by TyrannoTitan » Thu Jan 13, 2011 6:35 am
RANDOM E-WAR IDEA. To take the place of AVP E-war, which has been dead for two years.
Mastermind E-war
Essentially, the players assume the role of "Minds", which are omniscient beings that control lesser beings in the material universe, usually entire civilizations, to war against each other in brutal conflicts. To the Minds, its a game. To the beings warring, its reality. The Minds can control their factions through a variety of ways, such as direct control of a leader/leaders, becoming a god-like figure to the civilization, or by sending them cryptic visions. The lifespan of individuals is laughable at best, and even civilizations spawn and die in no time at all. Because the Minds are on a totally different "plane" then the warring galaxy, they cannot be killed. And, besides, its a game. You don't stab your friend because you are losing in Scrabble. As such, the most a Mind can "win" is by destroying the faction of another Mind. The other Mind, however, can recreate their faction elsewhere, or make an entirely new one. This means that players can not be cheated out of their time in the E-war, no matter how many factions they lose.
The E-war has almost total freedom. Factions can be completely unique, or complete rip-offs. If you want a bunch of vikings sailing through the galaxy on ships powered by fairydust, you can. If you want to create an extremely powerful individual that levels planets for a living, you can. There are limitations, though, for the sake of sanity, which will be explained later. The knowledge of the Mind, in terms of what other Minds are doing, is limited by what their minion(s) know(s). In Scrabble, you don't peek at another person's letters, because its rude. Same applies here. Nothing is invincible, and few things last long. If you want a decorated commander out barking orders in the middle of battle, go ahead. But don't be surprised when your detailed character gets its head blown off by an enemy sniper. Teams are possible.
Rules
1: No single sentence posts unless its appropriate (Conversations and so forth).
2: Don't ignore the capabilities of an enemy. Make sure things make sense. Example: Two commanders fighting, both with superior armor and weapons. Two posts into the fight, no one is visibly winning, and suddenly one is crippled. You cannot say the attack went through despite the enemy having tons of armor. If the enemy is a lumbering brute, has an unprotected head, and your character is armed with a powerful ranged weapon, capable of good accuracy, and can keep its distance, feel free to shoot the enemy in the head. DAMAGE MUST MAKE SENSE.
3: Teams are possible.
4: Minds don't actually commune in-Ewar. If you want to discuss a partnership or something, either have the characters meet in-Ewar, or discuss it via PM.
5: Nothing is invincible. With enough appropriate damage, anything can die/be destroyed. Period.
6: Destroying planets or other celestial bodies is not an easy feat. Those that can do it usually take a lot of time and/or energy to do so, and can be stopped.
7: Don't harass other players. You can't automatically know where their factions are located.
8: Abilities, equipment, numbers and reinforcements must be established. You can't pull a pistol out of thin air to help in a fight, and you can't have reinforcements appear out of no where to help in a battle. If you take the entirety of your race's military forces to attack someone, say so.
Magic
Magic is as possible as the players make it. But there is no spell to destroy an entire planet, neither is there one to make a character invincible.
Technology
Same as magic. Sky's the limit, but there is no technology that makes them invincible, or allow them to destroy an entire planet in an instant.
Faction Profile
Name:
Leader/Governing Body: Who or what leads the faction?
Size: Not exact, just how many territories they have. Must be a reasonable size.
Inhabitants: What makes up the faction. Include descriptions of species if necessary.
Armed Forces: Brief description of their fighting forces. Can be as detailed as the player wants.
Relationship To Mind: Direct control, religious icon, vision sender, etc.
Intelligence/Technological Prowess: To determine how advanced a civilization is.
Individual Profile
Name:
Title/Rank: Can be left out.
Age:
Species:
Height (If applicable):
Length (If applicable):
Wingspan (If applicable):
Weapons/Equipment: Weapons, in the case of feral creatures, would mean claws/teeth. Equipment is what they are armed with/what they brought.
Powers: What makes them unique. Magic, training, etc.
Personality:
History (Optional):
Planet Profile
Note: This is usually for important planets only, such as capitals. Entirely optional.
Native Name:
Environment:
Regions: If the planet has different climates and such.
Ruling Body: What controls the planet? Can be labeled as "feral", for planets that have no true rulers.
Animal Life: Feral species native to the planet. Can be none, of course.
Sooo, that's it. Everything is subject to change, if its even accepted at all. Just got bored and decided to put the idea to the test.