by mega raptor » Fri Mar 16, 2007 10:46 pm
I agree wholeheartedly.
Also, how about a function to track and name your dinosaurs?
And what about the drugs that were originally supposed to be in the game at the Vet Station? They could screw with dinosaur moods and such, for example, sending them on a rampage or a coma. And, of course, a vet station.
Ambient natural buildings, for example, cliffs, waterfalls, and volcanos.
More terrain types (I know ERC is already working on this) each of which correspond to dino's preferred habitats (for example, Raptors like desert while Spinos like swamps)
More types of forest, like deciduous or swamps, and the function for them to spread naturally
More staff types, like gardeners to watch the plants so they don't overgrow and keep the larger dinos from moving, and dino handlers to make sure that the dinos are happy and content.
Safari gates
Other buildings required to run the park, for example, airports, harbors, power plants, a research institue, genetics lab, buildings that network to the feeders.
Maybe inspections by the InGen board?
Do I actually think many of these are going to be possible in the game? Nope. It would be sweet, though.
It's you and me against the world. We attack at dawn.
This is the way the world ends. Not with a bang but with a whimper. - T.S. Eliot