Space E War Profile Topic.

Profiles for the dead.

Postby Zephyr » Mon Jul 28, 2008 10:29 pm

Native Name: Dratha
Enviroment: Very earthlike with the exception of dense forests scattered across the planet.
Regions: 2 seperate supercontinent with same environments
Dominant Species: Drath
Technology: Highly advanced discovering how to adapt solid projectile weapons (bullets and railguns) to be used with great effect in space without the downsides of the lack of gravity which would slow most solid projectiles down. These Mass Drivers as tehy are called are highly dangerous as they can pierce the hulls of even thick armored ships while some of the more advanced forms can even pass through shield barriers. There most deadly weapon is equipped on their capital ship the Obliterator. This weapon is the Final form of Mass Drivers which produced enough energy that on impact it creates a blackhole for a splitsecond drawing in and destroying whatever ship it has struck OR several fighter sized ships, then it dissipates. Such is the weapon is named a Blackhole Generator. Of course mass driver wepons are powered electrically and this particular one consumes quite a bit of power in a small package. One lack the Drath have in their technology is their iondrives which are not to greatly advanced and perform little more than the typical hyperdrive. This leaves them slower than most other competition.
Animal Life: mammalian and reptilian creatures

Name: Drath
Description: Tall roughly 7 feet, they skin ranges from yellow and brown to dark brown and black. They look like humanoid wingless dragons.
Diet: Preferred carnivores but they do have their fair share of vegetation and fruits which they enjoy as snacks.
Natural Abilities: Physical strength and and endurance as well as great intelligence which shows itself in their technology.
History:

Name: Embryes Draken
Gender: Male
Species: Drath
Discription: Like all of his race he looks like a tall humanoid wingless dragon, at 8 ft tall he exceeds others of his kind. He has brown skin with black scales on hsi back and he wears white and grey robes when not in battle armor.
Unique traits: He is ancient in age and a veteran of combat, his scales are tough and durable resistang significant damage from weaker weapns.
Tech: God Blade; looks like a large sword with a concentrated beam of energy where the edge would be. Railgun pistol.
Homeworld: Dratha
Bio: He has ruled the Drath empire for nearly 200 years now, as the greatest leader they have had in their history. He commands their capital ship the Obliterator.
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Postby Buwx » Wed Sep 17, 2008 12:21 am

Name: Rehr 'Segum
Gender: Male
Species: Sangheili
Rank: SpecOps Officer- Ranger Class
Armor and Equipment: Ranger Assault Harness, Gravity Pack
Weapons: Dual Plasma Rifles, Beam Rifle, Energy Sword, 4 Plasma Grenades
Description: Rehr is roughly about 9'3. When not wearing his Ranger-Assault harness, his physical apperance can be clearly seen. He is muscular and slim (as most other Sangheili), dark-grey skin (slightly darker than average), and green eyes. Across his chest, can be seen a large scar, the remains of a fatal accident.
History: Rehr was born in 2537, son to Eyba 'Sulome and to Gebr 'Bobatee (more comonly known as Gebr 'Jar Bobat). Rehr never knew his father, infact, he hadn't even known his father's name until after his death. During combat, his grav-pack was damaged, malfunctioning, and slamming Rehr into a charging Ghost (hence, the scar on his chest). After many blood-tests, Rehr's blood matched with not only Eyba's, but with the long-dead Imperial Admiral, Gebr 'Jar Bobat. Not only was this shocking to Rehr, but also depressing. Rehr had known the Admiral, personally, but never had he expected to be his SON.

Discovering that Gebr was his father, caused anger towards his mother, he was furious that she hadn't told him sooner. But his anger soon turned to sorrow, once more. He had returned home for a week, just to visit his mother, to make his apologies... but what he saw, shocked him... his poor mother Eyba, was murdered- shot in the head by a beam-rifle. This killed him more than ever, he had lost his father, and now his mother... only having a female to love.

Rehr had his mother brought to Gebr's memorial on Sangheilios, where her own was built besides his. He would always make an occasional visit, just to sit and think... but those days were soon ended, due to the invasion of the Arachnids.
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Name: Zahr'kagar
Gender: Male
Species: Kig-yar
Rank: Supreme Commander of the GPF
Armor and Equipment: Kig-yar Ranger-Harness, Kig-Yar Vac-Suit
Weapons: Needler, Covenant Carbine, Energy Cutlass
Description: Zahr'kagar is noticably taller than most other Kig'yar, and his skin a dark-green. His eyes are a pale sapphire, rather than the typical pearl-like color. The bristles on his neck are fairly large, and dignify that he came from a very powerful family.
History: Not much is known of Zahr'kagar, being that he is a Space Pirate, what is known, is that he is the Supreme Commander of the Galactic Pirate Federation. He has a record of many murders, assasinations, and thefts from Covenant Armories. It is also known that he had something to do with the highly top-secret, Lekgolo-Flood, insident. He has had buisness with the Covenant Rebel, Sesa 'Refum, but the relation is unknown.
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Name: Inferi redivivus amoebozoa
Species: Flood-Mass (Inferi redivivus)
Description: Inferi redivivus amoeboza, also known as Flood-006 (F-006), is a genetically altered form of the flood. Having the Flood-Super-Cell altered to the upmost extremes, this "Super-Flood" appears as a mere Amoeba, but in reality, could whipe out an entire species.
Unique traits: The F-006 is capable of Asexual-Reproduction (only in warm and moist habitats, such as a human's internal ecosystem), Regeneration, and is capable of squeezing through human skin-pores. The F-006, unlike Inferi redivivus (the Flood), can infect a potential host by not only using the oral path, but through anal, or any other pore on the body. When inside of the host's body, or ecosystem, the Amoeba is know able to reproduce, and multiplies rapidly, spreading throughout the host's body (similar to a virus). Within a few moments, the F-006 has complete control over the host, and vuala!
Homeworld: This man-made creature was orignally created aboard the Uboubted Repentance, but was soon dispersed into the atmoshpere of Uhtau (a moon of the Lekgolo homeworld, Te).
Form Breakdown:
Inferi sententia amoebozoa - Gravemind
Inferi redivivus amoebozoa; Ophis congregatio - Lekgolo/ Abomination Form
Inferi redivivus amoebozoa; pugnax - Combat Form
Inferi redivivus amoebozoa; inhibeo - Carrier Form
Inferi redivivus amoebozoa; purus - Pure Form
Inferi redivivus amoebozoa - Infection Form/ General Classification
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Name: Su'yar
Gender: Female
Species: Kig-yar
Rank: Assassin
Armor and Equipment: Kig-yar VAC-Suit, Active Camoflage
Weapons: Particle Beam Rifle, Energy Sword, Energy Cutlass
Description: Su'yar is about average female Kig-yar height, she is also slim. Her skin is the common tan/ khakie color. Her eyes are a very common pearl, but are slighlty more luminescent.
History: All that is known of this female, is that she has been working with the Galactic Pirate Federation, as a personal assassin for Zahr'kagar, nothing else is known of her.
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Name: Xenomorph (aka Alien)
Homeworld: Xenomorph Prime
Physical Description: Xenomorphs are roughly humanoid with a skeletal or insectoid appearance. They have an elongated, cylindrical head with no eyes and a secondary jaw which can extend from the mouth, all inside a black exoskeleton. Their prehensile tail has a sharp stinger at the end and their claws are sharp. Their blood is highly acidic.
Xenomorphs can produce a thick, strong resin, used to cocoon victims and build dens. Socially, they are hive-minded and ruled by a queen. They reproduce as parasitoids, and grow to full size very rapidly.
They are quick and agile, and can run along ceilings and walls. They can survive in extreme temperatures, are well-adapted to swimming, and can survive in a vacuum. Their movement tends to be silent, and they do not radiate heat as their exoskeletal temperature matches ambient temperature. They salivate profusely, and are extremely aggressive and persistent, while being nearly fearless. This is all combined with what seems to be an intelligence, especially exhibited by the queen.
Life Cycle: Xenomorphs go through a number of cycles in their lives, starting from an egg, to a chestburster, to an adult of many possible castes.
Egg: The egg is the xenomorph's first stage, and it remains dormant within until the approach of potential prey, possibly by motion, vision or other unknown means. It is unknown exactly how long an egg can remain functional, but it is probably similar to a plant seed and well beyond the life-span of humans. The egg is also very large, being somewhere in the range of 2.5 feet high. The egg hatches in the manner of flower unfurling its petals, sometimes becoming transparent.
The eggs appear to have indefinite lifespans in almost any environment.
Facehugger: After hatching from the egg, the creature has the rough appearance of a large tan spider with a tail resembling a human vertebral column. In this form, the alien's purpose is to find an appropriate host in which to lay an embryo. When an appropriate host has been found, the facehugger, as its name implies, attempts to grab onto its victim's head. Once attached, it quickly renders the host into a comatose-like state and seems to glue its legs in a locked position. An implantation tube is inserted the victim through which it is fed oxygen, nutrients, possibly sedatives and parasitic zygote is implanted into the chest cavity. Once impregnated with the seed, the facehugger drops off and soon dies. The process of impregnation takes several hours.
Chestburster: Once it gestation is complete, the parasite proceeds to chew through the host until it emerges from the upper torso, in spectacularly sudden and gory fashion, thusly earning its name. This is extremely painful and fatal to the host. At this point the alien resembles an insect larva and is only about two feet long. If in the presence of hostile lifeforms it hides as soon as possible, as it is quite vulnerable at this stage. If in a protected environment, the host's dead body provides a food source for the larvae, accelerating its maturity. Regardless, a chestburster only needs a few hours to grow to its full size.
Adult: Roughly eight feet tall, this is the xenomorph once it reaches its full state of maturity. Aliens are born to a specific caste (Queen, Drone etc.), no further post-maturity progression is known to occur.
Castes
- Drone - The standard Xenomorph adult, they take on the duties of maintaining the hive. This includes building/defending the colony and securing potential hosts.
- Arachnoid - The Arachnoid-Strain Xenomorphs are a purple and black hued brood which adapted significantly stronger leg muscles, allowing them to jump higher and move about at a faster gait. They are assumed to be specialized variants of either the Warrior or Stalker Xenomorphs created through experimentation, in a similar way to both the Chrysalis and Razor Claw variants. Arachnoids are notable for lying curled up on the ground as they wait for foes.
- Defender - The Defender-Strain Xenomorphs are a bluish brood with a hardened carapace adapted on both its arms and head that can defend themselves against most projectiles and hand-to-hand attacks, making them a very frightening Xenomorph caste to come across.
- Carrier - The Carrier is a strain of Xenomorph known primarily for its harboring of Facehugger infants. The Carrier is extremely hostile, and like many of the strains, its blood is high in levels of nitric acid.
- Chrysalis - A very large (around the same size as a Praetorian) Xenomorph with a greyish-green exoskeleton and a hard, tan carapace on its head, back, and forearms. It sometimes moves/attacks by rolling itself along the ground in a ball. It gets its name from the chrysalis that it is seen gestating in when it first appears. The Chrysalis's head can actually extend a short distance from underneath the carapace over its head when biting its prey, in addition to the extension of the inner mouth.
- Praetorian - A royal guard to the queen. Praetorians are larger than standard adults, but still only about 1/2 the size of the queen herself.
- Ravager - A Ravager are a type of Xenomorph breed that are evolved only when there exists a state of war against the host species. These massive beasts are bred from the Praetorian strain and are more pure breed when compared to the other subspecies. As part of the process, the creatures grow diamond sharp appendages on their arms which are capable of slicing apart enemies in several blows. However, the process kills the host outright preventing them from being infested by Facehuggers.
- Queen - The mother of an alien colony, the queen is much larger and more intelligent than standard xenomorphs. She is first seen attached to a large eggsac, but she is able to break free of it when agitated or endangered. Besides from the difference in size, the queen is also covered with thicker armour, has a much larger cranium, and has two extra sets of arms.
- Empress - The Empress is essentially a larger version of the Queen, also capable of laying eggs. When there are multiple Queens in an area, they will fight for dominance, the winner becoming the ascendant ruler over the others, and thereby all other Xenomorphs on the planet.
- Queen Mother - Queen Mothers are the supreme rulers of the entire Xenomorph species, with even the infamous Queens and lesser-known but more powerful Empresses as their subordinates. Queen Mothers nest in lairs consisting of six orbs arranged around a central orb in which they will reside. These orbs are interconnected to one another and contain the prized royal jelly which molts a drone or warrior into a new Queen Mother when the existing one becomes absent. Their lairs are protected by enlarged, elite drones.
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Name: Zefuse
Gender: None, but chooses to have a male voice
Species: Artificial Intelligence
Rank: None, "Smart" AI
Armor and Equipment: Irrefutable Succor
Weapons: Intelligence, Irrefutable Succor, Hacking abilities
Description: Although he rarely shows his avatar, he displays himself as a reptilian being, having some distinctions of Sangheili, as well as Kig-yar.
History: Zefuse was always known to follow direct orders, never questioning his authority, unfortunatly, he also has a lust for information; his downfall. Zefuse is known to be a "clean-freak," feeling lost in unorganized habitats, and always demands organization from wherever he must work.
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Name: Fu'yadar
Gender: Male
Species: Kig-yar
Rank: Ship Master
Armor and Equipment: Kig-yar VAC-Suit, Personal Overshield
Weapons: Energy Cutlass, Plasma Pistol
Description: Fu'yadar seems to resemble an ordinary Kig-yar, being about 5'11'' in height, and having common physical distinctions. His skin color is slightly more pale, and his eyes are an emerald green.
History: Fu'yadar has much pride and a large sense of honour, whatever it is he accomplishes, he feels high of himself. If one were to undermine him in any way, he would swear an unstopable revenge until that soul were dead and out of the way... which ironically enough is how he gained the rank of Ship Master.
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Name: William Bates
Gender: Male
Species: Human
Rank: Master Sergeant, ODST
Armor and Equipment: ODST Ballistic armor
Weapons: Battle Rifle, Magnum
Description: {work in progress}
History: {work in progress}
"Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. I wouldn't know what to do with one if I caught it. You know, I just... do things." - The Joker
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Postby ilikeme101 » Sat Nov 08, 2008 3:42 am

