by Shadow » Tue Sep 21, 2010 7:38 am
And then of course you have the Sp Atk and Speed Based Charizard which can learn Dragon Claw. Intimidate = not so useful. Dragon Claw = Super Effective against your Salamence.
If you don't mind, I'd like to point out some weaknesses in your team ^_^
You have anything faster than Machamp can take it down with a High Sp Atk and a powerful Move. I.E Solarbeam or Fire Blast. Or you could just do what I did and Drill Peck it to Death.
Kingdra + Ice Beam + Sp Atk + Salamence = Dead Salamence. Just sayin.
Or you could use the uber fast Pikachu's/Raichus that I keep seeing.
Or you could use a RockSlide yourself ^_^
Anything with Levitate/Flying Type negates one of your Mences most powerful moves, and if It has a Sp Def of at least 150-250 (Around Lvl 65) then a Fire Blast won't kill it.
so we have so far.
Mence.
Ice Beam
Rock Slide
Fast Dragon Claw
Fake Out + Dragon Claw
Blizzard
ANY OHKO move
Machamp
High Atk and Speed like Fearows Drill peck of around the same level,
A strong Sp Atk Move by for instance, Charizard.
Any Psychic Move
Ghost pokemon. Only Thunderpunch can do anything. Granted, it will do lots of damage, but if the ghost has high Sp Def, it shouldn't be that much of a problem.
Atk lowering moves. (Intimidate/Growl/Charm etc etc)
OHKO moves
KIngdra
Dragon Moves.
OHKO moves.
Meganium.
If it puts up Light Screen First, Drill Peck it.
If it puts up Barrier First, Flamethrower it.
if it has both screens up, either wither it's PP away or simply sap it's energy.
If it has neither up, then use any, if it has both up, use a Bug Move.
OHKO Move
Gyarados.
Thunder(bolt)
Thunder
Rock Slide
Poison it.
Fake Out, Setting your plan back a turn.
Bite it, the flinching will also prevent the plan from working so well.
OHKO move.
Snorlax.
Lack of a chesto Berry or Sleep Talk makes this guy a sitting duck when he sleeps. Cross Chop it. Burn it, Freeze it, Paraylze it, Put it to sleep. when it's
A: taking continual damage (Burn)
B:Wasting turns (Parylze,Freeze,Sleep)
You can unleash hell with ANY physical move. Cross Chop, Drill Peck,
Really though, you should only use the status moves when it's ran outm of Rests.
Intimidate only reduces Atk by 1 point. Hyper Cutter prevents it.
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