Name: Sheekhatan
Leader/Governing Body: The council of wisemen, which is a group of ancient Sheekhs that rule over their empire.
Size: 2 solar systems worth of planets, with numerous space stations floating about to search for potential allies or enemies.
Inhabitants: Sheekhs, Ghru'loks, Wrehns, Krug
Armed Forces: Sheekhs that are born with the mark of the chosen one upon their foreheads are enducted into the sheekh military academy to train all their lives. When they reach adulthood, they officially become part of Sheekhatan armed forces. Ghru'loks are often outfitted with weapons to increase their already incredible strength, and are used as deadly siege engines to besiege their foes. They also have Wrehns and Krug occasionally amongst the ranks of the army. Sheekhatan now has Carigus riflemen and Saurugan riders amongst its ranks. There are many ranks and classes for Sheekh footsoldiers to fill. They are:
Legionaire: The most common of the soldiers, and almost exclusively male (with a few strong females amongst them). Used as the primary force in defensive and offensive operations.
Destroyer: As the name suggests, these Sheekhs use plasma mortars and laser blasters to destroy larger opponents. They are dangerous from long distances, especially to larger land forces and ships.
Reconaissance: Almost exclusively female Sheekhs (with a few males amongst them that are not strong enough to be legionaires), this class has less armor and scouts ahead of the main legion they're assigned to. They are often equipped with long ranged weapons, such as the plasma caster.
Medic: Exclusively female, they keep those that are mortally wounded from dying after combat.
Mauler: Exclusive to the male Sheekhs, Maulers are cybernetically enhanced Sheekhs that proved their worth in combat. They are given the best armor available to the legion, and carry one of the deadliest weapons in the Sheekhs arsenal: the plasma mace. Despite its name, the mace itself isn't plasma, but rather it shoots plasma from its tip and is heavy enough to rend limbs off of lesser foes and shatter the bones of stronger ones. They are feared when encountered in close quarters.
Captain: Used to lead the platoons within a legion, captains direct soldiers into combat and to do various other actions. They often carry a plasma blaster and a plasma cutter (basically, a short curved blade of hardened plasma), and have armor slightly weaker than a commander's.
Commander: Used to lead the captains and a particular legion in ground assaults, Commanders control all that goes on in a particular legion. They often carry plasma blasters and a plasma sword (a 5 foot long straight and pointed peice of hardened plasma), and have armor slightly weaker than the main general's.
General: The strongest rank in the military, the General has control over every legion in the empire, and commands what a legion will do. He then leaves the rest to the commanders. Generals use whatever weapons they are comfortable with and have armor second only in strength to a mauler's.
They have currently gained new forces thanks to the Galactic Travellers whom have settled on Colony 4571:
Basically a couple of rifle divisons, a couple of vehicle divisons, which mostly include jeeps armed with a 50. caliber MG gun, along with rocket trucks, which hold duel rocket pods filled with 32 rockets each before launch, and AA guns on said trucks as well, and a armor divison is the final piece to the army itself. The parasitic alien race living with the humans also works as a fighting source, using their unique abilities of either speed, burrowing, exploding, infecting or combinations to fight enemy forces. Sentries and sentinels, small and large robotic drones that fight from the air also assist in battle, usually during the worst situations, however.
Sheekhs have starfighters as well, which come in four different classes: Fighter, Bombardier, Devastator, and Juggernaut.
Fighter: Weakest of the Sheekh spacecraft, but also the most agile. Their rapid firing plasma projectiles and homing missiles make them deadly adversaries.
Bombardier: As the name suggests, Bombardiers are made for perfecting the destructive arts. Armed with deadly plasma bombs and EMPs, Bombardiers are a deadly foe for larger class ships to combat, but are weak agaisnt fighters, for they have only a very weak forward mounted laser for close combat.
Devastator: Arguably the most dangerous ship in the Sheekhatan fleet. Not only relatively agile, but armed to the teeth and equipped with deflector shields. They can stand toe to toe with fighters, bombers, and even Transport class ships if it manages to strike the right points. The ship is a unique class, for it is too small to be a Juggernaut but too large to be a Fighter. It's main weapon is a miniature Wave Motion Cannon.
Juggernaut: As the name suggests, this ship class is big, bulky, and damn near indestructible without heavy armaments. Armed with two powerful laser cannons along its spine and a wave motion cannon on its nose, along with about three or four smaller laser turrets on each side, Juggernauts certainly live up to their menacing name. However, getting behind them renders them sitting ducks and easier to harm....
Relationship To Mind: They worship the mind as a god, believing him to be their creator.
Intelligence/Technological Prowess: They have high level intelligence, capable of building giant space stations the size of a small moon. They also possess laser and plasma weaponry, and wear thick plated armor that can resist high amounts of heat (a necessity due to their origins). Some of their weapons are only given to high ranking officials (such as plasma blasters and plasma swords). Wrehn tech is different from the Sheekhs in that it relies more on electrical currents instead of superheated plasma or lasers.
History (Optional): Sheekhatan is an ancient empire created at a time of chaos by one of the minds. Their war mongering nature has led them on a conquest track, with the council ocasionally talking to the one they refer to "the wise one".
Name: "MOTHER"
Title/Rank: Prototype 0261
Age: 300
Species:Ghru'lok, spliced with an artificial gene called "assimilator 1.0"
Height (If applicable): 20 feet
Length (If applicable): 40 feet
Appearance:
http://i1229.photobucket.com/albums/ee466/Danzilla1996/IMG.jpgWeapons/Equipment: A monstrous Ghru'lok who has gone through horrifying cybernetic transformations. Her front limbs have been replaced with two laser cannons, three "claws" being at the ends to allow her to grab things. Her back legs are huge and also outfitted with three "claws", but also have springs in them to give her greater agility. Her eyes have been replaced with dual plasma mortars, with a computer chip implanted in her brain so she can aim them and her hand cannons properly.