Name: Y'gar Rezof

Gender: Male

Species: Sangheili

Discription: Beat up gold armor a dragon carved into the back. A few scars here and there.

Unique traits: Expert Driver

Tech: M60 Light Machine Gun, NTW-20 AM Rifle, G3A3 Assault Rifle, M6D Pistol, Univeral Key Tool, Home Made Ghillie Suit.

Homeworld: Sanghelios

Bio: A former officer in the Covenant Military as well as the Covenat Seperatists, but went AWOL after seeing the death of a superior. After moving to Earth and spending ten dealing with a drug addiction a near death experience motivated him to get back into combat. Not wanting to enlist again, he became a mercinary.
"America is all about speed. Hot, nasty, bad *** speed."
-Elanor Roosavelt

You just lost the game!
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Postby raptor titanus3 » Thu Dec 18, 2008 4:10 am

All that was prevelosly here has been removed because I went psycho with it, however I am going to try again and this time no over the top ship combat that is totally uncool, to all those who I ofended with my bad rping I'm sorry

Spieces:Human
Homeworld:Redstone II
Name:Terrans
Tech level: Average, though they actually prefer ballistic and chemical weapons because they live on a volcanic planet and metals, flammables gases, and valuble crystals and gems which may have lightsaber crafting potential are abondent
Bio: The planet's harsh conditions and many mining towns doting the few places safe from the volcanic tides and deadly gas veins produce tough and strong individuals capable of determaning the situation in an eye-blink because these skills are used every day to survive these conditions every day some are drafted into the empire as foot soldiers, most become mercs who craft their own battlesuits out of metals gathered from the mines, on the planet because of the abondance of recources you don't have to pay for what you gather, only time in the mine, and for devices used to craft the battle suits, in fact no battlesuit is the same, its aways got something to make it unique, like a advanced targeting system for snipers or those who have a hard time aiming their ranged weapons, another difference is a unique helmet style, some like their helmets to have special ormantation, while others prefer having more room for spare ammo clips and adopt the hunch-back version which most acatually use. The people on the planet trade their metals and other valuble recourses in return many for food and water because water is all but exsistant, and there is barely any sunlight on the planet which means the only way the colonists can see is because of the constant eruptions and magma rivers not to mention fire geysers. The poeple on the planet, while independant are in debt to the Empire because pirates had recently been attacking convoys of trade ships carrying supplys of water and food going to the planet. So when they asked for help because before they could fight back the pirates would run at the very hint of armed conflict with the Terrans. The Empire started to send escorts with the convoys and managed to finally relieve the planet of their water shortage, the terrans were eterally grateful and vowed to aways help the empire when they could with their own forces and still do.


Weapons & Vehicles

1.) 30. caliber heavy pistol
Codename: Anvil Pistol
Fires 12 large semi-armor piercing rounds, heavy recoil, heavy model, High accuracy, good all round pistol, standard sidearm

2.) 8 MM heavy round firing Automatic Guass Rifle
Codename: Jackhammer Rifle
Fires 50 standard Rounds and 30 High velocity anti-armor rounds, Standard fire rate is in bursts, Continued fire leads to high recoil, Heavy weapon, High damage output, Standard issue medium range weapon, comes with interchagable grenade luancher and increased clip size to 100 standard rounds and 60 HV rounds

3.) Concussion pattern RPG Assembler and Luancher
Codename: Muarader RPG
Filled with all the componets needed to produce thousands of RPGs the Muarader RPG is actually two hand conected grenade luanchers but because of their straight flight and armor crippling punch they are more or less RPGs, if infantry are caught in the blast the Power from the explosive is enough to turn bones to dust

4.) 10 gallon gas Tank linked to two arm mounted flamethrowers
Codename: Magma Thrower
Tank filled with highly flamable gas from the planet's many gas vents, Has up to 10 minutes worth of fuel with single tank, Short range good in close combat against organic targets where those with open carapace armor for instance a guant will be roasted in their own flesh, Can load another tank to double fuel duration, Highly voitile can harm anything in close proximity to failing gas tank, Very light considering tank size

5.) Semi automatic Sniper rifle
Codename: c-10 Canister Rifle
Fires 5 powerful high velocity rounds with great accuracy, Extreme Recoil but lessened with dampener systems in weapon and battlesuit, best used at long distances for disspach of high danger or value targets, bulk means weapon is highly unmanuverable and useless in close combat, comes with high magnifying range and laser site for forward spoting with artillary

6.) crudely designed energy blade
Codename: Lightsaber
Though rare Terrans can be force sensitive, Lightsabers are uncommon but Terrans have learned how to craft lightsabers, the most important component of a lightsaber the focusing crystal are normally found in deep mines on their home planet, these lightsabers aren't ment for grace but to hack and slash anything that get too close to the wielder, prone to breaking easily Terrans have spare components to repair them

7.) Fast moving recon and raiding single seat vehicle
Codename: Vulture Speeder
Very fast speeders that are meant to move quickly through highly hazerdous terrain, Better armored than most speeders, vehicle is unarmed driver must wield a weapon to fight, most drivers use outdated grenade luanchers to strike enemy positions in lighting charges and quickly flee before being fired upon doing as much damage as they can

8.) cheap outdated land rover outfitted with magma sprayer for infantry suppresion
Codename: Hellion
The only thing keeping these things from the scrap heep is how rather effective they are at quickly massacering closely grouped infantry, their magma sprayers having greater radius and fuel level than a firebat infantry suit and thusly greater power though even a few hits could put the hellion out of comission they so numerous and easy to produce they are usually up to twenty hellions racing around spraying their flames upon their unfortunete victems

