As far as I know, we're sticking to real world logic [to be completely honest, the ideal solution to this Godzilla Logic vs. Real Logic debate would be for someone who knows the Godzilla universe inside and out do a comprehensive study of the movies, and identify every thing in it that doesn't Work real world logic (not counting the physical impossibilities of giant monsters, mechs resembling said monsters and aliens, as those don't have a very severe impact on the E-War itself) so we can decide properly what we should and shouldn't keep. but to my knowledge the only ones who might know the information required, or have access to all the Godzilla movie material are TT, CS and G4E. TT usually couldn't be assed about it, and doesn't want GEW to change, so odds are he wouldn't agree to do it [just my guess. could be wrong], CS has offered useful info in the past, but I'm not sure how much info he has or whether he'd be willing to spend the time to do it, and G4E is similarly, an unknown. he may or may not have the material needed, and he may or may not want to spend the time required to watch and pinpoint every anomaly in real world logic present in the movies.
so the issue with Horus has been resolved, but the issue with the physics, for now, is on hold [or who knows, may not change. it's done fine up to this point, and I've noticed GEW itself isn't even purely Godzilla logic (for reasons I pinpointed earlier. not everyone in there knows how things would work in the Godzilla world, so they substitute the lack of knowledge with the real world equivalent), but rather a middle ground between Godzilla and Real World logic].
Anaclagon's been MIA for ages, but in case he does show up and sees this, happy birthday, Anac.
as a side note, G4E and Gira, I've noticed you guys slowed down in FRPG. I was rather interested in the events going on with your respective factions [Gira, especially. I had plans with that disciple I had roaming Tristan, but his purpose was to watch how Germania worked. basically, a reason for you to work on describing your faction's workings

].
also, either of you considered making roaming characters? travellers looking for knowledge, bodyguards for hire, explorers with nothing better to do...etc? that's really the more entertaining part of the RPG, as that's where most of the interaction is. I'd recommend trying it out if you can spare the attention for it.