Godzilla Forever wrote:Campers. OH MY GOD CAMPERS. When people find a place that can't be reached by normal people..... my friend chris loves doing htis. It makes the game unfun and terribly boring.
SniperSaurus wrote:I am proudly one of them, but I call it snipeing.
SniperSaurus wrote:Gaylo 3 Finish the night
Gaylo 4 : The fall of the Reich
Giratina93 wrote:What I most hate is when either savestates or automatic checkpoints screw you over on a game...
Best example to date: On Halo: Reach, the second to final level, where your protecting Halsey's lab from the Covenant... I was doing it on Legendary with a few skulls on, (Namely Tilt, Catch, Tough Luck, Cowbell, Thunderstorm, Grunt Birthday Party, and IWHBYD skull). I had gotten seperated on the opposite side of the glacier from the rest of Noble Team as I went off to take down a Wraith. the SECOND I took it down, a checkpoint appeared, and I had pratically ZIP ammo & grenades left. Between me and the nearest turret, let alone Noble Team, was a sea of Brutes, Grunts, a few Jackles, one or two Elites, and a Ghsot... It was not a pretty experience as I got shot time after time AFTER TIME!
Oh, and I also hate snipers...
Just gonna get into my tan-* Gets head shotted from across the map. Insert ragequitting*
dinoman666 wrote:The real sniper strategy, though, is to move immediately. The last you want is to get spotted.
I also had a terrible checkpoint experience on Long Night of Solace. My Sabre literally exploded right after a checkpoint. I had to restart the level...
dinoman666 wrote:The real sniper strategy, though, is to move immediately. The last you want is to get spotted.
Sniper
A sniper is a highly trained marksman who shoots targets from concealed positions or distances exceeding the capabilities of regular personnel. Snipers typically have specialized training and distinct high-precision rifles.
In addition to marksmanship, military snipers are also trained in camouflage, field craft, infiltration, reconnaissance and observation. Snipers are especially effective when deployed within the urban terrain of urban warfare.
In most modern FPS games, a 'sniper' is a guy with the DSR (designated sniper rifle) of the game. Some games, such as Massive Action Game and Modern Warfare 2, offer you the ability to get a little more customized, giving you a better fit for the description above. Tribes, however, is so much more robust than the average FPS that being a sniper (as defined above) is completely feasible. Most players claim to be snipers, but the reality is that they are incredible marksmen.
While standing on top of mountains, hills and other landmarks gives you a better view of the battlefield, it also exposes you and leaves you wide open.
If a sniper stands in the dips and valleys of the visible hill line, they are more camouflaged than their counterparts who try to get better shots.
In the event that you realize you have been discovered, you have an escape route. Using the slope, you can pick up momentum and quickly get behind another hill before a defender can get to your position. If you cannot get behind another hill, at least you will be far enough way that your rifle will still be effective while whatever he has won't.
The jamming beacon negates the awesome 'no matter what' scanning power of the pulse sensor. Jamming makes you invisible on the enemy's map, as well as removes the IFF indicator from enemies. Basically, you become nearly impossible to spot with the naked eye, and that becomes the only way to find you at a distance. Using the combination of 'dips' and the jammer beacon, a sniper becomes untraceable if nobody saw his laser. (This is T2 specific)
It is important that a sniper continuously moves and finds new positions. Otherwise, your chances of being caught flat-footed increase exponentially. Up till this point, this guide has been focused on how to be a valuable sniper in the context of Tribes 2.(Read. Only some of this guide applies to all sniping.) The rest will be how to adapt this information for being a sniper in Meltdown 2. (All this can be ignored if you like, but would provide useful tips in sniping, should any of the things mentioned here suddenly become available)
The big difference between T2 sniping and MD2 sniping is the gear. One major deviation comes in this point - several Scout packs are also permanent jammer packs. He is invisible on the enemy map and not obvious to the enemy's eye.
The 'cloak snipers,' as I've heard them called, do what the average sharpshooter or marksman does...except they are harder to see because they are cloaked and harder to track because they're using bullets instead of lasers. In this kind of instance, all the cloak does is delay how soon it will be before somebody discovers you and offs you. Only by utilizing the terrain in the manner mentioned above can a MD2 sniper have any hope of operating under total camouflage.
30.06 caliber shots and poison darts are the choice attacks for snipers. These projectiles are incredibly difficult to see in flight, making them difficult to track back to a guy who has no IFF indicator, or even worse, cloaked. These two shots, and even the mass driver in some cases, are the bread and butter of the sniper. The psychological effect on an enemy player, light, medium or heavy, is strong, because even if you do kill them with one shot, they still know you're out there. For heavies, even the observant ones, tagging them with poison puts a bug in their mind.
To conclude:
A sniper is a highly trained marksman who shoots targets from concealed positions or distances exceeding the capabilities of regular personnel. Snipers typically have specialized training and distinct high-precision rifles.
In addition to marksmanship, military snipers are also trained in camouflage, field craft, infiltration, reconnaissance and observation. Snipers are especially effective when deployed within the urban terrain of urban warfare.
Everything about sniping in MD2, with the exception of the urban terrain, fits the bill of a real sniper.
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