9.) Bipedial walker with mutiple purposes both in civilian and battlefield operations
Codename: Goliath Walker
Can be equiped with multi purpose attachments though it mainly is used as an assualt walker, Armed with Triple linked heavy caliber Auto-Cannons and anti-air missles or switched with long range artillary rockets,
Heavy armor makes the vehicle hard to destroy and immune to small arms fire, has multiple vision modes to detect stealth systems, is very slow moving

10.) Repulser based anti vehicle weapon platform
Codename: DiamondBack
Armed with twin Ion Blasters mounted on a revolving base and is able to fire on the move with limited recoil preventing inaccuracy, reflective armor lessens blaster damage without shields as well as other projectiles

11.) Slow but heavily armored and powerful siege tank with built in immoble artillary function
Codename: Crucio Siege tank
Cruico is a update from the weaker Arklight Siege tank which had weaker armor and an infereior mobile gun making it weak against infantry if they ever cuaght one in close combat, The new Crucio's new 90 MM twin cannons pack more punch without taking away from fire rate or accuracy while moving at low speeds, The cruico like the Arclight has the ability to comepletely transform into a staionary artillary piece with it's improved Shock cannon able to luanch smart shrapnale that sprays it's paylode onto enemy targets without causing damage to allies in the same perimiter though this system isn't perfect it works 95% of the time, they're is still the threat of the enemy using air based attackers or fast moving infantry that if the Cruico is deyployed the Shock cannon can't strike back so it's always a good idea to bring Goliath walkers for support

12.) Massive New experimental assualt walker meant to breach strong defenses and make a hole for troops to enter
Codename: Thor
The Thor Assult walker was kept a secret by the Terrans to be used as a new assualt weapon to be used if an enemy force ever tried to invade the planet and stay, there were other planned uses for it but they hoped never to use this massive and expensive weapon however with a breach in security measures the Thor was recently leaked to the galaxy though many are scepticle which has worked in favor of the Terrans, The Thor is armed with a pair of two massive short 200 MM arm cannons simply known as Thor's Hammer as well as an anti air missle battery of Javelin Missles found on the Javelin missle turret, and their ultimate weapon meant to destroy hardend structures from afar is their four back mounted 250 MM Strike Cannons while it is devestating it takes time to preload all the shells making it a powerful but slow to rearm weapon but the Barrage that takes place lasts up to SIX SECONDS OF HELL

13.) New innovative dropship with built in repulser beam to deliver medical nanobots
Codename: Medivac
The Terrans have always been radical thinkers as it was usually radical thinking that saved lives when disaster struck, when they developed the medivac however it was thinking outside of the box even for them, The medivac may simply look like a medical transport but it has a built in repulser beam that delivers nano bots designed to fix marine hard suits as well as provide aid to the men inside keeping them alive in the worst of firefights it doesn't preform miracles but it saves lives all the same

14.) Outdated improvised versatilaty & stealth fighter
Codename: Wraith
The wraith was a rushed project leading to a imperfect fighter/bomber, having little to no air power the Terrans were at that time under assualt from the pirates raiding their shipping lines the Wraith was the response though for some reason they added a ground based laser which couldn't actually strike air target effectively though they also suffered from under powered missles that couldn't breach the Corsair's armor the pirates used making only effective at dogfights with the pirates heavy fighters it is here that the wraiths showed promise they were very fast and nimble outpacing and outmanuvering the enemy fighters with ease they however were lightly armored and were easily destroyed a few lucky hits, a later development was to form a light cancelation coat that took energy but in return they became invisible in space battles even while firing and moving this made it near immposible for the outdated trackers on the pirate's ships to effectivily site their blasters with the wraiths by that time the Empire started to send escorts to protect the cargo ships and the Wraith became outmoded near instantly though the only reason they are still in service is that they are an effective stealth fighter and scout

15.) Highly advanced Air Superiority Fighter & ground support mech
Codename: Viking
As a response to the failing Wraith fighter/bomber Terran Weapon developers came up with the innovative Viking, it served two functions at once by being able to transform like the Siege tank only on a much greater scale by being able to shift between an Air Superiority Fighter and a ground support mech, in its fighter mode it's armed with a much larger and more powerful missle battery of Lanzer torpedoes (Sidenote: Lanzer Torpedoes are space based missles that also work well in atmoshere conditions) they can work together to take down even a capital ship like a Star Destroyer, the ground support function was a bit trickeier as the change would take place in midair, the developers finally used vtol boosters to ease the rate of desent as the Viking made its transistion, Armed with two gatling autocannons the viking sprays ground targets with ballistic rounds which ignore shields meaning they are very dangerous though finding pilots that can handle the very complex controls is a bit of a problem but those that do become the ultimate Terrans Aces

16.) Atmoshere basesd Air to Ground attack chopper
Codename: Banshee
The Banshee was developed to provide support to ground forces without being overly complicated and expensive, suffice to say the Scientists were thrilled with the result, The Banshee uses more effeicent Twin Turbofans rather than thrusters and jets to fly it also makes easier to fly in quietly in conjunktion with the adapted Wraith stealth system making an able hit and run vehicle as well as a danger to anything on the ground to be caught in the explosion of their Air to ground Backlash Rockets

17.) good All round Spaceborne Frigate
Codename: Hercules Frigate & transport
The Hercules is armed with several laser batteries and two guided rocket pods, the hercules also doubles as a large infantry transport but for it to function as a transport it must remove all of it's weapon systems making these vunrable except for a form of defense by using dummy weapon ports to fool other enemy craft not to get too close

18.) Terran spaceborne Battleships that vary on size and class of ship the smallest being an actual crusier to enourmus Captial ships
Codename: Hammerhead Cruiser - Battleship
When you talk about the Terran Fleet the term "One model, varied design" best fits, The Terran Hammerhead ship is one of the oldest models still in use today constantly being overhualed and refitt with new updates making it the go-to ship of the Terrans, More like floating Armored Palaces single ownership is almost unheard of those that do are usually more for show than for combat these rich noble house yuats are filled with dining halls and private rooms rather than Stratgic Centers and Crew Quarters, real Terran Battlecruisers have their Yamato Cannons and Hyperdrives active allowing them to travel far distances without stopping as well as being able to field one of the most powerful ship bourne laser cannons besides that of some of the more historic capital ships of the galaxy
Last edited by raptor titanus3 on Wed Aug 25, 2010 5:20 pm, edited 4 times in total.
"We all go about our daily lives, waiting for the next big thing, the next cool trend, even the smallest bits of info on anything happening, but what we're really waiting for... is for something interesting to happen to us, thats what draws us to the rich and famous... we want to be like them... I don't, I'm fine with who I am... and you should be too" - RT3
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Postby Tediz » Fri Dec 19, 2008 4:31 am

Name: Galen Marek, but he refuses to tell most people.
Gender: Male
Species: Human
Tech: None. He has lost his Lightsaber
Powers: A blend of certain Light and Dark powers

Description:Image

History: Galen Marek was the son of Kento and Mallie, Jedi who were refugees from the Sith. Not long after the onset of the Great Jedi Purge, amid an Imperial attack on the planet they were hiding on, Sith Lords landed on the planet in a shuttle of there own mission to hunt a rogue Jedi. Using the Force, they found Kento, who met them with fierce resistance, though The Sith proved stronger. As one of the Sith was about to deal the finishing blow to Kento, his lightsaber was pulled from his hand. He turned in defense only to discover a young boy holding the blade, a boy with an incredible affinity for the Force. After killing his father, an Imperial commander leading the assault arrived. Mistakenly thinking that the child intended to attack The Sith with his own weapon, he directed his men to kill him. The Sith quickly summoned his saber from the child's grasp and deflected their blasts, killing them and the other Sith so there would be no witnesses of the boy's existence. He then brought the young Marek with him off the planet and trained him to become his secret apprentice.

Now in Sith's custody, the young Galen was taught the ways of the Force by the Sith Lord personally. The boy was not guided every step of the way by his new master; instead, he was allowed to find his own way, with the Sith offering scant advice and instruction. The Sith Lord was never kind or encouraging towards his charge, and Marek had to endure constant punishment and rigorous exercise. The pair frequently sparred with their lightsabers, or even with their powers. Conversely, Galen's master would never debate or enter into deep discussion with the boy. During the brutal training regimen, Galen was pushed to his limits and, on several occasions, thought he was on the brink of death, which he determined served to strengthen him in the dark side of the Force. Singed repeatedly by his master's lightsaber blade, he bore scars from his multiple mock duels.

Eventually, his master dispatched Galen on assassination missions against adversaries of both the Sith and the Empire. Among the young man's targets were spies, thieves, and even high-ranking traitors to Imperial rule. To aid him in his task, his master had provided Starkiller with two tools: a holodroid named PROXY, and a starship, the Rogue Shadow. The Rouge Shadow was eventually blown up, but PROXY stayed. Unsatisfied with the way the universe was, he purposely went into a kind of "force coma" on Trandosha - he always liked it - PROXY shutting down with him. For some reason, he stayed in the Coma longer than he intended. Much, much longer. He has recently awakend, to find that PROXY has been tending to him for many years, who had already waken. Because of the long period, Gavin has a slight sense of Amnesia, and is trying desperately to recover his past memories, mainly the reason why he knows some force powers taught by Jedi. All that he can remember his name, that he is Sith, and that he loves PROXY, his life long friend, but does not know why.



Name: Droid Type unkown, goes by PROXY
Gender: Masculine Programming
Species: Droid
Tech: Purple Crystal Lightsaber
Powers: It's not a power, but he has the ability to hack into nearly any kind of Date Base he can find and download information. He has actually hacked into Jedi and Sith Data Bases and learned how to fight with a Lightsaber, which he carries with him. His Droid parts have been augmented so that he can climb walls, similar to but not as good as a Sith or Jedi.

