by The Kingpin » Fri Jan 27, 2012 2:59 am
IK: look at what others are doing. maybe you can run into one. that's the least you can do. then take it from there. Also, learn to communicate with members. I've given everyone plenty of ways to do so. you have the Random Topic, the PM system, the Steam group. use them. RPGs are collaborative.
I don't like to compliment specific people publically so that I don't come off as biased, but in this case it's deserved. Look at CS and TT. They're a sparkling example of how the RPGs should operate.
Good example is FRPG: CS and I were roaming aimlessly. CS comes up with the idea to have them explore some cave. that was all we had to go on. cave. then TT comes up with the idea of having that cave belong to something, which isn't pleased at the intrusion. thus, Jiier was born. CS spices things up by making some pool in the cave glow. possibly crystals, possibly something else. he encounters TT's character. encounter escalates into a fight. I cut it off with Septimus by making a deal, and eventually enemies turn into friends. we then move on to expand on the cave. make the glow magical. then what? keep going. start getting inventive with how the light's showing up. what the surroundings are like. this RPG is heavy in fantasy, so we have free reign on what we encounter. what do we do? make the plants grow in strange and exotic colours. copper vines and glowing rainbow ore in the walls. CS and TT collaborate to have Desrium start off a few lessons about self control [credit to him for an open-based character that gave him that option to expand]. it starts as a magical surge by TT's character. kicks off the chain reaction that pulls both mine and CS' character out of the underwater cave. CS and TT then go on a venting spree while developing their characters, and I head off into the cave and expand it myself, turning it into a gigantic plot point for my character [which ended in a change in size, appearance and a drastic change in his planned story and premise]. CS and TT start the 'lessons' for CS' character, and gets free reign to do the most bizzare and creative twists he could think of by exploring his already unusual character's mind.
tl;dr version: working together and communicating while doing so creates much, MUCH more entertaining outcomes than just posting on your own, or even posting with someone else with no communication. It allows you to co-develop your plots. Makes them much more fun and easier to come up with. If you don't have anything in mind, a friend might. you take that, maybe you have something to add. try it. he may come up with something to add on that. before you know it, you have an epic plot in your hands. or at the very least, a fun scene to keep you occupied.
"Ah yes, organised chaos. the sign of a clever but ever-busy mind. To the perpetrator, a carefully woven web of belongings and intrigue, but to the bystander? Madness!"
–William Beckett, Lore of Leyuna RPG