Powers: She can send mental images telepathically, and can learn the languages of other beings simply by searching their thoughts. She can also devour opponents to copy their DNA and use their adaptations to her advantage. She can also reproduce asexually, allowing her to create miniature versions of herself (though they only last for a few minutes at the most).
Personality: She doesn't have a personality, since she is told what to do through the chip in her brain and she then decides to best method to get it done.
History: A Ghru'lok spliced with the artificial gene "assimilator 1.0" to enhance her abilities, "MOTHER" was born into this world to scientists and warriors. Her limbs were removed and replaced with mechanical counterparts. As she grew larger, they began to teach her to listen to them instead of thinking independently. She is completely loyal to Sheekh masters, but is often in great pain due to her augmentations.
Name: General Rukh
Title/Rank: General
Age: 50
Species: Sheekh
Height (If applicable): 8 feet
Appearance:
http://i1229.photobucket.com/albums/ee466/Danzilla1996/IMG_0001.jpgWeapons/Equipment: His hand is replaced with a detachable mini plasma mortar, and also has a plasma sword, which can be used in close combat. His armor is ornate, with gold trim along the sides.
Powers: He knows limited telepathy, able to lift up objects weighing as much as a ton, and has strength far greater than an average Sheekh soldier (he can carry a 200 pound plasma mortar, albeit with difficulty, and can smash a foe's skull in his hand).
Personality: Cruel and agressive, willing to do whatever it takes for his side to be victorious. At best, he will kill you. At worst, he will systematically wipe out your entire species without a second thought.
History (Optional): Born into the Sheekhatan empire, he was quickly found by the government and trained to be a soldier. He proved himself in many battles against his foes and was eventually promoted to commander, then to General when his platoon single handedly held off an army that outnumbered them 5 to 1. He lost his right hand in combat, and had it replaced with a detachable mini plasma mortar.
Name: Hurgo Fillige
Title/Rank: The Great Commander
Age: 34
Species: Carigus
Height: 6' 11''
Weapons/Equipment: Those that he commands within battles, along with a standard issue rifle, a semi-automatic pistol, and a short plasma sword. He wears golden-colored metallic armor over most of his body and head, leaving some openings to allow easy movement for him like other warriors.
Powers: N/A
Personality: A ruthless, slightly powerful leader, but is clumsy and can't make the best battle plans for his warriors. He is also a mostly unhappy and angered being.
History: N/A
Name: Master Liin
Title/Rank: He Who Knows All
Age: 351
Species: Wrehn
Height: 3'8"
Weapons/equipment: His main weapon, other than his mind, is a custom made plasma blade that he uses with deadly proficiency.
Powers: He is a master of both Telepathy and Telekinesis, able to shatter minds, turn people against each other, send objects flying with a gesture of his hands, and lift things weighing as much as a small ship using only his mind.
Personality: Calm and peaceful, he rarely resorts to violence, but he does if need be.
History: He is the wisest being in all of Sheekhatan, and knows much about his people and the Sheekhs. Those who wish to become skilled in telepathy or telekinesis often flock to him.
Name: Fleetmaster Tartarus
Title/Rank: Fleetmaster
Age: 44
Species: Sheekh
Height: 7'1"
Weapons/Equipment: Equipped similarly to Rukh, but his armor is silver trimmed instead of gold trimmed. His weapon of choice is an Avenger, a rapid firing weapon usually reserved to Krug.
Powers: Other than his exceptional strantegic skill and better than average strength, Tartarus is an average Sheekh.
Personality: Uptight and paranoid, often overreacting to a situation, but more often than not it has kept the empire safe despite his almost insane antics.
History: like all Sheekhs brought into the army, he was chosen for his mark and was quickly put into combat. However, it was noted how he was a much better strategist than he was a fighter, along with his interest with space travel so he was promoted to pilot and became a superb Fighter Pilot. He again and again showed his worth with his excellent flight skills and command over his peers, and he was soon promoted to Admiral. Similarly to Rukh, he proved his worth and became Fleetmaster soon afterward.
Native Name: Grehn
Environment: Hot and volcanic. Little lives on the surface.
Regions: There is only one ocean, which is located in the north, which is completely frozen over. Everything else is an arid wasteland.
Ruling Body: Sheekhatan
Animal Life: The most prominent species are the Ghru'loks and Sheekhs. Ghru'loks are giant, reptilian creatures with slimy underbellies and heads that make up one third of their whole body. Their tails have barbs at the end and they dwell udnerground and only come out at night. Sheekhs are feirce, roughly six foot tall gorilla like creatures with decent strength and good intelligence. Their eyesight is decent, but their real gift is their hearing and smell. They, like Ghru'loks, live underground to avoid the heat of the day. Fleshrenders, giant bettle like creatures, are dyernal beasts that feed on Dormans, a type of gigantic omnivorous rodent. Another creature, the Krug, are hulking, reptilian relatives of the Sheekhs, albeit with thicker skin and greater resilience to heat, allowing them to wander about during the day. The last known creature, Wrehns, are diminuative bipedal creatures, at most four feet tall, with large heads and small bodies. They consider themselves equal to the sheekhs and occasionally lend a hand in the war efforts. Their armor is more akin to a body suit, unlike the sheekhs, who wear plate armor.
Native Name: Garuigan
Environment: Mostly jungle and ocean, along with a few artic and desert areas.
Regions: A planet covered in over 80% water, with mostly a jungle-like environment where the Shanigu Quntian live, plus a small part of the land is desert and artic regions.
Ruling Body: Originally Shanigu Quntian, now ruled by Sheekhatan
Animal Life: Saurugans, along with unclassified herbivores and other carnivores.