Description:Image

History: PROXY was programmed to kill Galen. Plain and simple. The Sith Lord that created him instructed him to follow Galen around and randomly try to Assassinate him. Galen was not allowed to turn him off, get rid of him, or destroy him completely. It was part of his training. PROXY came close many times, but was never able to actually kill him. Every time he apologized to Galen, feeling that he failed his programming. Even though he tried to kill him, he was the only thing Galen ever had real conversations or contact with, and became his friend. PROXY is fiercely loyal to Galen, seeing him as close to a brother as a Droid can. When Galen went into a coma, PROXY followed him, shutting down with him. He awakened before Galen, and since the Sith Lord that made him had died ages ago, his programming for killing Galen has died. He now follows him around, his circuits so old he barely remembers more than Galen. He acquired the information that Grievous has Galen's fathers Lightsaber and told it to Galen. Galen believes that is the first step to recovering his memories, and is on his way to find Grievous. PROXY of course, is following him around.
Be not forgetful to entertain strangers; for thereby some have entertained angels unawares - Hebrews 13:2
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Postby chook151 » Fri Dec 19, 2008 10:24 am

Name: Vaschent
Gender: Male
Species: Kerathl:
The kerathl are a strange race with a body structure like a human's, exept for their poison mandibles(1 ft long). their Blue-black carapace. Their buglike wings (30 Ft wingspan). And their extremely sharp claws. They have four fingers and one hooked thumb( Like a barionyx) With a serrated inner edge.
They have a vertical mouth, and besides their mandibles have sharp nimble teeth to pick away flesh at ease. Their muscular structure is almost unmatchable. They are extremely intelligent but are now nearly extinct. They are around 25 ft high. They are mainly bipedal, but can run faster on all fours when hunting. In place of eyes they have a Spike on their head wich can pick up movements and the shapes around them. Thrice as intelleigent as a normal man, They are cunning and twisted.
Description: Like above.
Unique traits: Aura of fear/Infection: The kerathle have a horrid chemical aura that carries a virus they are immune to that Produces fear and stupidity into the victims mind.
Tech: vlaschas. (Gigantic leech-like parasites that guard their cities, 167 Ft long each.((See carnifictis)) ), Pludges(Special living ships that stransport the kerathle through space).
Homeworld: Unknown name, mutated planets
Bio: Deadly and evil, this creature can hunt forever, and now they have set forth into space to look for host planets, Prefferably with life.
.................
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Postby Zephyr » Tue Jan 06, 2009 7:04 am

Native Name: Ahzilnath
Enviroment: Heavily forested all around but otherwise beautiful planet with pristine lakes and gleaming rivers.
Regions: Just forest and a few open praires
Dominant Species: Ahzil, disdainly known as beastmen, they are all basically human except for the stando out details of physical features. These features vary depending on the animal heritage of individuals. So there can easily be wing for avian based individual, retractable claws on feline one, horns like that of rams or other such details.
Technology Level: Primitive except for what they steal from other civilization when they work for traveling merchants or smugglers.
Animal Life: Almost perfectly identical to earth.

Name: Cero Xagas (pronounced Seero Zagis)
Gender: Male
Species: Ahzil (commonly and disdainfully reffered to as "Beastmen"
Discription: He is tal roughly 6'4". He has tan skin. He has crystal blue eyes that like those of his people seem to shine like gemstones. He is muscular, like a part time body-biulder, his hair has natural highlights thus resulting in three shades; brown, dark blonde, and a lighter blonde and his hair is braided into a pair of rattails in the back that reach just below his shoulder line. What gives away the fact he is not human is that rather than nails his fingers end it short claws like a dog as do his toes. He also has a lupine tail like that of a wolf, his ears are pointed and somewhat larger than a human's also like a wolf and his canine teeth are like daggers as well as the teeth immediately behind the canines giving him, in a sense, 8 canines in total.

Unique traits: Beastmen, depending on there animal heritage can have a number of superior abilities to humans. In Cero's case he is considerably stronger, supremely faster, and his senses far surpass any human. His senses give him a slight edge in his piloting career as he often figures out there is a problem faster then the ships scanners can report them and he is often already fixing such problems several seconds to a few minutes before the ships computer makes its programmed statements.
Tech: His weapon is a pulse blade. A knife with an 8 inch blade that resonates with rapid vibrations when triggered causing it to glow white and when it impacts a solid objects it acts like a buzzsaw, shredding through and cutting it down. However is claws and teeth also serve him well specifically in unarmed combat.

Homeworld: Ahzilnath

Bio: He was once as peaceful as the rest of his people until the pirates came. Now he and his childhood friend how found themselves roaming the galaxy as part of the crew of a privateer "vulture" ship. Designed as a carrier cruiser with very limited weapons but speed superiority for a ship of its size. The ship, known as Siegmund, is under the command of ex-marine, Captian Badon. When the captian discovered Cero's talent for flying he immediately appointed him head-pilot of the vessel. Cero's daredevil personality has caused the captain to create his own slogan to justify his choice, The best pilots are the lunatics. Cero's holds a grudge on most humans mainly because most humans hold a grudge on the Ahzil.

Crewmates: Captain Badon-Human, Selphine-Ahzil-Avian, Krysta- Keronite, Toby- Human, Sara-Human


Name: Selphine Adon
Gender: Female
Species: Ahzil
Discription: An attractive young girl standing 5'10" with somewhat pale skin and violet hair. She has a pair of rams horns just above her ears that are small and can easily be hidden under some form of headwear. She has purple eyes and soft features as well as being quite thin.
Unique traits: She is atletic but doesnt paritcularly take part in combat, and her caring touch makes her more suited as the medical officer on the Siegmund. Her psionic abilities help her much in this aspect of her career aboard the ship.
Tech: none but if in danger will attempt to use weapons.
Homeworld: Ahzil
Bio: Cero rescued her during the pirate raid on their world, They treat eachother much like brother and sister no more no less but that makes Cero somewhat protective of her. It took her far longer to get used to living a life aboard a cruiser.

Name: Krysta
Gender: Female
Species: Keronite
Discription: She has pale skin, almost pure white and she has hazy blue hair. Her green eyes seem normal at first until her powers come into play. She is extremely attractive and often becomes big news if traveling in public this makes it a royal pain to keep track of her but on the bright side she distracts potential threats from sniffing out a heist from the rest of the crew as they pull off the job the client hired them to do.
Unique traits: Other than being possibly the last of her kind she has unexplainable powers to cause pain as well as heal it.
Tech: A laser pistol
Homeworld: Keros

Bio: Captian Badon took her in after finding her to be the only survivor of a crash landing on a remote planet. When he found her he discovered the distress beacon that brought him was not from the crashed ship but from a necklace that she was wearing. He keeps a close watch on her at all times. Otherwise she is reserved and silent.
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Postby C S » Sat Jan 17, 2009 2:11 am

Name: Kystion
Gender: Male
Species: Ascatis
Discription: 8 feet tall, green scaled with a yellow under belly and a blue dorsal fin, as well as blue fins that are on his arm and the back of his shin. He wears a black medium Ascatian armor with Silver spikes ha line his helmet and shoulders.
Unique traits: His abillity to control water is very much lower than other Ascatis reugees that still exist after the Xordian invasion. He makes up for this with an extremely fit physique, strong and fast.
Tech: A Z'Katick, a spear that has a recurved blade at the end that can be used like a sword and an orb at it's base, this being a generator for a high volt electrical barrage that can ride up the blade and actually arc off of it, damaging enemies with metal based armor, clothing.Aside from this weapon that he always carries, he uses weapons of fortune, making use of all oppurtunities
Homeworld: Florarillit-34(An Earth like planet, being 80% aquatic and having tropical forests growing on all landmasses, for they are close to the planet's equator
Bio: A refugee of the Xordian invasion, he was meant to be shipped off as a slave, he and the other Ascatian survivors managed to over take the Xordian transport ship that had a crew of three. Kystion and the others managed to fly off to the distant planet of Florallit, where they started life a new, and taking the occupation of interplanetarry freelancers...
Last edited by C S on Sat Jan 23, 2010 7:19 am, edited 1 time in total.
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Postby Zephyr » Thu Mar 05, 2009 2:12 am

Name: Arion Leivak
Gender: Male
Species: Unknown
Discription: Long black and blond hair and eyes that are too blue to believe they are NOT implants. He wears a dark slate colored gunner coat that has a special designed collar that stands up covering the lower half of his face. The coats length goes below his knees. Black boots, fingerless gloves, and an ammunition belt. And something else that no one has lived to tell the tale, do to the fact that he was in an unpleasant mood.
Unique traits: Unknown, his species is not registered so really there isnt much uniqque about him except that he is superior to a typical human. One known power though is that he is capable of creating an Auger Effect, with projectiles that he fires. He also seems highly resilient to physical damage, shrugging off melee attacks and capable of ignoring the pain of burns or bullet wounds. Energy attacks seem to definately be more efficient.
Tech: Fenris, A large revolver like gun that is roughly more than foot long from end of the barrel to the handle. The bullets he uses are unique and emit a high-pitched "screaming" when fired. His one-man ship, the Seraphim is armed with dual rotatable railgun lasers, fold out mechanical grasping arms, a large logic drive engine for a ship of its size and EMP missiles.
Homeworld: Unknown

Bio: What is he, who is he. The two big questions. Other than a full time bounty hunter and vigilante, almost nothing is known about him. Its as if he doesnt even exist. Even his ship is not registered.
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Postby Tediz » Thu Mar 05, 2009 3:50 am

Greenskins

Planet name: It is unknown where the Greenskins came from, even to them.
Species within the Greenskins: Orks, Gretchins, and Squigs
Description: Greenskins are a brutal race who live to fight. They are born, bred, and genetically engineered for nothing more than combat. On there native world, they were all categorized as "Greenskins," and the name stuck. On there native world, the Greenskins formed Clans and fought and killed each other so much it was presumed they would eventually kill each other off. However, they did at last join together into one unified force. Greenskins have not only survived, they have prospered and are more numerous than most species. This at least is due in part to how they reproduce. Greenskins are technically related to plants, and reproduce through the release of spores, which grow into a plant-like womb underground that the Greenskins are released from. They at first are created at the bottom of the Fungus, and then there DNA strands start to move up, forming at the top of the Fungus, easily able to roll out of it and move around. All Greenskins are male, and they have found a way to chemically induce the plants so that Greenskins are born with the knowledge of who they are, how there society works, and most of all, how to fight. A Greenskin can fight immediately after birth. Because they are born so quickly, and because there religion believes in reincarnation, they usually have absolutely no fear of death what so ever.
Technology level: Depends on who they looted from. Greenskins (especially Orks) are an extremely dumb race. Ironically though, they are also very imaginative and curious. No two Greenskin weapons look the same. Every single piece of Technology they own is something constructed off of something else, and the Greenskins can turn nearly everything into a weapon. Unfortunately, they aren't exactly good at it. They still fight with makeshift melee weapons, which can be anything from a sharpened piece of metal on a stick to a battle axe. There ranged weapons are also scavenged together, and are generally easy to jam, carry low ammo, and just look like a piece of junk. Every single Ork gun is ballistic or explosive. They do however, take pride in there vehicles.

