![Image](http://fc03.deviantart.net/fs70/f/2014/181/d/4/outlands_by_compyscavenger-d7op7tr.png)
There exists a place of wonder and mystery, as captivating and exciting as it is dangerous! It is a place with vast stretches of land that can jut high above the clouds and sink deep beneath the surface. A place of extremes and unforgiving peril, it is a world where the battle for survival rages on between giants and those who live in their shadow. Some might describe this place that is home to such terrors as hellish.
Others call it the Outlands, and they know that there is glory to be had in the savage wilderness, eked out by brave hearts and adventurous spirits.
Do not change the time of day without confirming that it makes sense first. IE: Describing an afternoon setting when it was indeed stated to be afternoon is fine. Going from this afternoon to late night in the span of a post is not, however.
No niche advantages. This means super rare and super strong materials and equipment for the sole purpose of having an edge over everything else in the RPG.
For the purpose of keeping players supplied with plenty of ADVENTURE, TT has elected to take on the role of the overarching "guild" in the RPG. The guild will provide a myriad of quests and objectives to players who do not want to head into the RPG on their own.
Rules
1) No powerplaying.
2) Players cannot kill each other's characters without permission from the owners.
3) No OOC only posts.
4) Detailed posts are good posts. Donate to your RP wordbank like the good person you are.
5) No magical powers. Real (wo)men don't need magic to beat on giant monsters!
6) Characters are not to have pre-existing history with characters owned by other players unless it has been agreed on by the parties involved.