fly and spit acid like regular Kryll, but has a large stinger that can kill nearly any Kaiju with one sting, making her a deadly foe at both melee and range.
Origin: Like The Kryll, no one knows where their ghastly queen came from. It is presumed that she was madfe from a large dose of radioactivity and she grew to massive size. She is far larger than the other kryll and makes eggs almost constantly when attatched to her egg sack. However, when she is threatened.......
Allies: The Kryll
Enemies: Anything who threatens her children.
Strengths: She is immune to radioactive waste, acid, and alien weapons.
Weaknesses: She is weak against fire.

Name: Destoroyah
Alias: Destroyer, Spawn of the Oxygen Destroyer
Height: 400 feet
Length: 450 feet
Wingspan: 500 feet
weight: 75,000 tons
Appearance: http://i73.photobucket.com/albums/i236/SoldierIce52/Destoroyah.jpg
Powers: Can shoot a beam of oxygen destroyer energy, posesses strength that rivals godzilla's, can turn his horn into a deadly katana-esque weapon. Can also spit deadly freezing gas upon his foes.
Origin: A fearsome monster formed from the oxygen destroyer, Destoroyah is a demon in physical form. Capable of laying waste to entire cities single-handedly, Destoroyah can easily kill anything in his way and fears nothing. Even the mighty godzilla barely defeated his original incarnation.........
allies: None
Enemies: All other monsters, and the humans.
Strengths: Atomic energy does not harm him, and his thick-crab-like shell can reduce most ballistic weaponry and melee attack (such as slashing and biting) damage to minimal levels. However, laser based weaponry and even a well aimed ballistic missile can hurt him decently.
Weaknesses: Ice is his only known weakness.
Last edited by Godzilla Forever on Sat Dec 11, 2010 2:40 pm, edited 18 times in total.
"If none can know what lies ahead, then losing one's way is just human nature."~ Yoshimitsu

"Would you hear my desire? To take this foul blade, and use it to blot out the light forever!" ~ Ganondorf
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Godzilla Forever
Leviathan
Leviathan
 
Posts: 14715
Joined: Sat Sep 05, 2009 3:19 am
Location: In San Fransisco defeating the MUTOs.

Postby Giratina93 » Mon Sep 21, 2009 11:48 pm

Due to popular demand, I thus join this E-war!

Name: The Parasite Queen
Alias: The great parasitte
Height: 70 meters
Length: 130 meters
Weight: 40,000 tonnes
Apperance: http://media.giantbomb.com/uploads/0/68 ... _large.jpg
Powers: can let loose with an etremly acidic stream of slime from her mouth. Can also emit sueprsonic blasts from the tail. Also has a limited form of regen. Can also teleport to the locatrions of known allies or enemies...
Origon: Origonally a small parasite, exposure to Dark Matter has caused the Parasite Queen to grow to an enormous size. She's quickly fled to the ruined city of Tokyo, where she resides today.
Allies: Ridley
Enemies: All who pose a threat to her.
Strengths: Is resistant to Atomic energy and Sonic blasts.
Weaknesses: Anythnig that's flame based or acidic.

Name: Ridley
Alias: the dragon
Apperance: http://img93.imageshack.us/img93/8975/ridley2ew.png
Height: 80 meters
Length: 180 meters
Weight: Unknown
Powers: Is able to fly, capable of launching flames from mouth as either fireballs, or a continuous stream, razor-sharp claws.
Origin: Few people know of the dragon's origin. Those that do confirm it as having come from a distant planet, where others of it's kind rule. It had come to our world when an unknown epdemic hit it's homeworld, laying waste to almost all of it's kind. Upon landing, it first meet the Parasite Queen. The two became allies, helpnig each other out in a world where dangers lay all around them...
Allies: The Parasite Queen
Enemies: Anything that threatens his survival.
Strengths: Acid, flames
Weaknesses: Supersonic blasts, coldness

Name: Metroid Prime
Alias: The Great Worm
Apperance: http://www.freewebs.com/xeasuperdark/me ... ide_58.jpg
Height: 100 Meters
Length: 130 Meters
Weight: Unknown
Powers: Able to fire numerouss missles, capable of emitting freezing breath, electromagnetic ray, flamethrower, and Phazon ray from mouth, digging, and durable hide
Origin: Origonally a Metroid, MP was bombarded by Phazon waves from Outer SPace, mutating the once gentle creature into a horror barly recognizable as such. Constantly searching for mroe Phazon to make itself stronger, MP will take on anythnig that gets in it's way of it's goals!
Allie: None
Enemies: Anythnig that stands between it amd MOAR PHAZON!
Strengths:none
Weaknesses: None
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All hail the glory that is Tenshi, the Sunkern!
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Giratina93
Psuedo-Wyvern
Psuedo-Wyvern
 
Posts: 11587
Joined: Sun Jan 04, 2009 9:47 pm
Location: Studying the ancient art of perfection

Postby slashmaster101 » Sun Jul 04, 2010 11:31 pm

Name: megalizard
Alias: meg
Height: 200ft
Length: 300ft
Weight: 100tons
Appearance:
http://web.me.com/hivestudios/Hive-Evol ... der_02.png.

Powers: poisonious bite, breathes fire and has teeth, claws and tail
Origin: nucular radition gave meg his girth and fire breathing ablitys
Allies: none
Enemies: PQ and friends
Strengths: is amune to acid an poisen
Weaknesses: is weak to electrical attacks.
slashmaster101
Bumble Bee
Bumble Bee
 
Posts: 495
Joined: Fri Mar 26, 2010 12:08 am


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