Ork Description:Ork Description: Fast, strong, and stupid, Orks are not to be underestimated. They usually stand around 6 feet tall and weigh about 250 pounds, all muscle. They are a vicious, cruel race that believes they are bigger, badder, and stronger than everyone else. Therefore, they must be better. Also, there heads can often survive decapitation. Most Greenskins are Orks. An Orks attack plan is basically to send wave after wave of units at something until they eventually kill it. There battle cry's are usually "He's down! Hit 'em! ... Oy! 'Es gettin' up! 'It em' again!"
Gretchin Description: Years of bullying by there larger Ork cousins have made the Gretchins (smaller, Goblinoid versions of there larger cousins) have made the Gretchins smarter. In the old days, they were Shamans. Now they are engineers and pilots. They stand about 4 feet tall, with no near the muscle mass of an Ork. In fact it would take about three Gretchins to restrain one Human.

Units
Mob: A mob is a wave of Orks, consisting of hundreds of Greenskins. "Mob after mob" of Greenskins are sent in attack.
Da' Grunts: The bulk of the Greenskin army, these brave souls are armed with numerous weapons. Armed sometimes with a Choppa' (The Ork name for one of there crude melee weapons) sometimes with a Slugga' (An Ork's name for one of there makeshift pistols) and sometimes both, the Grunts charge fearlessly at there enemy. They don't go down easy, and are masters at close combat. Very rarely they will carry "Stikkbombs", the only kind of Ork grenade.
http://www.dawnofwar2.com/media/game_in ... gaboyz.jpg
Squigs: A Greenskin guard dog. These are little more than balls of muscle and teeth with legs. Barely coming off the ground, they are kept hungry so that they are more dangerous in battle. Hardly tamable, in a battle they are simply unchained and pointed in a certain direction.
http://fc59.deviantart.com/fs38/f/2008/ ... Poison.jpg
Tankbustas': A Tankbusta' is a Grunt that grabbed a "Busta" kit battle. Heavily armed anti-vehicle infantry, they sometimes forget there job is primarily to target Vehicles and often blow single units up with there Bazookas and various sticks of Dynamite. They are technically the same thing as Grunts, but Orks respect people that can blow stuff up, so they were given there own name.
http://www.dawnofwar2.com/media/game_in ... bustas.jpg
Mad Dok: The Ork Medics, they don't exactly heal anyone. They travel within Mobs, doing little more to injured Orks then pumping them full of Painkillers. They have some sort of abnormal obsession with Cyborgs, and after battles the way they fix people is strange. If an Ork has a broken arm, they will cut the entire arm off and replace it with a big gun. Not that the Orks don't like having big guns and swords for arms.
http://fc98.deviantart.com/fs13/f/2007/ ... nclait.jpg
Da' big mechs: An Ork mech is what happens when an Ork gets decapitated, and a Mad Doc had ahold of their head for too long. Orks can survive decapitation for a short term, and can have things added to it. A mech is more machine than Ork, but the ork is still there. They carry better weapons than an average grunt, and are seen as the Orks true "heavy unit."
http://fc99.deviantart.com/fs19/f/2007/ ... er6272.jpg
Gretchin Sneakers: Although a Greenskins battle plans are never anything but "Charge in that direction!" sometimes they need to know which direction to charge from. That's when Gretchin Sneakers come in, armed with makeshift Sub Machine guns and sometimes Sniper Rifles. They also are armed with mines, and have been known to sneak around and blow up specific targets.
http://th02.deviantart.com/fs19/300W/i/ ... DKuang.jpg
Bosses: Larger, veteran Grunts. They have the same attack plans as them to, and fight alongside them. They really have no real difference other than much better weapon conditions, but to an Ork, anything with bigger Choppas' and Sluggas' is a Boss.
http://images1.wikia.nocookie.net/warha ... k_Boyz.JPG
Black Orks: Orks have the notion that if your bigger, your a "boss." When and Ork grows it gets bigger and it's skin turns black. Standing over most Orks at 7 feet tall, Black Orks lead the Mobs. They either carry the best Choppas' (two handed ones) or the best Sluggas' (automatic rifles). They are smarter than an average Ork, and on special occasions Black Orks will gather together in special, smaller Mobs to take on specific targets.
http://fc36.deviantart.com/fs40/f/2009/ ... Master.jpg

Vehicles and Spaceflight
Truks: Greenskin Truks are just that, Trucks. Makeshift vehicles, they carry a Gretchin Driver, a Gretchin using a Chain gun at the front, and the back can carry up to ten Grunts. It is a very large vehicle that varies in appearance, and is used for ramming through the enemy line to get to something.
http://www.dawnofwar2.com/media/game_in ... rtrukk.jpg
Landers: Capable of Spaceflight, they are sent down from the Spaceships to land Ork troops. They have guns but rarely use them, and can carry about one hundred Greenskins. They are piloted by Gretchins.
http://images2.wikia.nocookie.net/warha ... mmer26.jpg

Da' Winkin' Skull: This is the name of the Greenships main ship. Also the name of there clan, this is a massive ship, reaching more than twenty kilometers. It is where most Greenskins reside, and contains there leader, the Warboss. Parts of it have been modified to carry the Fungus Greenskins are spawned from, ensuring that they are always getting a constant supply of Grunts. Even this makeshift space craft looks like a piece of junk, spikes and guns poking out of it's rectangle shape randomly. However it is surprisingly fast, strong, and resistant. It is mostly piloted by Gretchins.
Junkers: Smaller versions of "Da' Winkin' Skull" they vary in shape, size, and appearance, although none are nearly as big or as strong as the main ship. They follow it around, and send down Landers and various other vehicles to attack. The only way they have to defend themselves from other spacecraft besides various missile launchers, are pods that they load Grunts with and shoot at an enemy ship.

Characters

Name: Thrall
Gender: Male
Species: Greenskin/Ork
Description: The Greenskin Warboss, meaning that is he is the head honcho. He stays in The Winking Skull, commanding his Clan, telling them what to do. For a Greenskin, he is incredibly smart. He longs to die in battle some day, but he knows that for now his Clan needs him, so he sends them to what he calls "a beautiful death." He shares the Greenskin religion, so he sees nothing wrong with sending countless Grunts charging to there death.
Appearance: A true Ork Mech, you can no longer see his skin. He is larger than any other existing Ork at nine feet, and his entire body is a big, metal, hunkering machine. His face seems to be some sort of Helmet, but he never takes it off so it does not matter. His weapons are his massive, mechanical, clawed gauntlets that contain 50. caliber guns above both hands. However, he has no problem with ripping someone apart quite literally. As far as Orks go, he is relatively merciful. He has been known to back away from planets and nations he almost conquered, but respected there fighters so he let them live.

Name: Gorko
Gender: Male
Species: Greenskin/Gretchin
Description: Gorko is Thrall's oldest friend, and the Winkin' Skull's pilot. When Thrall is tired or dealing with other matters on the ship, he often plans and commands the attack. He is considered the commander of the Gretchin's, and carries duel Slugga's. He looks like a typical Gretchin.

Name: Momma Squig
Gender: Female
Species: Squig
Description: An incredibly large Squig, it towers over even Thrall at 10 feet. It is chained down and fed body parts Mad Doks did not use, and is where Squigs are bred. It does not listen to anyone or anything but Thrall, making him the only true Squig trainer ever.

Alias: "The" Stranger
Real Name: Cad Bane
Gender: Male
Age: He ages much slower than most Species, living longer. However in ratio to a Human he would be somewhere in his late twenties, although he has lived for almost two hundred years.
Species: Steef ( An ancient, very unknown race almost gone extinct)
Appearance:

http://i84.photobucket.com/albums/k28/K ... led134.jpg

http://i403.photobucket.com/albums/pp12 ... wrath_.jpg

Unique traits: Somewhat Feral in nature, Cad has amazing agility and surprising strength. His massive, clawed hands and feet make him an excellent climber, and he sometimes even runs on all fours. He is an excellent fighter up close, and can dodge, roll, and duck out of almost anything.
Tech: He carries one, single, very advanced ballistic gun. It is a Magnum Revolver, a brownish chrome color. Extremely large, made to fit his hands, he keeps it at his side. It is slow to shoot, but powerful enough to blow a hole in a reinforced steel door. Other than that, he pretty much uses whatever gun he can get ahold of.
Homeworld: Unknown
Bio: A ruthless, cruel Bounty Hunter. He is good at his job, and he knows it. He sees no reason to kill random people, but given the right amount of money, there's nothing he won't do. Some know that he is trying to save up for some kind of "operation." No one know what it is. He does not want most people to know his real name, going by "The Stranger." He is a pretty well known Bounty Hunter, but rarely hired anymore by intelligent people. This is due to the fact that he would turn on his previous contractors, given the right amount of money. He is cunning, smart, strong, and just downright nasty. He'll kill anyone, but he has no problem with sparing a few lives if he won't get paid for it anywhey. In fact, while not on a job, he's actually a very friendly person. But no mater how much of a "friend" he seems to be to you... Make no mistake. He'd kill you in a heartbeat if he was paid for it.
Be not forgetful to entertain strangers; for thereby some have entertained angels unawares - Hebrews 13:2
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Postby XxThePanicPuppetXx » Thu Jul 09, 2009 7:05 pm

Name: Jeff
Gender: Male
Species: Genetically Enhanced Human
Description:
Without armor- One to the far left
In armor-Image
Unique traits: None
Tech:
Plasma Beam-it is a thin ray capable of piercing multiple enemies. It is also used to melt ice and weld metals.
Ice Missiles-Self Explanatory. They are used to freeze enemies.
Dark Beam-fires strange energy similar to the native type of Dark Aether. The beam's main composition seems to be more matter than energy, firing a globular mass of dark "goo" that clings to walls and objects, most importantly targets, which dissipates after a short time. Normal shots resemble swirling flattened disks of this matter, trailed by dark energy and globular emanations. Larger concentrations cling to objects, hardening into a brittle shell on contact.
Phazon Beam-An extremely dangerous weapon, he only uses this when he really has to. When overloaded, the user goes into 'Hyper-mode', allowing him to shoot a continuous stream of destructive energy. It fires out like a machine gun's bullets, which means it fires at a high speed. Again, he uses this against powerful enemies.
Homeworld: Earth
Bio: Jeff's a loyal, silent Bounty Hunter. He's quick, strategic, and knows when a job is too much for him. He took the job as a bounty hunter when he had become fairly poor and couldn't find an actual job, so to get easy money he became what he is today.
...How wasteful... Such emotions are but mere illusions. And, like all illusions, they fade over time until death banishes them forever. That is why I have abandoned all emotions as useless as sentimentality.
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Postby LV-426 » Fri Jul 10, 2009 2:38 pm

Name: Dallas
Gender: Male
Species: Human
Description: http://www.alienexperience.com/gallery/ ... ien_12.JPG

Name:Kane
Gender:Male
Species:Human
Descripition: http://www.filmdope.com/Gallery/ActorsH/8434-412.gif

Name:Ash
Gender:Male
Species:Human/ Android
Descripition: http://2.bp.blogspot.com/_7HTO3jP-_lk/S ... n--Ash.jpg

Name: Parker
Gender:Male
Species: Human
Descripition: http://starsmedia.ign.com/stars/image/o ... t_160w.jpg

Name:Lambert
Gender: Female
Species: Human
Descripition: http://www.veronica-cartwright.com/VC_A ... ambert.jpg

Name: Brett
Gender: Male
Species: Human
Descripition: http://www.filmdope.com/Gallery/ActorsS/16401.gif

Name: Ripley
Gender: Female
Species: Human
Description: http://www.premiere.com/var/ezflow_site ... elarge.jpg
Get away from her you *****
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Postby Godzilla Forever » Wed Sep 09, 2009 10:14 pm

Native name: Slythiinmartyr (slee-thin-mar-teer); Roughly translated as "Slithering Jungle".

environment: Jungly with swampy patches

Regions: Contains a swampy region in the north, but the rest is jungle.
Also, there is a massive freshwater sea inside the one massive continent.

Dominant species: Saurians

Tech level: Advanced weapons, such as ships and missiles, were stolen, for they usually use primitive weapons like halberds, axes, and greatswords. However, they do ocassionally create pistols with bullets made of of Liinrette claws filled with an explosive herb.

Animal life: Tyrannosaurus-like creatures called dinosaurids and giant insect-like creatures called Chitinids. Also have giant herbivorous catterpillar creatures called Lythrs and bird creatures with 3 eyes called Liinrettes. Also, there is a rare sub-species of chitinids called the meganoids.



Species:

Name: Saurians
Description: Large, reptilian creatures that have long claws, teeth, and tails. Males are often bright colors.
Diet: Liinrettes, Lythrs, and sometimes dinosaurids. They also catch fish in the inland sea.
Natural abilities: Very strong and fast; can spit up stomach acid to hurt prey or foes.
History: The Saurians' homeworld Slythiinmartyr have been repeatedly been invaded by various planets and species, such as the locust and Sangheili. Even the Yautja hunted saurians and various other creatures on Slythiinmartyr. While the saurians tolerated this for a time, when Fhlr'Kahn became overlord of the planet, he declared war on all beings who had invaded his planet. The locust were the first to be driven out by the saurians, in a long war that lasted 5 long, bloody years. Then, the sangheili left by their own will. Shortly afterwards, all other groups that were colonizing the planet were exiled at threat of war. Since these groups were mere colonies, they left without any second thoughts. The Yautja were the last to be driven out, since they have no standing army, only single hunters or hunting parties. after the planet was cleansed of all invaders, Fhlr'Kahn was called a hero and savior. However, his nephew, Krythnriin, was an awnry Saurian who often made up his own rules, and once made an alliance with the Yautja behind the Saurians and the council of chieftain's backs. The Yautja betrayed the Saurians quickly, and Fhlr'Kahn declared war on them. the Yautja then created an army of elite Yauja hunters and fought the saurians for 10 violent years by fighting using guerilla tactics. In this battle, krythnriin proved his worth to his people by single-handedly finding the whole Yautja base. They were slaughtered the next day. With war over, the saurians have enjoyed peace. However, krythnriin has created another alliance, one that all the Saurians fear will lead to yet another war.....

Name: Dinosaurids
Description: Large, Tyrannosuarus-like creatures that are often a reddish orange color. Can grow up to 50 feet long.
Diet: Anything that is in their way. they have even been know to commit cannibalism.
Natural abilities: Fast, incredibly strong, and suprisingly intelligent for animals.
History: none.

Name: Chitinids
Description: Praying mantis-like creatures with long, scorpion-like tails and bladed claws. Some can grow to 20 feet in length.
Diet: Lythrs and, occasionally, Saurians.
Natural abilities: Limited flight, incredible speed and agility, and very good eyesight. While strong, a saurian can overpower one.
History: none.

Name: Lythrs
Description: Massive catipillars that have massive jaws for eating plants. They can range in size from 40 through 120 feet long.
Diet: The vegetation that grows on Slythiinmartyr.
Natural abilities: While slow, they are increbibly powerful and can easily cause great destruction when agitated.
History: none.

Name: Liinrettes
Description: Large, 7 foot tall birds with 3 eyes upon their heads. They also have large, hook like beaks for tearing open prey and long legs for running.
Diet: They are omnivorous, eating both plant and animal. They also fish in the inland ocean.
Natural abilities: Incredibly fast and agile, they can also jump almost 20 feet in the air with a single bound.
history: none.

NEW SPECIES!!!!

Name: Meganoids
Description: Massive insect-like creatures that have 6 long limbs. They have a hing jaw, unlike insectoids, a long tail, and can grow to over 60 feet long, rivaling the size of the largest predator, the dinosaurids. However, they are very rare, with the mutation occurs only once for every billion chitinids that are born.
Diet: Liinrettes, Lythrs, and saurians.
Natural abilities: Thick, nigh-impenitrable skin, sharp claws, and a stinging tail. They are strong enough to fight a dinosaurid or Lythr one-on-one.

Now, for our hero:

Name: Krythnriin (Kreethnerin)
Gender: Male
Species: Saurian
Description: Green with a blue belly. His eyes are yellow. Wears native
Saurian armor, which consists of Dinosaurid skin and Liinrettes feathers.
Unique traits: Can see in near darkness, unlike most Saurians.
Tech: Usually uses a Chitinid claw Halberd and a Dinosaurid skin shield. Also rides in his ship.
Homeworld: Sythiinmartyr
Details: Born into a time of war for the Saurians, Krythnriin knows how to weild his weapons. He now works as a bounty hunter in many systems, killing those who he needs to. He was once married to another Saurian, but she was killed during one of his jobs by humans. Since the insident, Krythnriin enjoys hunting and killing humans and often hangs their skins on his ships like gory trophies. He also randomly kills people at times, as well. He also has a pet Chitinid he keeps in his ship and feeds him the meat of the humans.

Here are some sub-characters:

Name: Kluyr (Klu-eer)
Gender: Male
Species: Chitinid
Description: Red with an orange belly.
Unique traits: Just a regular Chitinid.
Homeworld: Slythiinmartyr
Details: A chitinid that was captured by Krythnriin, he is now the Saurian's best friend since his wife was killed. Kluyr is a ferocious warrior and has been taught by Krythnriin how to activate the escape pod and operate turrets and primitive technologies.

Name: Fhlr'Kahn (Fu-ler-kawn)
Gender: Male
Species: Saurian
Description: Blue with a midnight blues belly. He has long feathers on his helmet and carries a greatsword.
Unique traits: The most poweful Saurian on Sythiinmartyr.
Homeworld: Slythiinmartyr
Details: Fhlr'Kahn is known throughout Sythiinmartyr as the most powerful Saurian on the planet. He rules over the entire planet as supreme emperor and none have attempted to dethrone him. He is the leader of the council of Chieftains and is a wise and powerful leader. He has made many decisions that have saved the Saurians and the entire planet from tyranny and destruction on many accounts, and is respected by all under him.

Name: Mhlrtr (Muh-ler-ter)
Gender: Male
Description: A light teal color with a silver belly. Carries a dinosaurid skin shield and a handaxe.
Unique traits: Just a normal Saurian.
Hoemworld: Slythiinmartyr
Details: A a true warrior amoung saurians, he is ready for anything. He has been recently garrisoned with Geonosian super Battle droids. However, he feels slightly uncomfortable about the machines- he feels they are too lifeless, and thinks that something bad might happen with them around......

NEW CHARACTER!!!!:
Name: jessica
Gender: female
Species: Human
Description: A soldier who always wears her armor, even when off duty. She has long hair that she wears in a pony-tail. She carries her trusty sniper rifle that she calls "buddy" and has 2 magnums she always wears on her waists. She also flies a ship called "The Heroine".
Unique traits: She is an incredible shot with any gun, capable of getting multiple headshots with "buddy" in less than 30 seconds.
Homeworld: Maricas
Details: Jessica a happy, generally peace-loving human who lives on the planet Maricas. She never knew her parents, who were killed in a war, so she was raised by a wealthy family. She decided to join the army at age 19, and is currently a private. She flies her own personal ship called "the Heroine" and often travels by herself. However, if the need arises, her ship can carry up to 4 people, including the pilot, which is her.
Last edited by Godzilla Forever on Sun Nov 08, 2009 3:55 am, edited 6 times in total.
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Postby UltraGrunt117 » Wed Sep 23, 2009 5:37 am

Name: Yayap

Gender: Male

Species: Grunt ( Unggoy )

Description: Image

Unique traits: Rank: Ultra. Assistant of Zealot Shipmaster Zuka 'Zamamee

Tech: Fuel Rod Cannon ( Type-33 Light Anti-Armor Weapon ), Unggoy Combat Harness, Active Camouflage, Plasma Grenades ( Type-1 Antipersonnel Grenade )

Homeworld: Balaho ( Grunt Homeworld )

Bio: http://halo.wikia.com/wiki/Yayap

___________________________________________________________

Name: Zuka 'Zamamee

Gender: Male

Species: Elites ( Sangheili )

Description: Image

Unique Traits: Rank: Special Operations Officer.

Tech: Elite Combat Harness, Active Camouflage, Elite Personal Energy Shield, Energy Sword ( Type-1 Energy Weapon/Sword ), Dual Plasma Rifles ( Type-25 Directed Energy Rifle )

HomeWorld: Sanghelios ( Elite HomeWorld

Bio: http://halo.wikia.com/wiki/Zuka_'Zamamee
"Were It so Easy"- The Arbiter

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Postby Evil Eye » Thu Jul 15, 2010 12:21 am

Native Name: Calamity
Environment: Wasteland, prone to blizzards on the far side, yet with droughts on the near side of its orbit; it was dubbed Calamity due to the appearing random weather, with no apparent pattern
Regions: Rocky mesas dominate the planet, though there are some areas of a grassland equivalent
Dominant Species: Calamophors
Technology level: Fairly advanced/a little above average
Animal life: Unknown

Native Name: Planet Shelia
Environment: Barren, very high levels of hyperonic radiation
Regions: Desert-like
Dominant Species: Sheliak (Native)
Technology level: Very advanced
Animal life: All small or microbial

Native Name: Tau Cygna V
Environment: Almost identical to Shelia, by pure chance, the temperature is lower; the radiation levels far exceed that of Shelia
Regions: Same as Shelia, except there are volcanoes, and more water, found underground
Dominant species: Sheliak (Membership)
Technology level: Very advanced
Animal Life: Insufficient information

Name: Calamophor
Description: A rare species, in their base forms, they appear to other beings as nothing more than energy. However, in reality, they are the shadow of beings, the essence of whatever forms they are in, with no definite form or shape unless they choose to take one (explained further below). Allied with The Sheliak.
Diet: [Explained in abilities]
Natural Abilities: They are made with a newly discovered form of energy ("magical"), known as chaotic energy, or calamitic energy (hence the name). With it, they have the ability to influence many forms of energy around them, along with matter around them (explains the ability to shapeshift, among others). They use the energy around them to operate, rather than ingesting a substance.
As they mature, they grow out of this form, and gradually add matter to themselves, until they become a full, organic being, still with the same influence over matter and energy, which grows in strength.
They reproduce in a similar way to binary fission. Rather than making a complete copy, they let some of their chaotic energy go; with the right combination and timing, a new being is created.

Name: Sheliak (Native)
Description: They are large and nondescript, covered in rough, brown-black skin, with very few identifiable features.
Image
Hear how they sound here.
The Sheliak are a xenophobic race, and apart from a few exceptions, consider themselves above other life forms.
Diet: Omnivore
Natural Abilities: Not much to put here, they have strength proportionate to their size, but rely more on their technology than on natural abilities.
History: The Treaty of Armens was established between the Sheliak governing body, called "The Corporate", and the Federation, which ceded several worlds to the Sheliak. There was virtually no contact with the Sheliak for over a century thereafter, until they demanded that a Federation colony on Tau Cygna V be removed. The Sheliak who colonized the planet shortly after referred to themselves as "The Membership".

Name: Sheliak (Membership)
Natural Abilities: They have developed increased immunity to hyperonic, UV, and infrared radiation, and immunity to recoding of their cells' building blocks in general
History: After the colony successfully migrated to Tau Cygna V, problems began to occur. They had a lack of government, and as a result, complete anarchy ensued, without The Corporate to dictate their laws, and no means of law enforcement. (More on this later)

Name: Naz'hvøg (Naz'h)
Gender: Depends on form, male in his preferred form (will be referred to as male, IE, "he" or "him")
Species: Calamophor
Description: Depends on form, usually takes on the form of a shady humanoid creature. In this form, he resembles closest a Sheliak.
Tech: Depends on form, uses energy whenever possible, as opposed to physical weapons (IE, using pure energy to create laser or plasma like blasts)
Homeworld: Tau Cygna V
Bio: He's the Captain of a crew of space-pirates*. A collector of sorts, he goes on raids to "weak" planets, and boards "weak" ships, salvaging and taking whatever he can from them, more often than not by force. He has never seen another one of his kind before, aside from his first mate; the rest of his crew-mates are different and varying species, though they are all fairly humanoid.


*for plot purposes, that's what they shall appear as for now


Name: Kh'nez
Gender: Same as above
Species: Calamophor
Description: As with Naz'h, he usually takes on an appearance similar to a Sheliak, for the sake of their Lieutenant Commander/3rd in command
Tech: Same as Naz'h
Homeworld: Calamity
Bio: He is Nah'zvøg's first mate, and most trusted adviser, and friend, and was once an ambassador of the Calamophor government, though only Naz'h and Shifte know it. (Again, more shall be revealed later, for plot purposes)

Name: Shifte
Gender: Male
Species: Sheliak
Description: He wears a unique Shelik half armor, covering most of his torso, and a fair bit of his arms and legs.
Tech: TBE
Homeworld: Shelia
Bio: TBE
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Postby UndeadRaptor » Sun Sep 26, 2010 6:41 am

name: Corus-Jerius

description: Image Queens are larger, bulkier, and have strong wings. Soldiers got shiny red domes on their heads, the rest like workers, scouts, and other look the same.

diet: Omnivorious.

natural abilities: These ant-like creatures can climb and move along any surface, including walls and ceilings, are the best and only builders on their homeworld, making them dominate, and the soldiers can spit acidic fluids at enemies.

history: The Corus-Jerius evolved after millions of years when the first ant type species were introduced onto the planet from unknown space pirates after they were genetically created, and the ants barely held out against the carnivores and insectivores on the planet. They slowly grew over time, soon causing some of the top predators to be on the verge of extinction, making them take over the whole planet of Ranerius.

====================

native name: Ranerius

enviorment: a jungle-like enviorment. The entire planet is almost always getting rained on due to the 85% amount of water on the world, and from being close to the sun.

regions: mostly jungle filled. a 5% area of the land is a muddy like area, the mud holding billions of ants, with thousands of colonies, merging together as a super colony, the colony led by the queen ant Chuk-Runuk.

dominate species: Corus-Jerius
technology level: the best tech so far for the planet are the complex mud-like structures made by the supercolony and some rebel colonies in the jungle, unknown to outsiders, but possibly as religion.

animal life: Mostly giant cave spiders and giant ground worms live on the planet Ranerius, though some carnivorious space birds and loads of flesh eating fish lurk around, keeping ants from the sky and waters, limiting them to the ground.

====================

Name: Chuk-Runuk
Gender: Female
Species: Corus-Jerius
Description: She looks like a cross of a soldier and a queen, and she also has large, working wings on her back, the ant herself being the mother queen of the supercolony of Ranerius.

Unique traits: Chuk-Runuk is the only ant so far that can fly on Ranerius, has some of the largest mandibles, good enough for chopping down trees on the planet and is one of the oldest living ant of her kind to be recorded.

Tech: Her mandibles, legs, and entire colony are her only weapons and tools she needs to survive in a fight.

Homeworld: Ranerius
Bio: This queen was born to one of the greatest leaders of the supercolony at the time, but her mother was eventually killed by a attack planned by multiple rebel colonies, Chuk-Runuk becoming the new queen shortly after, ruling over just about all of the land of her homeworld. Her unique appearance made her seem completly different from the rest of the colony, some of the newborn getting scared at first when seeing her after watching millions of the workers and soldiers move around them.

====================

Name: G.E.A (Golden Enforcement Army)
Species: Humans
Homeworld: Cori
Description: The G.E.A was established by admiral Johnson C. Adams, after a brutal near failure within defending Cori from alien assault, many armies falling in the proccess. The admiral himself formed the army by taking in as much survivors from armies that crumbled as possible, and recruiting them into the army itself.

====================

Name: Johnson C. Adams
Gender: Male
Species: Human
Description: Admiral Johnson wears a large admiral's cap used in the older times, and his uniform is bright red, with shining gold buttons. His boots are pitch black, and have smaller, less shiny golden buttons holding the shoes together.

Unique traits: Johnson leads the G.E.A's forces, but mainly controls the space naval fleet, and colonizes other planets with it. He can leap amazing heights and has incredible strenghs despite his old age.

Tech:He carries around a standard energy pistol along with duel plasma wrist blades, his hat being a shield itself.

Homeworld: Cori

Bio: After twenty or so years on Cori, Johnson moved to Cori's moon to sign up and join the army, just around the time a alien race attacked his homeworld. He went onto a defencive turret and started blasting away at the craft that bombarded his home, narrowly saving his family and Cori itself. After that, he made the Golden Enforcment Army for Earth's defences, but now uses it for colonizing other planets, fighting against alien races, and defending Cori and the other planets they've colonized.

====================

Native Name Cori
Enviroment: Earth-like
Regions:
Plains: A large, open area on the planet where few cities happen to be, including the capital of the planet. Home to Raptoids, Diloplodichus, and Corichus.

Forest: A enormous jungle region home to Diloplodichus and Herius. Two average sized cities are held in open areas of the forest, the two towns being the center of trade among the humans on Cori.

Artic: A frozen tundra that is seperated from the rest of the landscape on Cori. It is home to Artic Worms, Gerigorus, and Falichus. One outpost stands there, filled with G.E.A soldiers. A evac site also lays there, incase of a attack on the planet.
Dominant Species: Humans
Technology level: Have reached slip-space travel and can go long distances throughout the galaxy.
Animal life:
Raptoids: Large, feathered like dinosaurs, that roam the plains of Cori. They are like a velociraptor, yet, are as large as an allosaur.

Diloplodichus: Lagre, herbivorous typed reptilians. Mainly live in the forest and plain regions of Cori, eating any vegitation, being prey to Raptoids.

Corichus: Small, feathered herbivores that roam the plains of Cori in huge herds. Eat vegitation that tends to be a few feet above ground level or under.

Herius: An average sized carnivore. Lives in the forest area of Cori, and hunts down Diloplodichus in small packs or alone.

Artic Worm: A large, omnivore worm, feeding off of Gerigorus and Falichus. They live alone their whole lives, and mate in the sea surrounding the artic region, laying eggs their, leading to the fact that they could be amphibians.

Falichus: A small, carnivore bird, hunting Gerigorus on the Artic region of Cori. The huge mountain caps are the homes to millions of nests of these birds.

Gerigorus: A herbivore mammal, eating all of the vegitation surviving in the cold artic. It runs at amazing speeds despite it's size, and is prey to Falichus and the rare Artic worm.

====================

Name: Jonathan C. Anderson
Gender: Male
Species: Human
Description: Jon is a strong, average sized human, being able to lift up one of his own men without much ease. His armor is a light grey color, like all standard infantry armor, flaming crossbones painted onto the left shoulder pad, just like the rest of his squad. A flaming skull is painted on the front of his helmet, along with tally marks on both sides, designating all the kills he made so far.
Unique traits: Jon isn't to special for an average human, but is quite strong for a man, and can leap as high as Admiral Johnson.
Tech: He carries a large bowie knife on him during any of his battles, along with his small radio, duel beam pistols, and a heat rifle, used by all infantry in the G.E.A, being a plasma using rifle, along with the pistol.
Homeworld: Cori
Bio: After his family was completly wiped out when a alien race attacked Cori, the young version of him was found by the newly estabilished G.E.A, and the boy was recruited at the age of 15. He managed to do much for his squad, giving him second in command of the Flaming Eagles squad. He narrowly survived a pack of Raptoids hunting him when he was younger, and is respected and looked up upon by his whole squad, even the sergeant.

====================

name: Bori-Saurochus
Description: the species has orange scales on their entire body, and varying colored quills on the top of their heads. The Borisaurochus have theropod legs and sharp, yellowish white teeth, and long, feathered tails. their the length and height of a deionychus, and have three toed feet, with smaller toes on the back of each foot.
Diet: Carnivore
natural abilites: The raptor-like creatures can leap amazing heights, and are grand sharpshooters. They also have strong bodies, making them hard to fight in melee combat during a battle.
history: The Bori-Saurochus is from Cori, and the raptor-like creatures are the main sharpshooters of the G.E.A army. They have been on the planet as long as the humans have, and live in villages in the plains or the forest near the human cities. The Bori-Saurochus evolved from the average Raptoids on the planet, and are verocious killers.

====================

Name: Geriu Saurielh
Gender: Male
Species: Bori-Saurochus
Description: Geriu is a average sized Saurochus, and his deep red eyes, his scales are a dark orange, and has two white stripes going along his back, followed by a red diamond pattern.
Unique traits: Saurielh is the main leader of the Bori-Saurochus, and is willing to fight along side his bretheren at anytime.
Tech: Due to all the weapons in the Bori-Saurochus race being crafted by the warriors theirselfs, every weapon is different, including Geriu's. His cerimonial spear is nothing more than a large, thin stick sharpened at the ends, feathers and small skulls on the tip, along with a sharpened stone stuck into the front tip.
Homeworld: Cori
Bio: Geriu Saurielh slowly rose up to be the chieftain of the entire Bori-Saurochus shortly after his father died, his brother's going next, making him the newest and most respected leader of the tribes. Geriu's ways inspire all of the warriors and snipers of the spieces to fight until the very end, him on the battle field boosting the soldiers' moral drastically. Even G.E.A soldiers will look up to this brave chief, and will fight along his side until they die. His young days were very rough on the chief, considering multiple assassions tried killing him and the rest of his family for no cause, yet he lived through it all, so far.

====================

Name: G.C.M (Gordon's Commando Military)
Species: Humans
Homeworld: Cori
Description: After serving under the G.E.A for years, the G.C.M is made up of soldiers who wanted freedom from the military, and requested Mr. Gordon make a new one to overthrow the older one. They attacked the Imperials early on when they first came to be, and assaulted Manaan as a mock attack to test the Imperial strengths. At the exact moment, they attacked the G.E.A on every world they had colonized, and overthrew G.E.A enforced planets, leaving them to beg for mercy from the new faction.

====================

Name: Mara 'Sarmee
Gender: Male
Species: Sangheili
Description: Mara looks like any normal Sangheili, with a few exceptions on the right side of his face, where he is missing part of his mandibles and is partially blind in his right eye.
Unique traits: Other than those unique to the Sangheili race, nothing.
Tech: 'Sarmee wears regular Zealot armor with a average maroon coloring and wields an energy sword and plasma repeater when he is engaged in a battle.
Homeworld: Sangheilios
Bio: Mara's life was pleasant from the start, but he soon left home at an early life to join the Covenant, abandoning his family. The Sangheili then slowly climbed up to the ranks to be a zealot, owning a small, yet powerful fleet at an old age. He was a curious youngling when he was on his homeworld, but the moment he left, everything changed in his life and would never go back to the way it was...

====================

G.E.A/G.C.M equipment

====================

Pluxar T-205 Plasma Rifle

The Pluxar T-205 functions as a medium to long range tier 1 rifle used by both G.E.A and G.C.M forces, being quite a long and large weapon itself, maxing out to nearly 30 lbs. in weight. The rifle itself fires between a three round burst to a single shot, and can cause some painful burns and scars, allowing just 27 shots from a 40 round clip being needed to bring down a simple human.

====================

Colt A-101 Plasma Pistol

The Colt A-101 plasma pistol is is a single shot tier 1 pistol used by basic soldiers in both G.E.A and G.C.M factions, acting as a secondary weapon used only for when it is strongly needed. The A-101 is a short ranged weapon, full accuracy for a straight shot being no more than 85 yards away from the gun itself, the gun also being a somewhat completely deadily weapon at point blank range, even for shielded targets.

====================

XX-0971 Tactical Flare

The XX-0971 is a flare stick used for multiple purposes in battle at any time, such as to mark landing zones, friendly points and hold off bombing runs. The 0971 flare has a small green fire ready to ignite upon popping the cap off of it, pulling the trigger to the flare and causing a streaming cloud of smoke to come from the fire, indicating the usage of it by friendly contacts or landing zones.

====================

GW-172 Infantry Armor Variants

Image

1: Tactical Special Operations Variant 2: Basic Signaller Variant 3: Heavy Infantry Variant 4: Medium Sniper Variant 5: Light Gunner Variant 6: Light Infantry Variant
Last edited by UndeadRaptor on Tue Nov 02, 2010 1:07 am, edited 10 times in total.
"What's the plan?!" - random soldier, Mud and Blood 2.

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Postby SniperSaurus » Tue Oct 05, 2010 12:25 am

Native Name: Char
Enviroment: Young World
Regions: The planet is like the Earth during the Early Carboniferous period, mainly Ocean, with one supercontinent. The super continent has only two forms of plants, 20-30 ft tall evergreens, and large berry-filled shrubs, with many other minor plants evovleing here and there.
Dominant Species: Bane'lesh
Technology level: They are an infectious race, not native to char, but char is their last stronghold. They move on to other worlds through Overlords, large living animals that fill themselves with Bane'lesh eggs and literally drop the eggs onto the planet from space, or land and form themselves into a hatchery.
Animal life: Large instectiods, called Munasa, herbivores, are the most succesfull animals on the planet. There are no predators on land to hunt them (besides the Bane'lesh), while the primordial sea is filled with countless predators.
_____________________________________________________________
name: Bane'Lesh
Discription: http://starcraft.incgamers.com/gallery/data/533/medium/Zergling_psd_jpgcopy.jpg
Diet: Carnivores
natural abilites: extremley thick carpraces, They can fly, Incredibly fast, and human-liek intellgence., although only about as strong as a lion, they make up for this with lightning fast strikes. They can blend in with their surroundings and sound like anything they have herd make noise.
history: Originating on an asteriod that stabilized itself around a planet full of life, they began forming cacoons and simply letting gravity pull them onto the planet, once on world, they formed a hive and continued to feast oupon the local wildlife. Eventually, they lost the abiliity to form cacoons, and began hatching some of the Bane'lesh as overlords, wich could carry them to new worlds, altough fairly quickly. Bane'lesh have no gender, they can all lay eggs.
Overlords apperance: http://cghub.com/files/Image/021001-022000/21615/943_realsize.jpg
_____________________________________________________________

Name: Banatra
Gender: Bane'lesh have no gender, they can all lay eggs.
Species: Bane'lesh
Discription: Like any other Bane'lesh, but slighty larger, with a mark on his forehead tha looks like a crescent.
Unique traits: His Crescent on his forehead.
Tech: His claws and teeth, hos enviorment blending camoflauge, and his voice resonateing (Recrateing sounds hes heard, like a human scream or a gunshot.)
Homeworld: Char
Bio: Fighting for survival they day he hatched, Bane'lesh was born into a time in chars existence when it was going through massive earthquakes. Though now settled back into a supercontinent, he had been trapped on an Island by himself with nothing to eat, he took to the water and began his long swim back, only stoppping for air or food. When he returned home, he was respected for the strange mark he now had on his forehead.
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